[Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.

Laura Ekstrand laura at jlekstrand.net
Mon Mar 9 13:37:19 PDT 2015


Can you go and manually mark this commit and the "Add entry point for
TextureBufferRange" as accepted in Patchwork?  I don't have admin access,
and my refactor of the new line caused a rebase.

Thanks.

Laura

On Mon, Mar 9, 2015 at 1:13 PM, Laura Ekstrand <laura at jlekstrand.net> wrote:

> Oh, thanks!  I didn't see the new line there when I read your review.  I
> will remove it.
>
> On Mon, Mar 9, 2015 at 10:45 AM, Anuj Phogat <anuj.phogat at gmail.com>
> wrote:
>
>> On Mon, Mar 9, 2015 at 9:43 AM, Laura Ekstrand <laura at jlekstrand.net>
>> wrote:
>> > I'm confused which hunk you talking about.  Can you be more specific?
>> >
>> > On Mon, Mar 9, 2015 at 8:47 AM, Anuj Phogat <anuj.phogat at gmail.com>
>> wrote:
>> >>
>> >> On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand <laura at jlekstrand.net>
>> >> wrote:
>> >> > Adds a useful comment and some whitespace. Fixes an error message.
>> >> >
>> >> > v2: Review from Anuj Phogat
>> >> >    - Split rebase of Tex[ture]Buffer[Range]
>> >> > ---
>> >> >  src/mesa/main/teximage.c | 12 ++++++++++--
>> >> >  1 file changed, 10 insertions(+), 2 deletions(-)
>> >> >
>> >> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> >> > index 706c76b..22574bd 100644
>> >> > --- a/src/mesa/main/teximage.c
>> >> > +++ b/src/mesa/main/teximage.c
>> >> > @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum
>> >> > internalFormat, GLuint buffer,
>> >> >                    buffer);
>> >> >        return;
>> >> >     } else {
>> >> > +
>> >> > +      /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9
>> Buffer
>> >> > +       * Textures (PDF page 254):
>> >> > +       *    "If buffer is zero, then any buffer object attached to
>> the
>> >> > buffer
>> >> > +       *    texture is detached, the values offset and size are
>> ignored
>> >> > and
>> >> > +       *    the state for offset and size for the buffer texture are
>> >> > reset to
>> >> > +       *    zero."
>> >> > +       */
>> >> >        offset = 0;
>> >> >        size = 0;
>> >> >     }
>> >> > @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> >> > internalFormat, GLuint buffer)
>> >> >        bufObj = NULL;
>> >> >
>> >> >     /* Get the texture object by Name. */
>> >> > -   texObj = _mesa_lookup_texture_err(ctx, texture,
>> >> > -                                     "glTextureBuffer(texture)");
>> >> > +   texObj = _mesa_lookup_texture_err(ctx, texture,
>> "glTextureBuffer");
>> >> >     if (!texObj)
>> >> >        return;
>> >> >
>> >> > @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum
>> >> > internalFormat, GLuint buffer)
>> >> >                                bufObj, 0, buffer ? -1 : 0,
>> >> > "glTextureBuffer");
>> >> >  }
>> >> >
>> >> > +
>> I meant this extra new line here. It's a nitpick. Up to you if you
>> want to keep it.
>>
>> >> >  static GLboolean
>> >> >  is_renderable_texture_format(struct gl_context *ctx, GLenum
>> >> > internalformat)
>> >> >  {
>> >> This hunk is unnecessary.
>> >> > --
>> >> > 2.1.0
>> >> >
>> >> > _______________________________________________
>> >> > mesa-dev mailing list
>> >> > mesa-dev at lists.freedesktop.org
>> >> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> >
>> >
>>
>
>
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