[Mesa-dev] [PATCH 1/2] mesa: fix uniforms calculation in glGetProgramiv

Eduardo Lima Mitev elima at igalia.com
Fri Oct 30 07:19:39 PDT 2015


On 10/30/2015 01:30 PM, Tapani Pälli wrote:
> Since introduction of SSBO, UniformStorage contains not just uniforms
> but also buffer variables, this needs to be taken in to account when
> calculating active uniforms with GL_ACTIVE_UNIFORMS and
> GL_ACTIVE_UNIFORM_MAX_LENGTH.
> 
> No Piglit regressions.
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/shaderapi.c | 14 ++++++++++++--
>  1 file changed, 12 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 765602e..ac40891 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -630,9 +630,16 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>     case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
>        *params = _mesa_longest_attribute_name_length(shProg);
>        return;
> -   case GL_ACTIVE_UNIFORMS:
> -      *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
> +   case GL_ACTIVE_UNIFORMS: {
> +      unsigned i;
> +      const unsigned num_uniforms =
> +         shProg->NumUniformStorage - shProg->NumHiddenUniforms;
> +      for (*params = 0, i = 0; i < num_uniforms; i++) {
> +         if (!shProg->UniformStorage[i].is_shader_storage)
> +            (*params)++;
> +      }
>        return;
> +   }
>     case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
>        unsigned i;
>        GLint max_len = 0;
> @@ -640,6 +647,9 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
>           shProg->NumUniformStorage - shProg->NumHiddenUniforms;
>  
>        for (i = 0; i < num_uniforms; i++) {
> +         if (shProg->UniformStorage[i].is_shader_storage)
> +            continue;
> +
>  	 /* Add one for the terminating NUL character for a non-array, and
>  	  * 4 for the "[0]" and the NUL for an array.
>  	  */
> 

This patch is,

Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>


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