[Mesa-dev] [PATCH v2 21/82] glsl: Don't do tree grafting on buffer variables

Jordan Justen jordan.l.justen at intel.com
Wed Jun 17 12:19:19 PDT 2015


On 2015-06-03 00:01:11, Iago Toral Quiroga wrote:
> Otherwise we can lose writes into the buffers backing the variables.
> ---
>  src/glsl/opt_tree_grafting.cpp | 9 +++++----
>  1 file changed, 5 insertions(+), 4 deletions(-)
> 
> diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp
> index d47613c..7f2ee6c 100644
> --- a/src/glsl/opt_tree_grafting.cpp
> +++ b/src/glsl/opt_tree_grafting.cpp
> @@ -359,10 +359,11 @@ tree_grafting_basic_block(ir_instruction *bb_first,
>        if (!lhs_var)
>          continue;
>  
> -      if (lhs_var->data.mode == ir_var_function_out ||
> -         lhs_var->data.mode == ir_var_function_inout ||
> -          lhs_var->data.mode == ir_var_shader_out)
> -        continue;
> +   if (lhs_var->data.mode == ir_var_function_out ||
> +       lhs_var->data.mode == ir_var_function_inout ||
> +       lhs_var->data.mode == ir_var_shader_out ||
> +       lhs_var->data.mode == ir_var_shader_storage)
> +      continue;

This indentation looks wrong. If fixed,
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

>  
>        ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var);
>  
> -- 
> 1.9.1
> 
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