[Mesa-dev] [PATCH 13/40] i965/blorp: Pipeline upload support for gen8

Topi Pohjolainen topi.pohjolainen at intel.com
Sat Apr 16 13:42:41 UTC 2016


Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 src/mesa/drivers/dri/i965/Makefile.sources |   1 +
 src/mesa/drivers/dri/i965/brw_blorp.h      |   3 +
 src/mesa/drivers/dri/i965/gen8_blorp.cpp   | 694 +++++++++++++++++++++++++++++
 3 files changed, 698 insertions(+)
 create mode 100644 src/mesa/drivers/dri/i965/gen8_blorp.cpp

diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index c314d74..0143c27 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -208,6 +208,7 @@ i965_FILES = \
 	gen7_wm_state.c \
 	gen7_wm_surface_state.c \
 	gen8_blend_state.c \
+	gen8_blorp.cpp \
 	gen8_depth_state.c \
 	gen8_disable.c \
 	gen8_draw_upload.c \
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 9a0fffc..8e30770 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -246,6 +246,9 @@ void
 gen7_blorp_exec(struct brw_context *brw,
                 const brw_blorp_params *params);
 
+void
+gen8_blorp_exec(struct brw_context *brw, const brw_blorp_params *params);
+
 /**
  * Parameters for a HiZ or depth resolve operation.
  *
diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.cpp b/src/mesa/drivers/dri/i965/gen8_blorp.cpp
new file mode 100644
index 0000000..0c15d36
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/gen8_blorp.cpp
@@ -0,0 +1,694 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+
+#include "brw_blorp.h"
+
+
+/* SURFACE_STATE for renderbuffer or texture surface (see
+ * brw_update_renderbuffer_surface and brw_update_texture_surface)
+ */
+static uint32_t
+gen8_blorp_emit_surface_state(struct brw_context *brw,
+                              const brw_blorp_surface_info *surface,
+                              uint32_t read_domains, uint32_t write_domain,
+                              bool is_render_target)
+{
+   uint32_t wm_surf_offset;
+   const struct intel_mipmap_tree *mt = surface->mt;
+   const uint32_t mocs_wb = is_render_target ?
+                               (brw->gen >= 9 ? SKL_MOCS_PTE : BDW_MOCS_PTE) :
+                               (brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB);
+   const uint32_t tiling = surface->map_stencil_as_y_tiled
+      ? I915_TILING_Y : mt->tiling;
+   uint32_t tile_x, tile_y;
+
+   uint32_t *surf = gen8_allocate_surface_state(brw, &wm_surf_offset, -1);
+
+   surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
+             surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
+             gen8_vertical_alignment(brw, mt, BRW_SURFACE_2D) |
+             gen8_horizontal_alignment(brw, mt, BRW_SURFACE_2D) |
+             gen8_surface_tiling_mode(tiling);
+
+   surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
+
+   surf[2] = SET_FIELD(surface->width - 1, GEN7_SURFACE_WIDTH) |
+             SET_FIELD(surface->height - 1, GEN7_SURFACE_HEIGHT);
+
+   uint32_t pitch_bytes = mt->pitch;
+   if (surface->map_stencil_as_y_tiled)
+      pitch_bytes *= 2;
+   surf[3] = pitch_bytes - 1;
+
+   surf[4] = gen7_surface_msaa_bits(surface->num_samples,
+                                    surface->msaa_layout);
+
+   if (surface->mt->mcs_mt) {
+      surf[6] = SET_FIELD(surface->mt->qpitch / 4, GEN8_SURFACE_AUX_QPITCH) |
+                SET_FIELD((surface->mt->mcs_mt->pitch / 128) - 1,
+                          GEN8_SURFACE_AUX_PITCH) |
+                GEN8_SURFACE_AUX_MODE_MCS;
+   } else {
+      surf[6] = 0;
+   }
+
+   gen8_emit_fast_clear_color(brw, mt, surf);
+   surf[7] |= SET_FIELD(HSW_SCS_RED,   GEN7_SURFACE_SCS_R) |
+              SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
+              SET_FIELD(HSW_SCS_BLUE,  GEN7_SURFACE_SCS_B) |
+              SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
+
+    /* reloc */
+   *((uint64_t *)&surf[8]) =
+      surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64;
+
+   /* Note that the low bits of these fields are missing, so there's the
+    * possibility of getting in trouble.
