[Mesa-dev] [PATCH 14.5/15] dispatch_sanity: Validate the compatibility profile dispatch table too

Ian Romanick idr at freedesktop.org
Wed May 20 20:23:34 PDT 2015


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.6" <mesa-stable at lists.freedesktop.org>
---
 src/mesa/main/tests/dispatch_sanity.cpp | 493 ++++++++++++++++++++++++++++++++
 1 file changed, 493 insertions(+)

diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index e67a1fd..8452364 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -69,6 +69,7 @@ struct function {
 };
 
 extern const struct function common_desktop_functions_possible[];
+extern const struct function gl_compatibility_functions_possible[];
 extern const struct function gl_core_functions_possible[];
 extern const struct function gles11_functions_possible[];
 extern const struct function gles2_functions_possible[];
@@ -182,6 +183,14 @@ TEST_F(DispatchSanity_test, GL31_CORE)
    validate_nops(&ctx, nop_table);
 }
 
+TEST_F(DispatchSanity_test, GL30)
+{
+   SetUpCtx(API_OPENGL_COMPAT, 30);
+   validate_functions(&ctx, common_desktop_functions_possible, nop_table);
+   validate_functions(&ctx, gl_compatibility_functions_possible, nop_table);
+   validate_nops(&ctx, nop_table);
+}
+
 TEST_F(DispatchSanity_test, GLES11)
 {
    SetUpCtx(API_OPENGLES, 11);
@@ -924,6 +933,490 @@ const struct function common_desktop_functions_possible[] = {
    { NULL, 0, -1 }
 };
 
+const struct function gl_compatibility_functions_possible[] = {
+   { "glBindVertexArrayAPPLE", 10, -1 },
+   { "glGenVertexArraysAPPLE", 10, -1 },
+   { "glBindRenderbufferEXT", 10, -1 },
+   { "glBindFramebufferEXT", 10, -1 },
+   { "glNewList", 10, _gloffset_NewList },
+   { "glEndList", 10, _gloffset_EndList },
+   { "glCallList", 10, _gloffset_CallList },
+   { "glCallLists", 10, _gloffset_CallLists },
+   { "glDeleteLists", 10, _gloffset_DeleteLists },
+   { "glGenLists", 10, _gloffset_GenLists },
+   { "glListBase", 10, _gloffset_ListBase },
+   { "glBegin", 10, _gloffset_Begin },
+   { "glBitmap", 10, _gloffset_Bitmap },
+   { "glColor3b", 10, _gloffset_Color3b },
+   { "glColor3bv", 10, _gloffset_Color3bv },
+   { "glColor3d", 10, _gloffset_Color3d },
+   { "glColor3dv", 10, _gloffset_Color3dv },
+   { "glColor3f", 10, _gloffset_Color3f },
+   { "glColor3fv", 10, _gloffset_Color3fv },
+   { "glColor3i", 10, _gloffset_Color3i },
+   { "glColor3iv", 10, _gloffset_Color3iv },
+   { "glColor3s", 10, _gloffset_Color3s },
+   { "glColor3sv", 10, _gloffset_Color3sv },
+   { "glColor3ub", 10, _gloffset_Color3ub },
+   { "glColor3ubv", 10, _gloffset_Color3ubv },
+   { "glColor3ui", 10, _gloffset_Color3ui },
+   { "glColor3uiv", 10, _gloffset_Color3uiv },
+   { "glColor3us", 10, _gloffset_Color3us },
+   { "glColor3usv", 10, _gloffset_Color3usv },
+   { "glColor4b", 10, _gloffset_Color4b },
+   { "glColor4bv", 10, _gloffset_Color4bv },
+   { "glColor4d", 10, _gloffset_Color4d },
+   { "glColor4dv", 10, _gloffset_Color4dv },
+   { "glColor4f", 10, _gloffset_Color4f },
+   { "glColor4fv", 10, _gloffset_Color4fv },
+   { "glColor4i", 10, _gloffset_Color4i },
