[Mesa-dev] [PATCH V6 10/27] i965: fix atomic buffer index for bindings other than 0

Timothy Arceri t_arceri at yahoo.com.au
Mon Sep 28 23:05:36 PDT 2015


On Tue, 2015-09-29 at 01:05 -0400, Ilia Mirkin wrote:
> On Mon, Sep 28, 2015 at 10:42 PM, Timothy Arceri <
> t_arceri at yahoo.com.au> wrote:
> > Since commit c0cd5b var->data.binding was being used as a
> > replacement
> > for atomic buffer index, but they don't have to be the same value
> > they
> > just happen to end up the same when binding is 0.
> > 
> > Now that we store the atomic uniform location in var->data.location
> > we can use this to lookup the atomic buffer index in uniform
> > storage.
> > 
> > For arrays of arrays the outer arrays have separate uniform
> > locations
> > however they all share the same buffer so we can get the buffer
> > index
> > using the base uniform location.
> > 
> > Cc: Alejandro PiƱeiro <apinheiro at igalia.com>
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
> > ---
> >  src/glsl/nir/glsl_to_nir.cpp                   |  2 --
> >  src/glsl/nir/nir.h                             |  4 ++--
> >  src/glsl/nir/nir_lower_atomics.c               | 18 ++++++++++++--
> > ----
> >  src/mesa/drivers/dri/i965/brw_nir.c            |  6 ++++--
> >  src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |  2 +-
> >  5 files changed, 19 insertions(+), 13 deletions(-)
> > 
> > diff --git a/src/glsl/nir/glsl_to_nir.cpp
> > b/src/glsl/nir/glsl_to_nir.cpp
> > index f03a107..30726be 100644
> > --- a/src/glsl/nir/glsl_to_nir.cpp
> > +++ b/src/glsl/nir/glsl_to_nir.cpp
> > @@ -330,8 +330,6 @@ nir_visitor::visit(ir_variable *ir)
> > 
> >     var->data.index = ir->data.index;
> >     var->data.binding = ir->data.binding;
> > -   /* XXX Get rid of buffer_index */
> > -   var->data.atomic.buffer_index = ir->data.binding;
> >     var->data.atomic.offset = ir->data.atomic.offset;
> >     var->data.image.read_only = ir->data.image_read_only;
> >     var->data.image.write_only = ir->data.image_write_only;
> > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> > index 4f45770..670e39e 100644
> > --- a/src/glsl/nir/nir.h
> > +++ b/src/glsl/nir/nir.h
> > @@ -308,7 +308,6 @@ typedef struct {
> >         * Location an atomic counter is stored at.
> >         */
> >        struct {
> > -         unsigned buffer_index;
> >           unsigned offset;
> >        } atomic;
> > 
> > @@ -1880,7 +1879,8 @@ void nir_lower_clip_fs(nir_shader *shader,
> > unsigned ucp_enables);
> > 
> >  void nir_lower_two_sided_color(nir_shader *shader);
> > 
> > -void nir_lower_atomics(nir_shader *shader);
> > +void nir_lower_atomics(nir_shader *shader,
> > +                       const struct gl_shader_program
> > *shader_program);
> >  void nir_lower_to_source_mods(nir_shader *shader);
> > 
> >  bool nir_lower_gs_intrinsics(nir_shader *shader);
> > diff --git a/src/glsl/nir/nir_lower_atomics.c
> > b/src/glsl/nir/nir_lower_atomics.c
> > index 46e1376..52e7675 100644
> > --- a/src/glsl/nir/nir_lower_atomics.c
> > +++ b/src/glsl/nir/nir_lower_atomics.c
> > @@ -25,6 +25,7 @@
> >   *
> >   */
> > 
> > +#include "ir_uniform.h"
> >  #include "nir.h"
> >  #include "main/config.h"
> >  #include <assert.h>
> > @@ -35,7 +36,8 @@
> >   */
> > 
> >  static void
> > -lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl)
> > +lower_instr(nir_intrinsic_instr *instr,
> > +            const struct gl_shader_program *shader_program)
> >  {
> >     nir_intrinsic_op op;
> >     switch (instr->intrinsic) {
> > @@ -60,10 +62,11 @@ lower_instr(nir_intrinsic_instr *instr,
> > nir_function_impl *impl)
> >        return; /* atomics passed as function arguments can't be
> > lowered */
> > 
> >     void *mem_ctx = ralloc_parent(instr);
> > +   unsigned uniform_loc = instr->variables[0]->var->data.location;