+    */
+   assert(tile_x % 4 == 0);
+   assert(tile_y % 4 == 0);
+   surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
+             SET_FIELD(tile_y / 4, GEN8_SURFACE_Y_OFFSET);
+
+   if (brw->gen >= 9) {
+      /* Disable Mip Tail by setting a large value. */
+      surf[5] |= SET_FIELD(15, GEN9_SURFACE_MIP_TAIL_START_LOD);
+   }
+
+   if (surface->mt->mcs_mt) {
+      *((uint64_t *) &surf[10]) = surface->mt->mcs_mt->bo->offset64;
+      drm_intel_bo_emit_reloc(brw->batch.bo,
+                              wm_surf_offset + 10 * 4,
+                              surface->mt->mcs_mt->bo, 0,
+                              read_domains, write_domain);
+   }
+
+   /* Emit relocation to surface contents */
+   drm_intel_bo_emit_reloc(brw->batch.bo,
+                           wm_surf_offset + 8 * 4,
+                           mt->bo,
+                           surf[8] - mt->bo->offset64,
+                           read_domains, write_domain);
+
+   return wm_surf_offset;
+}
+
+static uint32_t
+gen8_blorp_emit_blend_state(struct brw_context *brw,
+                            const brw_blorp_params *params)
+{
+   uint32_t blend_state_offset;
+
+   assume(params->num_draw_buffers);
+
+   const unsigned size = 4 + 8 * params->num_draw_buffers;
+   uint32_t *blend = (uint32_t *)brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
+                                                 size, 64,
+                                                 &blend_state_offset);
+   memset(blend, 0, size);
+
+   for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
+      blend[1 + 2 * i + 1] = GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE |
+                             GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE |
+                             GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT;
+   }
+
+   return blend_state_offset;
+}
+
+static void
+gen8_blorp_emit_disable_constant_state(struct brw_context *brw,
+                                       unsigned opcode)
+{
+   BEGIN_BATCH(11);
+   OUT_BATCH(opcode << 16 | (11 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_disable_binding_table(struct brw_context *brw,
+                                      unsigned opcode)
+{
+
+   BEGIN_BATCH(2);
+   OUT_BATCH(opcode << 16 | (2 - 2));
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+/* 3DSTATE_VS
+ *
+ * Disable vertex shader.
+ */
+static void
+gen8_blorp_emit_vs_disable(struct brw_context *brw)
+{
+   BEGIN_BATCH(9);
+   OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+/* 3DSTATE_HS
+ *
+ * Disable the hull shader.
+ */
+static void
+gen8_blorp_emit_hs_disable(struct brw_context *brw)
+{
+   BEGIN_BATCH(9);
+   OUT_BATCH(_3DSTATE_HS << 16 | (9 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+/* 3DSTATE_DS
+ *
+ * Disable the domain shader.
+ */
+static void
+gen8_blorp_emit_ds_disable(struct brw_context *brw)
+{
+   const int ds_pkt_len = brw->gen >= 9 ? 11 : 9;
+   BEGIN_BATCH(ds_pkt_len);
+   OUT_BATCH(_3DSTATE_DS << 16 | (ds_pkt_len - 2));
+   for (int i = 0; i < ds_pkt_len - 1; i++)
+      OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+/* 3DSTATE_GS
+ *
+ * Disable the geometry shader.