+   { "glColor4iv", 10, _gloffset_Color4iv },
+   { "glColor4s", 10, _gloffset_Color4s },
+   { "glColor4sv", 10, _gloffset_Color4sv },
+   { "glColor4ub", 10, _gloffset_Color4ub },
+   { "glColor4ubv", 10, _gloffset_Color4ubv },
+   { "glColor4ui", 10, _gloffset_Color4ui },
+   { "glColor4uiv", 10, _gloffset_Color4uiv },
+   { "glColor4us", 10, _gloffset_Color4us },
+   { "glColor4usv", 10, _gloffset_Color4usv },
+   { "glEdgeFlag", 10, _gloffset_EdgeFlag },
+   { "glEdgeFlagv", 10, _gloffset_EdgeFlagv },
+   { "glEnd", 10, _gloffset_End },
+   { "glIndexd", 10, _gloffset_Indexd },
+   { "glIndexdv", 10, _gloffset_Indexdv },
+   { "glIndexf", 10, _gloffset_Indexf },
+   { "glIndexfv", 10, _gloffset_Indexfv },
+   { "glIndexi", 10, _gloffset_Indexi },
+   { "glIndexiv", 10, _gloffset_Indexiv },
+   { "glIndexs", 10, _gloffset_Indexs },
+   { "glIndexsv", 10, _gloffset_Indexsv },
+   { "glNormal3b", 10, _gloffset_Normal3b },
+   { "glNormal3bv", 10, _gloffset_Normal3bv },
+   { "glNormal3d", 10, _gloffset_Normal3d },
+   { "glNormal3dv", 10, _gloffset_Normal3dv },
+   { "glNormal3f", 10, _gloffset_Normal3f },
+   { "glNormal3fv", 10, _gloffset_Normal3fv },
+   { "glNormal3i", 10, _gloffset_Normal3i },
+   { "glNormal3iv", 10, _gloffset_Normal3iv },
+   { "glNormal3s", 10, _gloffset_Normal3s },
+   { "glNormal3sv", 10, _gloffset_Normal3sv },
+   { "glRasterPos2d", 10, _gloffset_RasterPos2d },
+   { "glRasterPos2dv", 10, _gloffset_RasterPos2dv },
+   { "glRasterPos2f", 10, _gloffset_RasterPos2f },
+   { "glRasterPos2fv", 10, _gloffset_RasterPos2fv },
+   { "glRasterPos2i", 10, _gloffset_RasterPos2i },
+   { "glRasterPos2iv", 10, _gloffset_RasterPos2iv },
+   { "glRasterPos2s", 10, _gloffset_RasterPos2s },
+   { "glRasterPos2sv", 10, _gloffset_RasterPos2sv },
+   { "glRasterPos3d", 10, _gloffset_RasterPos3d },
+   { "glRasterPos3dv", 10, _gloffset_RasterPos3dv },
+   { "glRasterPos3f", 10, _gloffset_RasterPos3f },
+   { "glRasterPos3fv", 10, _gloffset_RasterPos3fv },
+   { "glRasterPos3i", 10, _gloffset_RasterPos3i },
+   { "glRasterPos3iv", 10, _gloffset_RasterPos3iv },
+   { "glRasterPos3s", 10, _gloffset_RasterPos3s },
+   { "glRasterPos3sv", 10, _gloffset_RasterPos3sv },
+   { "glRasterPos4d", 10, _gloffset_RasterPos4d },
+   { "glRasterPos4dv", 10, _gloffset_RasterPos4dv },
+   { "glRasterPos4f", 10, _gloffset_RasterPos4f },
+   { "glRasterPos4fv", 10, _gloffset_RasterPos4fv },
+   { "glRasterPos4i", 10, _gloffset_RasterPos4i },
+   { "glRasterPos4iv", 10, _gloffset_RasterPos4iv },
+   { "glRasterPos4s", 10, _gloffset_RasterPos4s },
+   { "glRasterPos4sv", 10, _gloffset_RasterPos4sv },
+   { "glRectd", 10, _gloffset_Rectd },
+   { "glRectdv", 10, _gloffset_Rectdv },
+   { "glRectf", 10, _gloffset_Rectf },
+   { "glRectfv", 10, _gloffset_Rectfv },
+   { "glRecti", 10, _gloffset_Recti },
+   { "glRectiv", 10, _gloffset_Rectiv },
+   { "glRects", 10, _gloffset_Rects },
+   { "glRectsv", 10, _gloffset_Rectsv },
+   { "glTexCoord1d", 10, _gloffset_TexCoord1d },
+   { "glTexCoord1dv", 10, _gloffset_TexCoord1dv },
+   { "glTexCoord1f", 10, _gloffset_TexCoord1f },
