[Mesa-dev] [PATCH 6/7] nvc0: enable ARB_shader_image_load_store on GK110

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Apr 20 20:25:54 UTC 2016


This exposes 8 images for all shader types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 735406e..f8d74d5 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -382,7 +382,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
       return 32;
    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
-      if (class_3d == NVE4_3D_CLASS)
+      if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
          return NVC0_MAX_IMAGES;
       return 0;
    default:
-- 
2.8.0



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