+ */
+static void
+gen8_blorp_emit_gs_disable(struct brw_context *brw)
+{
+   BEGIN_BATCH(10);
+   OUT_BATCH(_3DSTATE_GS << 16 | (10 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+/* 3DSTATE_STREAMOUT
+ *
+ * Disable streamout.
+ */
+static void
+gen8_blorp_emit_streamout_disable(struct brw_context *brw)
+{
+   BEGIN_BATCH(5);
+   OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_raster_state(struct brw_context *brw)
+{
+   BEGIN_BATCH(5);
+   OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
+   OUT_BATCH(GEN8_RASTER_CULL_NONE | GEN8_RASTER_FRONT_WINDING_CCW);
+   OUT_BATCH_F(0);
+   OUT_BATCH_F(0);
+   OUT_BATCH_F(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_sbe_state(struct brw_context *brw,
+                          const brw_blorp_params *params)
+{
+   /* 3DSTATE_SBE */
+   {
+      const unsigned sbe_cmd_length = brw->gen == 8 ? 4 : 6;
+      BEGIN_BATCH(sbe_cmd_length);
+      OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
+      OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
+                params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+                1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+                BRW_SF_URB_ENTRY_READ_OFFSET <<
+                   GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT |
+                GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
+                GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      if (sbe_cmd_length >= 6) {
+         OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << (0 << 1));
+         OUT_BATCH(0);
+      }
+      ADVANCE_BATCH();
+   }
+
+   {
+      BEGIN_BATCH(11);
+      OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2));
+
+      /* Output DWords 1 through 8: */
+      for (int i = 0; i < 8; i++) {
+         OUT_BATCH(0);
+      }
+
+      OUT_BATCH(0); /* wrapshortest enables 0-7 */
+      OUT_BATCH(0); /* wrapshortest enables 8-15 */
+      ADVANCE_BATCH();
+   }
+}
+
+static void
+gen8_blorp_emit_sf_config(struct brw_context *brw)
+{
+   /* See gen6_blorp_emit_sf_config() */
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(GEN6_SF_LINE_AA_MODE_TRUE);
+   ADVANCE_BATCH();
+}
+
+/**
+ * Disable thread dispatch (dw5.19) and enable the HiZ op.
+ */
+static void
+gen8_blorp_emit_wm_state(struct brw_context *brw)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
+   OUT_BATCH(GEN7_WM_LINE_AA_WIDTH_1_0 |
+             GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 |
+             GEN7_WM_POINT_RASTRULE_UPPER_RIGHT);
+   ADVANCE_BATCH();
+}
+
+/**
+ * 3DSTATE_PS
+ *
+ * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
+ * that, thread dispatch info must still be specified.
+ *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ *       valid range for this field is [0x3, 0x2f].
+ *     - A dispatch mode must be given; that is, at least one of the
+ *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
+ *       discovered through simulator error messages.
+ */
+static void
+gen8_blorp_emit_ps_config(struct brw_context *brw,
+                          const brw_blorp_params *params,
+                          uint32_t prog_offset,
+                          brw_blorp_prog_data *prog_data)
+{
+   uint32_t dw3, dw5, dw6, dw7;
+
+   dw3 = dw5 = dw6 = dw7 = 0;
+   dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
+
+   dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
+
+   dw3 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
+   dw3 |= 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* Two surfaces */
+   dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
+   dw7 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
+
+   /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
+    * it implicitly scales for different GT levels (which have some # of PSDs).