+   { "glTexCoord1fv", 10, _gloffset_TexCoord1fv },
+   { "glTexCoord1i", 10, _gloffset_TexCoord1i },
+   { "glTexCoord1iv", 10, _gloffset_TexCoord1iv },
+   { "glTexCoord1s", 10, _gloffset_TexCoord1s },
+   { "glTexCoord1sv", 10, _gloffset_TexCoord1sv },
+   { "glTexCoord2d", 10, _gloffset_TexCoord2d },
+   { "glTexCoord2dv", 10, _gloffset_TexCoord2dv },
+   { "glTexCoord2f", 10, _gloffset_TexCoord2f },
+   { "glTexCoord2fv", 10, _gloffset_TexCoord2fv },
+   { "glTexCoord2i", 10, _gloffset_TexCoord2i },
+   { "glTexCoord2iv", 10, _gloffset_TexCoord2iv },
+   { "glTexCoord2s", 10, _gloffset_TexCoord2s },
+   { "glTexCoord2sv", 10, _gloffset_TexCoord2sv },
+   { "glTexCoord3d", 10, _gloffset_TexCoord3d },
+   { "glTexCoord3dv", 10, _gloffset_TexCoord3dv },
+   { "glTexCoord3f", 10, _gloffset_TexCoord3f },
+   { "glTexCoord3fv", 10, _gloffset_TexCoord3fv },
+   { "glTexCoord3i", 10, _gloffset_TexCoord3i },
+   { "glTexCoord3iv", 10, _gloffset_TexCoord3iv },
+   { "glTexCoord3s", 10, _gloffset_TexCoord3s },
+   { "glTexCoord3sv", 10, _gloffset_TexCoord3sv },
+   { "glTexCoord4d", 10, _gloffset_TexCoord4d },
+   { "glTexCoord4dv", 10, _gloffset_TexCoord4dv },
+   { "glTexCoord4f", 10, _gloffset_TexCoord4f },
+   { "glTexCoord4fv", 10, _gloffset_TexCoord4fv },
+   { "glTexCoord4i", 10, _gloffset_TexCoord4i },
+   { "glTexCoord4iv", 10, _gloffset_TexCoord4iv },
+   { "glTexCoord4s", 10, _gloffset_TexCoord4s },
+   { "glTexCoord4sv", 10, _gloffset_TexCoord4sv },
+   { "glVertex2d", 10, _gloffset_Vertex2d },
+   { "glVertex2dv", 10, _gloffset_Vertex2dv },
+   { "glVertex2f", 10, _gloffset_Vertex2f },
+   { "glVertex2fv", 10, _gloffset_Vertex2fv },
+   { "glVertex2i", 10, _gloffset_Vertex2i },
+   { "glVertex2iv", 10, _gloffset_Vertex2iv },
+   { "glVertex2s", 10, _gloffset_Vertex2s },
+   { "glVertex2sv", 10, _gloffset_Vertex2sv },
+   { "glVertex3d", 10, _gloffset_Vertex3d },
+   { "glVertex3dv", 10, _gloffset_Vertex3dv },
+   { "glVertex3f", 10, _gloffset_Vertex3f },
+   { "glVertex3fv", 10, _gloffset_Vertex3fv },
+   { "glVertex3i", 10, _gloffset_Vertex3i },
+   { "glVertex3iv", 10, _gloffset_Vertex3iv },
+   { "glVertex3s", 10, _gloffset_Vertex3s },
+   { "glVertex3sv", 10, _gloffset_Vertex3sv },
+   { "glVertex4d", 10, _gloffset_Vertex4d },
+   { "glVertex4dv", 10, _gloffset_Vertex4dv },
+   { "glVertex4f", 10, _gloffset_Vertex4f },
+   { "glVertex4fv", 10, _gloffset_Vertex4fv },
+   { "glVertex4i", 10, _gloffset_Vertex4i },
+   { "glVertex4iv", 10, _gloffset_Vertex4iv },
+   { "glVertex4s", 10, _gloffset_Vertex4s },
+   { "glVertex4sv", 10, _gloffset_Vertex4sv },
+   { "glClipPlane", 10, _gloffset_ClipPlane },
+   { "glColorMaterial", 10, _gloffset_ColorMaterial },
+   { "glFogf", 10, _gloffset_Fogf },
+   { "glFogfv", 10, _gloffset_Fogfv },
+   { "glFogi", 10, _gloffset_Fogi },
+   { "glFogiv", 10, _gloffset_Fogiv },
+   { "glLightf", 10, _gloffset_Lightf },
+   { "glLightfv", 10, _gloffset_Lightfv },
+   { "glLighti", 10, _gloffset_Lighti },
+   { "glLightiv", 10, _gloffset_Lightiv },
+   { "glLightModelf", 10, _gloffset_LightModelf },
