[Mesa-dev] [PATCH 2/5] main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs

Iago Toral Quiroga itoral at igalia.com
Fri Oct 16 02:58:48 PDT 2015


---
 src/mesa/main/shaderapi.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 26995ad..18e463d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -713,10 +713,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       if (!has_ubo)
          break;
 
-      for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
+      for (i = 0; i < shProg->NumUniformBlocks; i++) {
 	 /* Add one for the terminating NUL character.
 	  */
-	 const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
+	 const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
 
 	 if (len > max_len)
 	    max_len = len;
-- 
1.9.1



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