[Mesa-dev] [PATCH 3/3] nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.

Kenneth Graunke kenneth at whitecape.org
Wed Oct 28 03:37:36 PDT 2015


These tessellation shader related fields need plumbing through NIR.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/nir/glsl_to_nir.cpp | 2 ++
 src/glsl/nir/nir.h           | 5 +++++
 2 files changed, 7 insertions(+)

diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 7275b48..3722ae0 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -160,6 +160,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
    shader->info.num_images = sh->NumImages;
    shader->info.inputs_read = sh->Program->InputsRead;
    shader->info.outputs_written = sh->Program->OutputsWritten;
+   shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
+   shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
    shader->info.system_values_read = sh->Program->SystemValuesRead;
    shader->info.uses_texture_gather = sh->Program->UsesGather;
    shader->info.uses_clip_distance_out =
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index ac42251..d053273 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1481,6 +1481,11 @@ typedef struct nir_shader_info {
    /* Which system values are actually read */
    uint64_t system_values_read;
 
+   /* Which patch inputs are actually read */
+   uint64_t patch_inputs_read;
+   /* Which patch outputs are actually written */
+   uint64_t patch_outputs_written;
+
    /* Whether or not this shader ever uses textureGather() */
    bool uses_texture_gather;
 
-- 
2.6.2



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