+   { "glLightModelfv", 10, _gloffset_LightModelfv },
+   { "glLightModeli", 10, _gloffset_LightModeli },
+   { "glLightModeliv", 10, _gloffset_LightModeliv },
+   { "glLineStipple", 10, _gloffset_LineStipple },
+   { "glMaterialf", 10, _gloffset_Materialf },
+   { "glMaterialfv", 10, _gloffset_Materialfv },
+   { "glMateriali", 10, _gloffset_Materiali },
+   { "glMaterialiv", 10, _gloffset_Materialiv },
+   { "glPolygonStipple", 10, _gloffset_PolygonStipple },
+   { "glShadeModel", 10, _gloffset_ShadeModel },
+   { "glTexEnvf", 10, _gloffset_TexEnvf },
+   { "glTexEnvfv", 10, _gloffset_TexEnvfv },
+   { "glTexEnvi", 10, _gloffset_TexEnvi },
+   { "glTexEnviv", 10, _gloffset_TexEnviv },
+   { "glTexGend", 10, _gloffset_TexGend },
+   { "glTexGendv", 10, _gloffset_TexGendv },
+   { "glTexGenf", 10, _gloffset_TexGenf },
+   { "glTexGenfv", 10, _gloffset_TexGenfv },
+   { "glTexGeni", 10, _gloffset_TexGeni },
+   { "glTexGeniv", 10, _gloffset_TexGeniv },
+   { "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer },
+   { "glSelectBuffer", 10, _gloffset_SelectBuffer },
+   { "glRenderMode", 10, _gloffset_RenderMode },
+   { "glInitNames", 10, _gloffset_InitNames },
+   { "glLoadName", 10, _gloffset_LoadName },
+   { "glPassThrough", 10, _gloffset_PassThrough },
+   { "glPopName", 10, _gloffset_PopName },
+   { "glPushName", 10, _gloffset_PushName },
+   { "glClearAccum", 10, _gloffset_ClearAccum },
+   { "glClearIndex", 10, _gloffset_ClearIndex },
+   { "glIndexMask", 10, _gloffset_IndexMask },
+   { "glAccum", 10, _gloffset_Accum },
+   { "glPopAttrib", 10, _gloffset_PopAttrib },
+   { "glPushAttrib", 10, _gloffset_PushAttrib },
+   { "glMap1d", 10, _gloffset_Map1d },
+   { "glMap1f", 10, _gloffset_Map1f },
+   { "glMap2d", 10, _gloffset_Map2d },
+   { "glMap2f", 10, _gloffset_Map2f },
+   { "glMapGrid1d", 10, _gloffset_MapGrid1d },
+   { "glMapGrid1f", 10, _gloffset_MapGrid1f },
+   { "glMapGrid2d", 10, _gloffset_MapGrid2d },
+   { "glMapGrid2f", 10, _gloffset_MapGrid2f },
+   { "glEvalCoord1d", 10, _gloffset_EvalCoord1d },
+   { "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv },
+   { "glEvalCoord1f", 10, _gloffset_EvalCoord1f },
+   { "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv },
+   { "glEvalCoord2d", 10, _gloffset_EvalCoord2d },
+   { "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv },
+   { "glEvalCoord2f", 10, _gloffset_EvalCoord2f },
+   { "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv },
+   { "glEvalMesh1", 10, _gloffset_EvalMesh1 },
+   { "glEvalPoint1", 10, _gloffset_EvalPoint1 },
+   { "glEvalMesh2", 10, _gloffset_EvalMesh2 },
+   { "glEvalPoint2", 10, _gloffset_EvalPoint2 },
+   { "glAlphaFunc", 10, _gloffset_AlphaFunc },
+   { "glPixelZoom", 10, _gloffset_PixelZoom },
+   { "glPixelTransferf", 10, _gloffset_PixelTransferf },
+   { "glPixelTransferi", 10, _gloffset_PixelTransferi },
+   { "glPixelMapfv", 10, _gloffset_PixelMapfv },
+   { "glPixelMapuiv", 10, _gloffset_PixelMapuiv },
+   { "glPixelMapusv", 10, _gloffset_PixelMapusv },
+   { "glCopyPixels", 10, _gloffset_CopyPixels },
