[Mesa-dev] [PATCH 1/7] mesa: optionally associate a gl_program to ati_fragment_shader

Brian Paul brianp at vmware.com
Thu Feb 25 01:37:11 UTC 2016


On 02/24/2016 04:35 PM, Miklós Máté wrote:
> the state tracker will use it
>
> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
> ---
>   src/mesa/drivers/common/driverfuncs.c |  3 +++
>   src/mesa/main/atifragshader.c         | 13 ++++++++++++-
>   src/mesa/main/dd.h                    |  7 ++++++-
>   src/mesa/main/mtypes.h                |  1 +
>   src/mesa/main/state.c                 | 14 +++++++++++++-
>   5 files changed, 35 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
> index 752aaf6..65a0cf8 100644
> --- a/src/mesa/drivers/common/driverfuncs.c
> +++ b/src/mesa/drivers/common/driverfuncs.c
> @@ -117,6 +117,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
>      driver->NewProgram = _mesa_new_program;
>      driver->DeleteProgram = _mesa_delete_program;
>
> +   /* ATI_fragment_shader */
> +   driver->NewATIfs = NULL;
> +
>      /* simple state commands */
>      driver->AlphaFunc = NULL;
>      driver->BlendColor = NULL;
> diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
> index 8fcbff6..34f45c6 100644
> --- a/src/mesa/main/atifragshader.c
> +++ b/src/mesa/main/atifragshader.c
> @@ -30,6 +30,7 @@
>   #include "main/mtypes.h"
>   #include "main/dispatch.h"
>   #include "main/atifragshader.h"
> +#include "program/program.h"
>
>   #define MESA_DEBUG_ATI_FS 0
>
> @@ -63,6 +64,7 @@ _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_sha
>         free(s->Instructions[i]);
>         free(s->SetupInst[i]);
>      }
> +   _mesa_reference_program(ctx, &s->Program, NULL);
>      free(s);
>   }
>
> @@ -321,6 +323,8 @@ _mesa_BeginFragmentShaderATI(void)
>            free(ctx->ATIFragmentShader.Current->SetupInst[i]);
>      }
>
> +   _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, NULL);
> +
>      /* malloc the instructions here - not sure if the best place but its
>         a start */
>      for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
> @@ -405,7 +409,14 @@ _mesa_EndFragmentShaderATI(void)
>      }
>   #endif
>
> -   if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) {
> +   if (ctx->Driver.NewATIfs) {
> +      struct gl_program *prog = ctx->Driver.NewATIfs(ctx,
> +                                                     ctx->ATIFragmentShader.Current);
> +      _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, prog);
> +   }
> +
> +   if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI,
> +                                        curProg->Program)) {
>         ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
>         /* XXX is this the right error? */
>         _mesa_error(ctx, GL_INVALID_OPERATION,
> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
> index 3f5aa5d..8410a15 100644
> --- a/src/mesa/main/dd.h
> +++ b/src/mesa/main/dd.h
> @@ -473,7 +473,12 @@ struct dd_function_table {
>      struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
>                                        GLuint id);
>      /** Delete a program */
> -   void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
> +   void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
> +   /**
> +    * Allocate a program to associate with the new ATI fragment shader (optional)
> +    */
> +   struct gl_program * (*NewATIfs)(struct gl_context *ctx,
> +         struct ati_fragment_shader *curProg);

The second line of the function decl should be indented more.  See other 
nearby functions for examples.

Patch looks OK otherwise.

Acked-by: Brian Paul <brianp at vmware.com>



>      /**
>       * Notify driver that a program string (and GPU code) has been specified
>       * or modified.  Return GL_TRUE or GL_FALSE to indicate if the program is
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 12d3863..22e8a21 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2197,6 +2197,7 @@ struct ati_fragment_shader
>      GLboolean interpinp1;
>      GLboolean isValid;
>      GLuint swizzlerq;
> +   struct gl_program *Program;
>   };
>
>   /**
> diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
> index 57f1341..f4e8288 100644
> --- a/src/mesa/main/state.c
> +++ b/src/mesa/main/state.c
> @@ -124,7 +124,8 @@ update_program(struct gl_context *ctx)
>       * follows:
>       *   1. OpenGL 2.0/ARB vertex/fragment shaders
>       *   2. ARB/NV vertex/fragment programs
> -    *   3. Programs derived from fixed-function state.
> +    *   3. ATI fragment shader
> +    *   4. Programs derived from fixed-function state.
>       *
>       * Note: it's possible for a vertex shader to get used with a fragment
>       * program (and vice versa) here, but in practice that shouldn't ever
> @@ -152,6 +153,17 @@ update_program(struct gl_context *ctx)
>         _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
>   			       NULL);
>      }
> +   else if (ctx->ATIFragmentShader._Enabled &&
> +            ctx->ATIFragmentShader.Current->Program) {
> +       /* Use the enabled ATI fragment shader's associated program */
> +      _mesa_reference_shader_program(ctx,
> +                                     &ctx->_Shader->_CurrentFragmentProgram,
> +                                     NULL);
> +      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
> +                               gl_fragment_program(ctx->ATIFragmentShader.Current->Program));
> +      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
> +                               NULL);
> +   }
>      else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
>         /* Use fragment program generated from fixed-function state */
>         struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
>



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