[Mesa-dev] [PATCH 4/5] i965/gs: Use new NIR intrinsics.

Jason Ekstrand jason at jlekstrand.net
Mon Sep 7 11:06:54 PDT 2015


On Thu, Sep 3, 2015 at 1:48 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> By performing the vertex counting in NIR, we're able to elide a ton of
> useless safety checks around every EmitVertex() call:
>
> total instructions in shared programs: 3952 -> 3720 (-5.87%)
> instructions in affected programs:     3491 -> 3259 (-6.65%)
> helped:                                11
> HURT:                                  0
>
> Improves performance in Gl32GSCloth by 0.671742% +/- 0.142202% (n=621)
> on Haswell GT3e at 1024x768.
>
> This should also make it easier to implement Broadwell's "Static Vertex
> Count" feature someday.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_nir.c               |  5 ++++
>  src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp     | 13 +++++++++--
>  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 28 ++++++++++++-----------
>  src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp     | 28 ++++++++++++++---------
>  4 files changed, 48 insertions(+), 26 deletions(-)
>
> There are a couple regressions left with this patch, which are actually bugs
> in the NIR control flow graph modification code.  I wrote a fix, which IIRC
> got this to zero regressions.  But I've found even more bugs in the NIR CFG
> code, so I'm working on yet more fixes.  I'll sort that out before landing
> this, but figured I may as well send it out for review in the meantime - I've
> had these patches a long time.
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
> index 8f3edc5..15e79ba 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -93,6 +93,11 @@ brw_create_nir(struct brw_context *brw,
>     }
>     nir_validate_shader(nir);
>
> +   if (stage == MESA_SHADER_GEOMETRY) {
> +      nir_lower_gs_intrinsics(nir);
> +      nir_validate_shader(nir);
> +   }
> +
>     nir_lower_global_vars_to_local(nir);
>     nir_validate_shader(nir);
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
> index 8a8dd57..4f4e1e1 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
> @@ -92,16 +92,25 @@ vec4_gs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
>     src_reg src;
>
>     switch (instr->intrinsic) {
> -   case nir_intrinsic_emit_vertex: {
> +   case nir_intrinsic_emit_vertex_with_counter: {
> +      this->vertex_count =
> +         retype(get_nir_src(instr->src[0], 1), BRW_REGISTER_TYPE_UD);
>        int stream_id = instr->const_index[0];
>        gs_emit_vertex(stream_id);
>        break;
>     }
>
> -   case nir_intrinsic_end_primitive:
> +   case nir_intrinsic_end_primitive_with_counter:
> +      this->vertex_count =
> +         retype(get_nir_src(instr->src[0], 1), BRW_REGISTER_TYPE_UD);

It seems kind of odd to me that we are seetting a vertex_count state
variable in this case and in the one above.  Wouldn't it be better to
pass the vertex count in to end_primitive() and emit_vertex()?  That
can be a refactor for another day though; after we delete the old
vec4_visitor code.

