[Mesa-dev] [PATCH 1/5] nir: Recognize imul(b2i(a), b2i(b)) as a logical AND.

Matt Turner mattst88 at gmail.com
Wed May 6 14:12:50 PDT 2015


Four shaders in Unreal 4's Sun Temple are helped, and gain SIMD16
because we avoid an integer multiplication.

instructions in affected programs:     2353 -> 2245 (-4.59%)
helped:                                4
GAINED:                                4
---
 src/glsl/nir/nir_opt_algebraic.py | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/glsl/nir/nir_opt_algebraic.py b/src/glsl/nir/nir_opt_algebraic.py
index 2a2b956..92928cf 100644
--- a/src/glsl/nir/nir_opt_algebraic.py
+++ b/src/glsl/nir/nir_opt_algebraic.py
@@ -101,6 +101,7 @@ optimizations = [
    (('seq', a, b), ('b2f', ('feq', a, b)), 'options->lower_scmp'),
    (('sne', a, b), ('b2f', ('fne', a, b)), 'options->lower_scmp'),
    # Emulating booleans
+   (('imul', ('b2i', a), ('b2i', b)), ('b2i', ('iand', a, b))),
    (('fmul', ('b2f', a), ('b2f', b)), ('b2f', ('iand', a, b))),
    (('fsat', ('fadd', ('b2f', a), ('b2f', b))), ('b2f', ('ior', a, b))),
    (('iand', 'a at bool', 1.0), ('b2f', a)),
-- 
2.0.5



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