[Mesa-dev] [PATCH 1/4] st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()

Brian Paul brianp at vmware.com
Thu Oct 15 12:01:40 PDT 2015


---
 src/mesa/state_tracker/st_cb_drawpixels.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 7e8633e..e4d3580 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -667,7 +667,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    /* user textures, plus the drawpix textures */
    if (fpv) {
       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
-      uint num = MAX2(MAX2(fpv->drawpix_sampler, fpv->pixelmap_sampler) + 1,
+      uint num = MAX3(fpv->drawpix_sampler + 1,
+                      fpv->pixelmap_sampler + 1,
                       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
 
       memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
-- 
1.9.1



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