> > 
> >     nir_intrinsic_instr *new_instr =
> > nir_intrinsic_instr_create(mem_ctx, op);
> >     new_instr->const_index[0] =
> > -      (int) instr->variables[0]->var->data.atomic.buffer_index;
> > +      shader_program
> > ->UniformStorage[uniform_loc].atomic_buffer_index;
> > 
> >     nir_load_const_instr *offset_const =
> > nir_load_const_instr_create(mem_ctx, 1);
> >     offset_const->value.u[0] = instr->variables[0]->var
> > ->data.atomic.offset;
> > @@ -128,22 +131,25 @@ lower_instr(nir_intrinsic_instr *instr,
> > nir_function_impl *impl)
> >  }
> > 
> >  static bool
> > -lower_block(nir_block *block, void *state)
> > +lower_block(nir_block *block, void *prog)
> >  {
> >     nir_foreach_instr_safe(block, instr) {
> >        if (instr->type == nir_instr_type_intrinsic)
> > -         lower_instr(nir_instr_as_intrinsic(instr), state);
> > +         lower_instr(nir_instr_as_intrinsic(instr),
> > +                     (const struct gl_shader_program *) prog);
> >     }
> > 
> >     return true;
> >  }
> > 
> >  void
> > -nir_lower_atomics(nir_shader *shader)
> > +nir_lower_atomics(nir_shader *shader,
> > +                  const struct gl_shader_program *shader_program)
> >  {
> >     nir_foreach_overload(shader, overload) {
> >        if (overload->impl) {
> > -         nir_foreach_block(overload->impl, lower_block, overload
> > ->impl);
> > +         nir_foreach_block(overload->impl, lower_block,
> > +                           (void *) shader_program);
> >           nir_metadata_preserve(overload->impl,
> > nir_metadata_block_index |
> >                                                
> >  nir_metadata_dominance);
> >        }
> > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
> > b/src/mesa/drivers/dri/i965/brw_nir.c
> > index 1d4f6ab..22909a1 100644
> > --- a/src/mesa/drivers/dri/i965/brw_nir.c
> > +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> > @@ -155,8 +155,10 @@ brw_create_nir(struct brw_context *brw,
> >     nir_lower_system_values(nir);
> >     nir_validate_shader(nir);
> > 
> > -   nir_lower_atomics(nir);
> > -   nir_validate_shader(nir);
> > +   if (shader_prog) {
> > +      nir_lower_atomics(nir, shader_prog);
> > +      nir_validate_shader(nir);
> > +   }
> > 
> >     nir_optimize(nir, is_scalar);
> > 
> > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> > b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> > index 63c40ba..a74eb86 100644
> > --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> > @@ -2435,7 +2435,7 @@
> > vec4_visitor::visit_atomic_counter_intrinsic(ir_call *ir)
> >        ir->actual_parameters.get_head());
> >     ir_variable *location = deref->variable_referenced();
> >     unsigned surf_index = (prog_data->base.binding_table.abo_start
> > +
> > -                          location->data.binding);
> > +      shader_prog->UniformStorage[location
> > ->data.location].atomic_buffer_index);
> 
> Shouldn't there be a similar adjustment in brw_upload_abo_surfaces?
> (Although I admit to not fully understanding this stuff, so very much
> an open question.)

Which part are you talking about?

I assume you mean this line:

      struct gl_atomic_buffer_binding *binding =
         &ctx->AtomicBufferBindings[prog->AtomicBuffers[i].Binding]

It looks fine to me.

prog->AtomicBuffers[i].Binding gets the binding for each active buffer
and then uses the binding as the index to AtomicBufferBindings to look
up the buffer object which was set in bind_atomic_buffer() using the
binding as the index.


> 
> > 
> >     /* Calculate the surface offset */
> >     src_reg offset(this, glsl_type::uint_type);
> > --
> > 2.4.3
> > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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