[Mesa-dev] [PATCH 2/2] glsl: return cloned signature, not the builtin one

Rob Herring robh at kernel.org
Sun Feb 7 22:00:23 UTC 2016


On Sat, Feb 6, 2016 at 4:10 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> The builtin data can get released with a glReleaseShaderCompiler call.
> We're careful everywhere to clone everything that comes out of builtins
> except here, where we accidentally return the signature belonging to the
> builtin version, rather than the locally-cloned one.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: mesa-stable at lists.freedesktop.org

Tested-by: Rob Herring <robh at kernel.org>


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