[Mesa-dev] [PATCH v3 1/6] mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1

Tapani Pälli tapani.palli at intel.com
Wed Jun 24 05:20:34 PDT 2015


small style nits below ..


On 06/15/2015 02:19 PM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> v3: only expose enums from GL_ARB_shader_image_load_store
> for gles 3.1 and GL core
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at intel.com>
> ---
>   src/mesa/main/get.c              |  6 ++++++
>   src/mesa/main/get_hash_params.py | 16 +++++++++-------
>   2 files changed, 15 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 1bc9b5d..0ab6837 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
>      EXTRA_END
>   };
>
> +static const int extra_ARB_shader_image_load_store_es31[] = {
> +   EXT(ARB_shader_image_load_store),
> +   EXTRA_API_ES31,
> +   EXTRA_END
> +};
> +
>   EXTRA_EXT(ARB_texture_cube_map);
>   EXTRA_EXT(EXT_texture_array);
>   EXTRA_EXT(NV_fog_distance);
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 513d5d2..7b98fee 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -407,6 +407,14 @@ descriptor=[
>   { "apis": ["GL", "GL_CORE", "GLES3"], "params": [
>   # GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
>     [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
> +

whitespace errors on line above

> +# GL_ARB_shader_image_load_store / GLES 3.1
> +  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store_es31" ],
> +  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store_es31" ],
> +  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store_es31" ],
> +  [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store_es31" ],
> +  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store_es31" ],
> +  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store_es31" ],
>   ]},
>
>   # Enums in OpenGL Core profile and ES 3.1
> @@ -781,13 +789,7 @@ descriptor=[
>     [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
>
>   # GL_ARB_shader_image_load_store
> -  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"],
> -  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"],
> -  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"],
> -  [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"],
> -  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
> -  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
> -  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
> +[ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],

This line should be just left as it is, your changes modify indentation.

>
>   # GL_ARB_compute_shader
>     [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
>


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