[Mesa-dev] [PATCH 13/46] mesa: require VS if TCS or TES is present in pipeline

Marek Olšák maraeo at gmail.com
Tue Jun 16 16:01:09 PDT 2015


From: Chris Forbes <chrisf at ijw.co.nz>

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/mesa/main/pipelineobj.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 0b5fa29..7d4127e 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -788,7 +788,9 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
     *           executable vertex shader."
     */
    if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
-       && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+       && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
+           pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
+           pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
       pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
       goto err;
    }
-- 
2.1.0



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