[Mesa-dev] [PATCH] glsl: Add compute shader builtin variables for OpenGLES 3.1

Jordan Justen jordan.l.justen at intel.com
Thu Oct 29 00:46:19 PDT 2015


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/glsl/builtin_variables.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index a6ad105..00113d5 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -710,7 +710,7 @@ builtin_variable_generator::generate_constants()
       }
    }
 
-   if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
+   if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
       add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
       add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
       add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
-- 
2.5.1



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