Modulo getting the CF bugs fixed, this series is

Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

>        gs_end_primitive();
>        break;
>
> +   case nir_intrinsic_set_vertex_count:
> +      this->vertex_count =
> +         retype(get_nir_src(instr->src[0], 1), BRW_REGISTER_TYPE_UD);
> +      break;
> +
>     case nir_intrinsic_load_invocation_id: {
>        src_reg invocation_id =
>           src_reg(nir_system_values[SYSTEM_VALUE_INVOCATION_ID]);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> index 019efec..70c0f8e 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
> @@ -484,14 +484,6 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
>     if (stream_id > 0 && shader_prog->TransformFeedback.NumVarying == 0)
>        return;
>
> -   /* To ensure that we don't output more vertices than the shader specified
> -    * using max_vertices, do the logic inside a conditional of the form "if
> -    * (vertex_count < MAX)"
> -    */
> -   unsigned num_output_vertices = c->gp->program.VerticesOut;
> -   emit(CMP(dst_null_d(), this->vertex_count,
> -            src_reg(num_output_vertices), BRW_CONDITIONAL_L));
> -   emit(IF(BRW_PREDICATE_NORMAL));
>     {
>        /* If we're outputting 32 control data bits or less, then we can wait
>         * until the shader is over to output them all.  Otherwise we need to
> @@ -562,12 +554,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
>            this->current_annotation = "emit vertex: Stream control data bits";
>            set_stream_control_data_bits(stream_id);
>        }
> -
> -      this->current_annotation = "emit vertex: increment vertex count";
> -      emit(ADD(dst_reg(this->vertex_count), this->vertex_count,
> -               src_reg(1u)));
>     }
> -   emit(BRW_OPCODE_ENDIF);
>
>     this->current_annotation = NULL;
>  }
> @@ -575,7 +562,22 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
>  void
>  vec4_gs_visitor::visit(ir_emit_vertex *ir)
>  {
> +   /* To ensure that we don't output more vertices than the shader specified
> +    * using max_vertices, do the logic inside a conditional of the form "if
> +    * (vertex_count < MAX)"
> +    */
> +   unsigned num_output_vertices = c->gp->program.VerticesOut;
> +   emit(CMP(dst_null_d(), this->vertex_count,
> +            src_reg(num_output_vertices), BRW_CONDITIONAL_L));
> +   emit(IF(BRW_PREDICATE_NORMAL));
> +
>     gs_emit_vertex(ir->stream_id());
> +
> +   this->current_annotation = "emit vertex: increment vertex count";
> +   emit(ADD(dst_reg(this->vertex_count), this->vertex_count,
> +            src_reg(1u)));
> +
> +   emit(BRW_OPCODE_ENDIF);
>  }
>
>  void
> diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
> index 68e443d..5cfff7b 100644
> --- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp
> @@ -149,19 +149,29 @@ gen6_gs_visitor::emit_prolog()
>  void
>  gen6_gs_visitor::visit(ir_emit_vertex *ir)
>  {
> +   /* To ensure that we don't output more vertices than the shader specified
> +    * using max_vertices, do the logic inside a conditional of the form "if
> +    * (vertex_count < MAX)"
> +    */
> +   unsigned num_output_vertices = c->gp->program.VerticesOut;
> +   emit(CMP(dst_null_d(), this->vertex_count,
> +            src_reg(num_output_vertices), BRW_CONDITIONAL_L));
> +   emit(IF(BRW_PREDICATE_NORMAL));
> +
>     gs_emit_vertex(ir->stream_id());
> +
> +   this->current_annotation = "emit vertex: increment vertex count";
> +   emit(ADD(dst_reg(this->vertex_count), this->vertex_count,
> +            src_reg(1u)));
> +
> +   emit(BRW_OPCODE_ENDIF);
>  }
> +
>  void
>  gen6_gs_visitor::gs_emit_vertex(int stream_id)
>  {
>     this->current_annotation = "gen6 emit vertex";
> -   /* Honor max_vertex layout indication in geometry shader by ignoring any
> -    * vertices coming after c->gp->program.VerticesOut.
> -    */
> -   unsigned num_output_vertices = c->gp->program.VerticesOut;
> -   emit(CMP(dst_null_d(), this->vertex_count, src_reg(num_output_vertices),
> -            BRW_CONDITIONAL_L));
> -   emit(IF(BRW_PREDICATE_NORMAL));
> +
>     {
>        /* Buffer all output slots for this vertex in vertex_output */
>        for (int slot = 0; slot < prog_data->vue_map.num_slots; ++slot) {
> @@ -219,11 +229,7 @@ gen6_gs_visitor::gs_emit_vertex(int stream_id)
>        }
>        emit(ADD(dst_reg(this->vertex_output_offset),
>                 this->vertex_output_offset, 1u));
> -
> -      /* Update vertex count */
> -      emit(ADD(dst_reg(this->vertex_count), this->vertex_count, 1u));
>     }
> -   emit(BRW_OPCODE_ENDIF);
>  }
>
>  void
> --
> 2.5.0
>
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