+   { "glDrawPixels", 10, _gloffset_DrawPixels },
+   { "glGetClipPlane", 10, _gloffset_GetClipPlane },
+   { "glGetLightfv", 10, _gloffset_GetLightfv },
+   { "glGetLightiv", 10, _gloffset_GetLightiv },
+   { "glGetMapdv", 10, _gloffset_GetMapdv },
+   { "glGetMapfv", 10, _gloffset_GetMapfv },
+   { "glGetMapiv", 10, _gloffset_GetMapiv },
+   { "glGetMaterialfv", 10, _gloffset_GetMaterialfv },
+   { "glGetMaterialiv", 10, _gloffset_GetMaterialiv },
+   { "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv },
+   { "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv },
+   { "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv },
+   { "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple },
+   { "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv },
+   { "glGetTexEnviv", 10, _gloffset_GetTexEnviv },
+   { "glGetTexGendv", 10, _gloffset_GetTexGendv },
+   { "glGetTexGenfv", 10, _gloffset_GetTexGenfv },
+   { "glGetTexGeniv", 10, _gloffset_GetTexGeniv },
+   { "glIsList", 10, _gloffset_IsList },
+   { "glFrustum", 10, _gloffset_Frustum },
+   { "glLoadIdentity", 10, _gloffset_LoadIdentity },
+   { "glLoadMatrixf", 10, _gloffset_LoadMatrixf },
+   { "glLoadMatrixd", 10, _gloffset_LoadMatrixd },
+   { "glMatrixMode", 10, _gloffset_MatrixMode },
+   { "glMultMatrixf", 10, _gloffset_MultMatrixf },
+   { "glMultMatrixd", 10, _gloffset_MultMatrixd },
+   { "glOrtho", 10, _gloffset_Ortho },
+   { "glPopMatrix", 10, _gloffset_PopMatrix },
+   { "glPushMatrix", 10, _gloffset_PushMatrix },
+   { "glRotated", 10, _gloffset_Rotated },
+   { "glRotatef", 10, _gloffset_Rotatef },
+   { "glScaled", 10, _gloffset_Scaled },
+   { "glScalef", 10, _gloffset_Scalef },
+   { "glTranslated", 10, _gloffset_Translated },
+   { "glTranslatef", 10, _gloffset_Translatef },
+   { "glArrayElement", 10, _gloffset_ArrayElement },
+   { "glColorPointer", 10, _gloffset_ColorPointer },
+   { "glDisableClientState", 10, _gloffset_DisableClientState },
+   { "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer },
+   { "glEnableClientState", 10, _gloffset_EnableClientState },
+   { "glIndexPointer", 10, _gloffset_IndexPointer },
+   { "glInterleavedArrays", 10, _gloffset_InterleavedArrays },
+   { "glNormalPointer", 10, _gloffset_NormalPointer },
+   { "glTexCoordPointer", 10, _gloffset_TexCoordPointer },
+   { "glVertexPointer", 10, _gloffset_VertexPointer },
+   { "glAreTexturesResident", 10, _gloffset_AreTexturesResident },
+   { "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures },
+   { "glIndexub", 10, _gloffset_Indexub },
+   { "glIndexubv", 10, _gloffset_Indexubv },
+   { "glPopClientAttrib", 10, _gloffset_PopClientAttrib },
+   { "glPushClientAttrib", 10, _gloffset_PushClientAttrib },
+   { "glColorTable", 10, _gloffset_ColorTable },
+   { "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv },
+   { "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv },
+   { "glCopyColorTable", 10, _gloffset_CopyColorTable },
+   { "glGetColorTable", 10, _gloffset_GetColorTable },
+   { "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv },
