[Mesa-dev] [PATCH v3] glsl: set the binding value regardless explicit_binding

Alejandro Piñeiro apinheiro at igalia.com
Mon May 11 03:49:48 PDT 2015


Sorry, forgot to include the version number of the patch.

On 11/05/15 12:37, Alejandro Piñeiro wrote:
> Since commit c0cd5b var->data.binding was set only when explicit_binding
> was false, thas was wrong, should be a test to true. This prevented
> to use any binding point different to 0.
>
> In any case, that if statement is not needed. Right now mesa requires
> all atomic counters to have an explicit binding point. This would match
> the original implementation.
>
> Cc: 10.4, 10.5 <mesa-stable at lists.freedesktop.org>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
> ---
>
> New version based on Timothy Arceri suggestion at the list. Also
> gentle ping for a formal review of the patch.
>
>  src/glsl/link_atomics.cpp | 3 +--
>  1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
> index 603873a..2cede91 100644
> --- a/src/glsl/link_atomics.cpp
> +++ b/src/glsl/link_atomics.cpp
> @@ -201,8 +201,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
>           gl_uniform_storage *const storage = &prog->UniformStorage[id];
>  
>           mab.Uniforms[j] = id;
> -         if (!var->data.explicit_binding)
> -            var->data.binding = i;
> +         var->data.binding = i;
>  
>           storage->atomic_buffer_index = i;
>           storage->offset = var->data.atomic.offset;

-- 
Alejandro Piñeiro (apinheiro at igalia.com)



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