[Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

Anuj Phogat anuj.phogat at gmail.com
Mon Mar 9 10:45:04 PDT 2015


On Mon, Mar 9, 2015 at 9:43 AM, Laura Ekstrand <laura at jlekstrand.net> wrote:
> I'm confused which hunk you talking about.  Can you be more specific?
>
> On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
>>
>> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand <laura at jlekstrand.net>
>> wrote:
>> > Adds a useful comment and some whitespace. Fixes an error message.
>> >
>> > v2: Review from Anuj Phogat
>> >    - Split rebase of Tex[ture]Buffer[Range]
>> > ---
>> >  src/mesa/main/teximage.c | 12 ++++++++++--
>> >  1 file changed, 10 insertions(+), 2 deletions(-)
>> >
>> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> > index 706c76b..22574bd 100644
>> > --- a/src/mesa/main/teximage.c
>> > +++ b/src/mesa/main/teximage.c
>> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
>> > internalFormat, GLuint buffer,
>> >                    buffer);
>> >        return;
>> >     } else {
>> > +
>> > +      /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
>> > +       * Textures (PDF page 254):
>> > +       *    "If buffer is zero, then any buffer object attached to the
>> > buffer
>> > +       *    texture is detached, the values offset and size are ignored
>> > and
>> > +       *    the state for offset and size for the buffer texture are
>> > reset to
>> > +       *    zero."
>> > +       */
>> >        offset = 0;
>> >        size = 0;
>> >     }
>> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> > internalFormat, GLuint buffer)
>> >        bufObj = NULL;
>> >
>> >     /* Get the texture object by Name. */
>> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
>> > -                                     "glTextureBuffer(texture)");
>> > +   texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
>> >     if (!texObj)
>> >        return;
>> >
>> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> > internalFormat, GLuint buffer)
>> >                                bufObj, 0, buffer ? -1 : 0,
>> > "glTextureBuffer");
>> >  }
>> >
>> > +
I meant this extra new line here. It's a nitpick. Up to you if you
want to keep it.

>> >  static GLboolean
>> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
>> > internalformat)
>> >  {
>> This hunk is unnecessary.
>> > --
>> > 2.1.0
>> >
>> > _______________________________________________
>> > mesa-dev mailing list
>> > mesa-dev at lists.freedesktop.org
>> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>


More information about the mesa-dev mailing list