+   { "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv },
+   { "glColorSubTable", 10, _gloffset_ColorSubTable },
+   { "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable },
+   { "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D },
+   { "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D },
+   { "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf },
+   { "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv },
+   { "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri },
+   { "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv },
+   { "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D },
+   { "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D },
+   { "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter },
+   { "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv },
+   { "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv },
+   { "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter },
+   { "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D },
+   { "glGetHistogram", 10, _gloffset_GetHistogram },
+   { "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv },
+   { "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv },
+   { "glGetMinmax", 10, _gloffset_GetMinmax },
+   { "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv },
+   { "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv },
+   { "glHistogram", 10, _gloffset_Histogram },
+   { "glMinmax", 10, _gloffset_Minmax },
+   { "glResetHistogram", 10, _gloffset_ResetHistogram },
+   { "glResetMinmax", 10, _gloffset_ResetMinmax },
+   { "glClientActiveTexture", 10, _gloffset_ClientActiveTexture },
+   { "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d },
+   { "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv },
+   { "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB },
+   { "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB },
+   { "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i },
+   { "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv },
+   { "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s },
+   { "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv },
+   { "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d },
+   { "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv },
+   { "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB },
+   { "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB },
+   { "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i },
+   { "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv },
+   { "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s },
+   { "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv },
+   { "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d },
+   { "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv },
+   { "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB },
+   { "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB },
+   { "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i },
+   { "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv },
