[Mesa-dev] [PATCH 2/3] st/mesa: set the ctx parameter of fence_finish

Nicolai Hähnle nhaehnle at gmail.com
Tue Aug 9 08:53:03 UTC 2016


On 06.08.2016 17:32, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> for deferred flushes
> ---
>  src/mesa/state_tracker/st_cb_syncobj.c | 25 ++++++++++++++++++-------
>  1 file changed, 18 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index 1fa1403..123925a 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -71,53 +71,64 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
>     struct st_sync_object *so = (struct st_sync_object*)obj;
>
>     assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
>     assert(so->fence == NULL);
>
>     pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
>  }
>
>  static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
>  {
> -   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
> +   struct pipe_context *pipe = st_context(ctx)->pipe;
> +   struct pipe_screen *screen = pipe->screen;
>     struct st_sync_object *so = (struct st_sync_object*)obj;
>
>     /* If the fence doesn't exist, assume it's signalled. */
>     if (!so->fence) {
>        so->b.StatusFlag = GL_TRUE;
>        return;
>     }
>
> -   if (screen->fence_finish(screen, NULL, so->fence, 0)) {
> +   if (screen->fence_finish(screen, pipe, so->fence, 0)) {
>        screen->fence_reference(screen, &so->fence, NULL);
>        so->b.StatusFlag = GL_TRUE;
>     }
>  }
>
>  static void st_client_wait_sync(struct gl_context *ctx,
>                                  struct gl_sync_object *obj,
>                                  GLbitfield flags, GLuint64 timeout)
>  {
> -   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
> +   struct pipe_context *pipe = st_context(ctx)->pipe;
> +   struct pipe_screen *screen = pipe->screen;
>     struct st_sync_object *so = (struct st_sync_object*)obj;
>
>     /* If the fence doesn't exist, assume it's signalled. */
>     if (!so->fence) {
>        so->b.StatusFlag = GL_TRUE;
>        return;
>     }
>
> -   /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
> -    * already called when creating a fence. */
> -
> +   /* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
> +    *    [...] if ClientWaitSync is called and all of the following are true:
> +    *    - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> +    *    - sync is unsignaled when ClientWaitSync is called,
> +    *    - and the calls to ClientWaitSync and FenceSync were issued from
> +    *      the same context,
> +    *    then the GL will behave as if the equivalent of Flush were inserted
> +    *    immediately after the creation of sync.
> +    *
> +    * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
> +    * forget to set it.

I wonder if we shouldn't have a dri_config flag for this, so that we 
don't punish people who actually know what they're doing. But that can 
be left for another time.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

> +    */
>     if (so->fence &&
> -       screen->fence_finish(screen, NULL, so->fence, timeout)) {
> +       screen->fence_finish(screen, pipe, so->fence, timeout)) {
>        screen->fence_reference(screen, &so->fence, NULL);
>        so->b.StatusFlag = GL_TRUE;
>     }
>  }
>
>  static void st_server_wait_sync(struct gl_context *ctx,
>                                  struct gl_sync_object *obj,
>                                  GLbitfield flags, GLuint64 timeout)
>  {
>     /* NO-OP.
>


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