[Mesa-dev] [PATCH 2/6] main: fix goto in program_resource_top_level_array_stride

Tapani Pälli tapani.palli at intel.com
Wed Oct 7 07:19:41 PDT 2015


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 10/02/2015 10:13 AM, Samuel Iglesias Gonsalvez wrote:
> Use found_top_level_array_stride instead of found_top_level_array_size.
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
>   src/mesa/main/shader_query.cpp | 6 +++---
>   1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index e6d93c3..be4c918 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -1006,7 +1006,7 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg,
>                   */
>                  if (strcmp(name, var_name) == 0) {
>                     array_stride = 0;
> -                  goto found_top_level_array_size;
> +                  goto found_top_level_array_stride;
>                  }
>   
>                  if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
> @@ -1024,11 +1024,11 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg,
>               } else {
>                  array_stride = 0;
>               }
> -            goto found_top_level_array_size;
> +            goto found_top_level_array_stride;
>            }
>         }
>      }
> -found_top_level_array_size:
> +found_top_level_array_stride:
>      free(interface_name);
>      free(var_name);
>      return array_stride;



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