+   { "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s },
+   { "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv },
+   { "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d },
+   { "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv },
+   { "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB },
+   { "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB },
+   { "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i },
+   { "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv },
+   { "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s },
+   { "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv },
+   { "glLoadTransposeMatrixf", 10, -1 },
+   { "glLoadTransposeMatrixd", 10, -1 },
+   { "glMultTransposeMatrixf", 10, -1 },
+   { "glMultTransposeMatrixd", 10, -1 },
+   { "glFogCoordf", 10, -1 },
+   { "glFogCoordfv", 10, -1 },
+   { "glFogCoordd", 10, -1 },
+   { "glFogCoorddv", 10, -1 },
+   { "glFogCoordPointer", 10, -1 },
+   { "glSecondaryColor3b", 10, -1 },
+   { "glSecondaryColor3bv", 10, -1 },
+   { "glSecondaryColor3d", 10, -1 },
+   { "glSecondaryColor3dv", 10, -1 },
+   { "glSecondaryColor3f", 10, -1 },
+   { "glSecondaryColor3fv", 10, -1 },
+   { "glSecondaryColor3i", 10, -1 },
+   { "glSecondaryColor3iv", 10, -1 },
+   { "glSecondaryColor3s", 10, -1 },
+   { "glSecondaryColor3sv", 10, -1 },
+   { "glSecondaryColor3ub", 10, -1 },
+   { "glSecondaryColor3ubv", 10, -1 },
+   { "glSecondaryColor3ui", 10, -1 },
+   { "glSecondaryColor3uiv", 10, -1 },
+   { "glSecondaryColor3us", 10, -1 },
+   { "glSecondaryColor3usv", 10, -1 },
+   { "glSecondaryColorPointer", 10, -1 },
+   { "glWindowPos2d", 10, -1 },
+   { "glWindowPos2dv", 10, -1 },
+   { "glWindowPos2f", 10, -1 },
+   { "glWindowPos2fv", 10, -1 },
+   { "glWindowPos2i", 10, -1 },
+   { "glWindowPos2iv", 10, -1 },
+   { "glWindowPos2s", 10, -1 },
+   { "glWindowPos2sv", 10, -1 },
+   { "glWindowPos3d", 10, -1 },
+   { "glWindowPos3dv", 10, -1 },
+   { "glWindowPos3f", 10, -1 },
+   { "glWindowPos3fv", 10, -1 },
+   { "glWindowPos3i", 10, -1 },
+   { "glWindowPos3iv", 10, -1 },
+   { "glWindowPos3s", 10, -1 },
+   { "glWindowPos3sv", 10, -1 },
+   { "glProgramStringARB", 10, -1 },
+   { "glProgramEnvParameter4dARB", 10, -1 },
+   { "glProgramEnvParameter4dvARB", 10, -1 },
+   { "glProgramEnvParameter4fARB", 10, -1 },
+   { "glProgramEnvParameter4fvARB", 10, -1 },
+   { "glProgramLocalParameter4dARB", 10, -1 },
+   { "glProgramLocalParameter4dvARB", 10, -1 },
+   { "glProgramLocalParameter4fARB", 10, -1 },
+   { "glProgramLocalParameter4fvARB", 10, -1 },
+   { "glGetProgramEnvParameterdvARB", 10, -1 },
+   { "glGetProgramEnvParameterfvARB", 10, -1 },
+   { "glGetProgramLocalParameterdvARB", 10, -1 },
+   { "glGetProgramLocalParameterfvARB", 10, -1 },
+   { "glGetProgramivARB", 10, -1 },
+   { "glGetProgramStringARB", 10, -1 },
+   { "glPolygonOffsetEXT", 10, -1 },
+   { "glColorPointerEXT", 10, -1 },
+   { "glEdgeFlagPointerEXT", 10, -1 },
+   { "glIndexPointerEXT", 10, -1 },
+   { "glNormalPointerEXT", 10, -1 },
