[Mesa-dev] [PATCH 4/7] main: rework the compatibility check of visuals in glXMakeCurrent

Brian Paul brianp at vmware.com
Thu Feb 25 01:37:14 UTC 2016


On 02/24/2016 04:35 PM, Miklós Máté wrote:
> Now it follows the GLX 1.4 specification.

Can you elaborate on that a bit?


> This fixes post-processing in SW:KotOR.
>
> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
> ---
>   src/mesa/main/context.c | 42 ++++++++++++------------------------------
>   1 file changed, 12 insertions(+), 30 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 26eee28..6c16229 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1525,10 +1525,6 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
>    * Check if the given context can render into the given framebuffer
>    * by checking visual attributes.
>    *
> - * Most of these tests could go away because Mesa is now pretty flexible
> - * in terms of mixing rendering contexts with framebuffers.  As long
> - * as RGB vs. CI mode agree, we're probably good.
> - *
>    * \return GL_TRUE if compatible, GL_FALSE otherwise.
>    */
>   static GLboolean
> @@ -1541,32 +1537,18 @@ check_compatible(const struct gl_context *ctx,
>      if (buffer == _mesa_get_incomplete_framebuffer())
>         return GL_TRUE;
>
> -#if 0
> -   /* disabling this fixes the fgl_glxgears pbuffer demo */
> -   if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
> -      return GL_FALSE;
> -#endif
> -   if (ctxvis->stereoMode && !bufvis->stereoMode)
> -      return GL_FALSE;
> -   if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
> -      return GL_FALSE;
> -   if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
> -      return GL_FALSE;
> -   if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
> -      return GL_FALSE;
> -   if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
> -      return GL_FALSE;
> -   if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
> -      return GL_FALSE;
> -   if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
> -      return GL_FALSE;
> -#if 0
> -   /* disabled (see bug 11161) */
> -   if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
> -      return GL_FALSE;
> -#endif
> -   if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
> -      return GL_FALSE;
> +#define check_component(foo)           \
> +   if (ctxvis->foo && bufvis->foo &&   \
> +       ctxvis->foo != bufvis->foo)     \
> +      return GL_FALSE
> +
> +   check_component(redMask);
> +   check_component(greenMask);
> +   check_component(blueMask);
> +   check_component(depthBits);
> +   check_component(stencilBits);
> +
> +#undef check_component

IIRC, Ian had some comments on this so he should re-review.  But since 
Mesa doesn't actually used the red/green/blueMask fields (AFAIK), I'm 
not sure what those checks are good for.

Nowadays, we should be flexible enough that a single context can render 
to any variety of 16 or 24 or 32bpp surfaces.  If we don't care about 
the bits/channel, we shouldn't care about the masks either.

-Brian


>
>      return GL_TRUE;
>   }
>



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