[Mesa-dev] [PATCH 00/18] RadeonSI: Restructuring shader codegen part 3

Marek Olšák maraeo at gmail.com
Fri Feb 5 19:20:26 UTC 2016


Hi,

This is the last part of restructuring needed for having one shader variant per shader.

Summary:
- a lot of changes are about PS inputs and interpolation
- code movements, cleanups

Behavior changes:
- removed unnecessary MRT_NULL exports
- geometry shaders aren't compiled on demand

Please review.

Thanks,
Marek


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