[Mesa-dev] [PATCH v3] st/vdpau: change the order in which filters are applied(v3)

Andy Furniss adf.lists at gmail.com
Wed Aug 17 09:29:48 UTC 2016


Christian König wrote:
> Top and Bottom field are separated in this representation.
>
> So you got a maximum of 3 planes multiplied by two fields.

Ahh, thanks.

>
> Regards,
> Christian.
>
> Am 17.08.2016 um 11:11 schrieb Andy Furniss:
>> Nayan Deshmukh wrote:
>>
>>> Sorry for the misleading language. What I meant was that the filter
>>> should only
>>> be applied to first resource i.e. use only first sampler_view and
>>> surface. As you
>>> replaced i by 0 the filter gets applied multiple times. I tried doing
>>> that and I am
>>> experiencing same problems i.e. artifacts with positive sharpen.
>>>
>>> So can you please it try it again by replacing VL_MAX_SURFACES with 1
>>> in the
>>> for loop. It should probably fix the problems.
>>
>> Possibly a stupid question, because I don't know how this stuff works,
>> but why does it loop 6 times per frame rather than 3?
>>
>> I mean as seen if I put a printf as below.
>>
>>>>>>>> +   for(i = 0; i < VL_MAX_SURFACES; ++i) {
>>>>>>>> +      if(sampler_views[i] != NULL && surfaces[i] != NULL) {
>>                  fprintf(stderr,"ADF: i = %d\n", i);
>>>>>>>> +         if (vmixer->noise_reduction.filter)
>>>>>>>> + vl_median_filter_render(vmixer->noise_reduction.filter,
>>>>>>>> +                                    sampler_views[i],
>>>>>>>> surfaces[i]);
>>>>>>>> +
>>>>>>>> +         if (vmixer->sharpness.filter)
>>>>>>>> + vl_matrix_filter_render(vmixer->sharpness.filter,
>>>>>>>> +                                    sampler_views[i],
>>>>>>>> surfaces[i]);
>>
>
>



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