+   { "glTexCoordPointerEXT", 10, -1 },
+   { "glVertexPointerEXT", 10, -1 },
+   { "glLockArraysEXT", 10, -1 },
+   { "glUnlockArraysEXT", 10, -1 },
+   { "glWindowPos4dMESA", 10, -1 },
+   { "glWindowPos4dvMESA", 10, -1 },
+   { "glWindowPos4fMESA", 10, -1 },
+   { "glWindowPos4fvMESA", 10, -1 },
+   { "glWindowPos4iMESA", 10, -1 },
+   { "glWindowPos4ivMESA", 10, -1 },
+   { "glWindowPos4sMESA", 10, -1 },
+   { "glWindowPos4svMESA", 10, -1 },
+   { "glBindProgramNV", 10, -1 },
+   { "glDeleteProgramsNV", 10, -1 },
+   { "glGenProgramsNV", 10, -1 },
+   { "glIsProgramNV", 10, -1 },
+   { "glVertexAttrib1sNV", 10, -1 },
+   { "glVertexAttrib1svNV", 10, -1 },
+   { "glVertexAttrib2sNV", 10, -1 },
+   { "glVertexAttrib2svNV", 10, -1 },
+   { "glVertexAttrib3sNV", 10, -1 },
+   { "glVertexAttrib3svNV", 10, -1 },
+   { "glVertexAttrib4sNV", 10, -1 },
+   { "glVertexAttrib4svNV", 10, -1 },
+   { "glVertexAttrib1fNV", 10, -1 },
+   { "glVertexAttrib1fvNV", 10, -1 },
+   { "glVertexAttrib2fNV", 10, -1 },
+   { "glVertexAttrib2fvNV", 10, -1 },
+   { "glVertexAttrib3fNV", 10, -1 },
+   { "glVertexAttrib3fvNV", 10, -1 },
+   { "glVertexAttrib4fNV", 10, -1 },
+   { "glVertexAttrib4fvNV", 10, -1 },
+   { "glVertexAttrib1dNV", 10, -1 },
+   { "glVertexAttrib1dvNV", 10, -1 },
+   { "glVertexAttrib2dNV", 10, -1 },
+   { "glVertexAttrib2dvNV", 10, -1 },
+   { "glVertexAttrib3dNV", 10, -1 },
+   { "glVertexAttrib3dvNV", 10, -1 },
+   { "glVertexAttrib4dNV", 10, -1 },
+   { "glVertexAttrib4dvNV", 10, -1 },
+   { "glVertexAttrib4ubNV", 10, -1 },
+   { "glVertexAttrib4ubvNV", 10, -1 },
+   { "glVertexAttribs1svNV", 10, -1 },
+   { "glVertexAttribs2svNV", 10, -1 },
+   { "glVertexAttribs3svNV", 10, -1 },
+   { "glVertexAttribs4svNV", 10, -1 },
+   { "glVertexAttribs1fvNV", 10, -1 },
+   { "glVertexAttribs2fvNV", 10, -1 },
+   { "glVertexAttribs3fvNV", 10, -1 },
+   { "glVertexAttribs4fvNV", 10, -1 },
+   { "glVertexAttribs1dvNV", 10, -1 },
+   { "glVertexAttribs2dvNV", 10, -1 },
+   { "glVertexAttribs3dvNV", 10, -1 },
+   { "glVertexAttribs4dvNV", 10, -1 },
+   { "glVertexAttribs4ubvNV", 10, -1 },
+   { "glGenFragmentShadersATI", 10, -1 },
+   { "glBindFragmentShaderATI", 10, -1 },
+   { "glDeleteFragmentShaderATI", 10, -1 },
+   { "glBeginFragmentShaderATI", 10, -1 },
+   { "glEndFragmentShaderATI", 10, -1 },
+   { "glPassTexCoordATI", 10, -1 },
+   { "glSampleMapATI", 10, -1 },
+   { "glColorFragmentOp1ATI", 10, -1 },
+   { "glColorFragmentOp2ATI", 10, -1 },
+   { "glColorFragmentOp3ATI", 10, -1 },
+   { "glAlphaFragmentOp1ATI", 10, -1 },
+   { "glAlphaFragmentOp2ATI", 10, -1 },
+   { "glAlphaFragmentOp3ATI", 10, -1 },
+   { "glSetFragmentShaderConstantATI", 10, -1 },
+   { "glActiveStencilFaceEXT", 10, -1 },
+   { "glStencilFuncSeparateATI", 10, -1 },
+   { "glProgramEnvParameters4fvEXT", 10, -1 },
+   { "glProgramLocalParameters4fvEXT", 10, -1 },
+   { "glPrimitiveRestartNV", 10, -1 },
+
+   { NULL, 0, -1 }
+};
+
 const struct function gl_core_functions_possible[] = {
    /* GL 3.1 */
    { "glTexBuffer", 31, -1 },
-- 
2.1.0



More information about the mesa-dev mailing list