+    *
+    * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
+    */
+   if (brw->gen >= 9)
+      dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
+   else
+      dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
+
+   dw6 |= GEN7_PS_POSOFFSET_NONE;
+
+   BEGIN_BATCH(12);
+   OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
+   OUT_BATCH(prog_offset);
+   OUT_BATCH(0);
+   OUT_BATCH(dw3);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(dw6);
+   OUT_BATCH(dw7);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_ps_blend(struct brw_context *brw)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2));
+   OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_ps_extra(struct brw_context *brw,
+                         const brw_blorp_params *params,
+                         const brw_blorp_prog_data *prog_data)
+{
+   uint32_t dw1 = 0;
+
+   dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
+
+   if (params->src.mt) {
+      dw1 |= GEN8_PSX_KILL_ENABLE;
+      dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
+   }
+
+   if (params->dst.num_samples > 1 && prog_data &&
+       prog_data->persample_msaa_dispatch)
+      dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
+
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
+   OUT_BATCH(dw1);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_depth_disable(struct brw_context *brw)
+{
+   /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
+   if (brw->no_depth_or_stencil)
+      return;
+
+   brw_emit_depth_stall_flushes(brw);
+
+   BEGIN_BATCH(8);
+   OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2));
+   OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(5);
+   OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   BEGIN_BATCH(5);
+   OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_vf_topology(struct brw_context *brw)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
+   OUT_BATCH(_3DPRIM_RECTLIST);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_vf_sys_gen_vals_state(struct brw_context *brw)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_vf_instancing_state(struct brw_context *brw,
+                                    unsigned num_elems)
+{
+   for (unsigned i = 0; i < num_elems; ++i) {
+      BEGIN_BATCH(3);
+      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
+      OUT_BATCH(i);
+      OUT_BATCH(0);
+      ADVANCE_BATCH();
+   }
+}
+
+static void
+gen8_blorp_emit_vf_state(struct brw_context *brw)
+{
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_VF << 16 | (2 - 2));
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_depth_stencil_state(struct brw_context *brw,
+                                    const brw_blorp_params *params)
+{
+   const unsigned pkt_len = brw->gen >= 9 ? 4 : 3;
+
+   BEGIN_BATCH(pkt_len);
+   OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
+   OUT_BATCH(0);
+   OUT_BATCH(0);
+   if (pkt_len > 3) {
+      OUT_BATCH(0);
+   }
+   ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_constant_ps(struct brw_context *brw,
+                            uint32_t wm_push_const_offset)
+{
+   const int dwords = brw->gen >= 8 ? 11 : 7;
+   BEGIN_BATCH(dwords);
+   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (dwords - 2));
+
+   if (brw->gen >= 9) {
+      OUT_BATCH(0);
+      OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
+   } else {
+      OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
+      OUT_BATCH(0);
+   }
+
+   if (brw->gen >= 9) {
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
+                  wm_push_const_offset);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+   } else {
+      OUT_BATCH(wm_push_const_offset);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+      OUT_BATCH(0);
+   }
+
+   ADVANCE_BATCH();
+}
+
+static uint32_t
+gen8_blorp_emit_surface_states(struct brw_context *brw,
+                               const brw_blorp_params *params)
+{
+   uint32_t wm_surf_offset_renderbuffer;
+   uint32_t wm_surf_offset_texture = 0;
+
+   intel_miptree_used_for_rendering(params->dst.mt);
+
+   wm_surf_offset_renderbuffer =
+      gen8_blorp_emit_surface_state(brw, &params->dst,
+                                    I915_GEM_DOMAIN_RENDER,
+                                    I915_GEM_DOMAIN_RENDER,
+                                    true /* is_render_target */);
+   if (params->src.mt) {
+      const brw_blorp_surface_info *surface = &params->src;
