[Mesa-dev] [Bug 89590] Crash in glLinkProgram with shaders with multiple constant arrays

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 18 06:20:13 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89590

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |ASSIGNED
           Assignee|mesa-dev at lists.freedesktop. |lemody at gmail.com
                   |org                         |

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
Problem is in the lower_const_arrays_to_uniforms pass that assigns overlapping
names for uniforms from different stages. In this case zs[4] and colours[2] are
will be both called 'constarray__0' and bad things happen when using wrong
uniform storage.

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