[Mesa-dev] [PATCH V3 16/28] glsl: add packing rules for tessellation stages to the packing code

Anuj Phogat anuj.phogat at gmail.com
Thu Feb 4 19:05:03 UTC 2016


On Thu, Jan 28, 2016 at 9:22 PM, Timothy Arceri
<timothy.arceri at collabora.com> wrote:
> Following patches will allow packing of varyings with explicit locations
> via the component layout qualifier. Adding the rules here will enable
> us to call an alternate path for packing tessellation stages with
> explicit locations.
>
> V3: Don't remove rules from the varying linking code as we need to
> disable packing in the producer if the consumer is a TCS.
>
> V2: move the tessellation packing rules, allow TES output to be packed.
>
> Cc: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  src/compiler/glsl/lower_packed_varyings.cpp | 63 ++++++++++++++++-------------
>  1 file changed, 35 insertions(+), 28 deletions(-)
>
> diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp
> index 2899846..4723c2b 100644
> --- a/src/compiler/glsl/lower_packed_varyings.cpp
> +++ b/src/compiler/glsl/lower_packed_varyings.cpp
> @@ -737,40 +737,47 @@ lower_packed_varyings(void *mem_ctx, unsigned locations_used,
>                        ir_variable_mode mode, unsigned gs_input_vertices,
>                        gl_shader *shader, bool disable_varying_packing)
>  {
> -   exec_list *instructions = shader->ir;
>     ir_function *main_func = shader->symbols->get_function("main");
>     exec_list void_parameters;
>     ir_function_signature *main_func_sig
>        = main_func->matching_signature(NULL, &void_parameters, false);
> -   exec_list new_instructions, new_variables;
> -   lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode,
> -                                         gs_input_vertices,
> -                                         &new_instructions,
> -                                         &new_variables,
> -                                         disable_varying_packing);
> -   visitor.run(shader);
> -   if (mode == ir_var_shader_out) {
> -      if (shader->Stage == MESA_SHADER_GEOMETRY) {
> -         /* For geometry shaders, outputs need to be lowered before each call
> -          * to EmitVertex()
> -          */
> -         lower_packed_varyings_gs_splicer splicer(mem_ctx, &new_instructions);
> -
> -         /* Add all the variables in first. */
> -         main_func_sig->body.head->insert_before(&new_variables);
>
> -         /* Now update all the EmitVertex instances */
> -         splicer.run(instructions);
> +   if (!(shader->Stage == MESA_SHADER_TESS_CTRL ||
> +         (shader->Stage == MESA_SHADER_TESS_EVAL &&
> +          mode == ir_var_shader_in))) {
> +      exec_list *instructions = shader->ir;
> +      exec_list new_instructions, new_variables;
> +
> +      lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode,
> +                                            gs_input_vertices,
> +                                            &new_instructions,
> +                                            &new_variables,
> +                                            disable_varying_packing);
> +      visitor.run(shader);
> +      if (mode == ir_var_shader_out) {
> +         if (shader->Stage == MESA_SHADER_GEOMETRY) {
> +            /* For geometry shaders, outputs need to be lowered before each
> +             * call to EmitVertex()
> +             */
> +            lower_packed_varyings_gs_splicer splicer(mem_ctx,
> +                                                     &new_instructions);
> +
> +            /* Add all the variables in first. */
> +            main_func_sig->body.head->insert_before(&new_variables);
> +
> +            /* Now update all the EmitVertex instances */
> +            splicer.run(instructions);
> +         } else {
> +            /* For other shader types, outputs need to be lowered at the end
> +             * of main()
> +             */
> +            main_func_sig->body.append_list(&new_variables);
> +            main_func_sig->body.append_list(&new_instructions);
> +         }
>        } else {
> -         /* For other shader types, outputs need to be lowered at the end of
> -          * main()
> -          */
> -         main_func_sig->body.append_list(&new_variables);
> -         main_func_sig->body.append_list(&new_instructions);
> +         /* Shader inputs need to be lowered at the beginning of main() */
> +         main_func_sig->body.head->insert_before(&new_instructions);
> +         main_func_sig->body.head->insert_before(&new_variables);
>        }
> -   } else {
> -      /* Shader inputs need to be lowered at the beginning of main() */
> -      main_func_sig->body.head->insert_before(&new_instructions);
> -      main_func_sig->body.head->insert_before(&new_variables);
>     }
>  }
> --
> 2.5.0
>

Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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