+      intel_mipmap_tree *mt = surface->mt;
+
+      /* Textures are always sampled as 2D. */
+      const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
+                           mt->target == GL_TEXTURE_CUBE_MAP;
+      const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0;
+      const GLenum target = is_cube ? GL_TEXTURE_2D_ARRAY : mt->target;
+      const unsigned layer = surface->layer / MAX2(mt->num_samples, 1);
+      const unsigned max_level = surface->level + mt->last_level + 1;
+
+      brw->vtbl.emit_texture_surface_state(brw, mt, target,
+                                           layer, layer + depth,
+                                           surface->level, max_level,
+                                           surface->brw_surfaceformat,
+                                           SWIZZLE_XYZW,
+                                           &wm_surf_offset_texture,
+                                           -1, false, false);
+   }
+
+   return gen6_blorp_emit_binding_table(brw,
+                                        wm_surf_offset_renderbuffer,
+                                        wm_surf_offset_texture);
+}
+
+/**
+ * \copydoc gen6_blorp_exec()
+ */
+void
+gen8_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
+{
+   brw_blorp_prog_data *prog_data = NULL;
+   uint32_t wm_bind_bo_offset = 0;
+
+   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
+
+   gen8_upload_state_base_address(brw);
+   gen7_blorp_emit_cc_viewport(brw);
+   gen7_l3_state.emit(brw);
+
+   gen7_blorp_emit_urb_config(brw);
+
+   const uint32_t cc_blend_state_offset =
+      gen8_blorp_emit_blend_state(brw, params);
+   gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
+
+   const uint32_t cc_state_offset = gen6_blorp_emit_cc_state(brw);
+   gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
+
+   gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
+   gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
+   gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
+   gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
+
+   const uint32_t wm_push_const_offset =
+      gen6_blorp_emit_wm_constants(brw, params);
+   gen8_blorp_emit_constant_ps(brw, wm_push_const_offset);
+   wm_bind_bo_offset = gen8_blorp_emit_surface_states(brw, params);
+
+   gen8_blorp_emit_disable_binding_table(brw,
+                                         _3DSTATE_BINDING_TABLE_POINTERS_VS);
+   gen8_blorp_emit_disable_binding_table(brw,
+                                         _3DSTATE_BINDING_TABLE_POINTERS_HS);
+   gen8_blorp_emit_disable_binding_table(brw,
+                                         _3DSTATE_BINDING_TABLE_POINTERS_DS);
+   gen8_blorp_emit_disable_binding_table(brw,
+                                         _3DSTATE_BINDING_TABLE_POINTERS_GS);
+
+   gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
+   const uint32_t sampler_offset =
+      gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
+   gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
+
+   gen8_emit_3dstate_multisample(brw, params->dst.num_samples);
+   gen6_emit_3dstate_sample_mask(brw,
+                                 params->dst.num_samples > 1 ?
+                                    (1 << params->dst.num_samples) - 1 : 1);
+
+   gen8_disable_stages.emit(brw);
+   gen8_blorp_emit_vs_disable(brw);
+   gen8_blorp_emit_hs_disable(brw);
+   gen7_blorp_emit_te_disable(brw);
+   gen8_blorp_emit_ds_disable(brw);
+   gen8_blorp_emit_gs_disable(brw);
+
+   gen8_blorp_emit_streamout_disable(brw);
+   gen6_blorp_emit_clip_disable(brw);
+   gen8_blorp_emit_raster_state(brw);
+   gen8_blorp_emit_sbe_state(brw, params);
+   gen8_blorp_emit_sf_config(brw);
+
+   gen8_blorp_emit_ps_blend(brw);
+   gen8_blorp_emit_ps_extra(brw, params, prog_data);
+
+   gen8_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
+
+   gen8_blorp_emit_depth_stencil_state(brw, params);
+   gen8_blorp_emit_wm_state(brw);
+
+   gen8_blorp_emit_depth_disable(brw);
+   gen7_blorp_emit_clear_params(brw, params);
+   gen6_blorp_emit_drawing_rectangle(brw, params);
+   gen8_blorp_emit_vf_topology(brw);
+   gen8_blorp_emit_vf_sys_gen_vals_state(brw);
+   gen6_blorp_emit_vertices(brw, params);
+   gen8_blorp_emit_vf_instancing_state(brw, 2);
+   gen8_blorp_emit_vf_state(brw);
+   gen7_blorp_emit_primitive(brw, params);
+}
-- 
2.5.5



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