[Mesa-dev] [PATCH v3] glsl: reuse main extension table to appropriately restrict extensions

Ilia Mirkin imirkin at alum.mit.edu
Tue Jul 12 15:07:33 UTC 2016


ping^2

On Tue, Jul 5, 2016 at 6:41 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> ping
>
> On Fri, Jun 24, 2016 at 1:42 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Previously we were only restricting based on ES/non-ES-ness and whether
>> the overall enable bit had been flipped on. However we have been adding
>> more fine-grained restrictions, such as based on compat profiles, as
>> well as specific ES versions. Most of the time this doesn't matter, but
>> it can create awkward situations and duplication of logic.
>>
>> Here we separate the main extension table into a separate object file,
>> linked to the glsl compiler, which makes use of it with a custom
>> function which takes the ES-ness of the shader into account (thus
>> allowing desktop shaders to properly use ES extensions that would
>> otherwise have been disallowed.)
>>
>> The effect of this change should be nil in most cases. However in some
>> situations, extensions like GL_ARB_gpu_shader5 which were formerly
>> available in compat contexts on the GLSL side of things will now become
>> inaccessible.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com> (v2)
>> v2 -> v3: integrate glcpp defines into the same mechanism
>> ---
>>
>> FWIW I hate the method I had to invent to get this information to
>> glcpp. A callback that takes a callback. Ugh. Sorry. If someone can
>> come up with something cleaner, I'm all ears.
>>
>> This does appear to pass some basic testing.
>>
>>  src/Makefile.am                          |   1 +
>>  src/compiler/SConscript.glsl             |   2 +
>>  src/compiler/glsl/glcpp/glcpp-parse.y    | 204 +---------------------
>>  src/compiler/glsl/glcpp/glcpp.c          |   2 +-
>>  src/compiler/glsl/glcpp/glcpp.h          |  19 ++-
>>  src/compiler/glsl/glcpp/pp.c             |   6 +-
>>  src/compiler/glsl/glsl_parser_extras.cpp | 283 +++++++++++++++++--------------
>>  src/compiler/glsl/glsl_parser_extras.h   |  17 +-
>>  src/compiler/glsl/test_optpass.cpp       |   2 +-
>>  src/mesa/Android.libmesa_glsl_utils.mk   |   2 +
>>  src/mesa/Makefile.sources                |   1 +
>>  src/mesa/main/extensions.c               |  33 +---
>>  src/mesa/main/extensions.h               |   1 +
>>  src/mesa/main/extensions_table.c         |  51 ++++++
>>  14 files changed, 269 insertions(+), 355 deletions(-)
>>  create mode 100644 src/mesa/main/extensions_table.c
>>
>> diff --git a/src/Makefile.am b/src/Makefile.am
>> index 32372da..d38f7c4 100644
>> --- a/src/Makefile.am
>> +++ b/src/Makefile.am
>> @@ -114,6 +114,7 @@ AM_CPPFLAGS = \
>>  noinst_LTLIBRARIES = libglsl_util.la
>>
>>  libglsl_util_la_SOURCES = \
>> +       mesa/main/extensions_table.c \
>>         mesa/main/imports.c \
>>         mesa/program/prog_hash_table.c \
>>         mesa/program/symbol_table.c \
>> diff --git a/src/compiler/SConscript.glsl b/src/compiler/SConscript.glsl
>> index 4252ce1..31d8f6d 100644
>> --- a/src/compiler/SConscript.glsl
>> +++ b/src/compiler/SConscript.glsl
>> @@ -70,6 +70,7 @@ if env['msvc']:
>>  # Copy these files to avoid generation object files into src/mesa/program
>>  env.Prepend(CPPPATH = ['#src/mesa/main'])
>>  env.Command('glsl/imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
>> +env.Command('glsl/extensions_table.c', '#src/mesa/main/extensions_table.c', Copy('$TARGET', '$SOURCE'))
>>  # Copy these files to avoid generation object files into src/mesa/program
>>  env.Prepend(CPPPATH = ['#src/mesa/program'])
>>  env.Command('glsl/prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
>> @@ -79,6 +80,7 @@ env.Command('glsl/dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TA
>>  compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
>>
>>  mesa_objs = env.StaticObject([
>> +    'glsl/extensions_table.c',
>>      'glsl/imports.c',
>>      'glsl/prog_hash_table.c',
>>      'glsl/symbol_table.c',
>> diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
>> index b9d690d..ca376d9 100644
>> --- a/src/compiler/glsl/glcpp/glcpp-parse.y
>> +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
>> @@ -1311,7 +1311,7 @@ add_builtin_define(glcpp_parser_t *parser, const char *name, int value)
>>  }
>>
>>  glcpp_parser_t *
>> -glcpp_parser_create(const struct gl_extensions *extensions, gl_api api)
>> +glcpp_parser_create(glcpp_extension_iterator extensions, void *state, gl_api api)
>>  {
>>     glcpp_parser_t *parser;
>>
>> @@ -1344,6 +1344,7 @@ glcpp_parser_create(const struct gl_extensions *extensions, gl_api api)
>>     parser->error = 0;
>>
>>     parser->extensions = extensions;
>> +   parser->state = state;
>>     parser->api = api;
>>     parser->version_resolved = false;
>>
>> @@ -2279,8 +2280,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>>                                           const char *es_identifier,
>>                                           bool explicitly_set)
>>  {
>> -   const struct gl_extensions *extensions = parser->extensions;
>> -
>>     if (parser->version_resolved)
>>        return;
>>
>> @@ -2292,199 +2291,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>>                       (es_identifier && (strcmp(es_identifier, "es") == 0));
>>
>>     /* Add pre-defined macros. */
>> -   if (parser->is_gles) {
>> +   if (parser->is_gles)
>>        add_builtin_define(parser, "GL_ES", 1);
>> -      add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
>> -      add_builtin_define(parser, "GL_EXT_draw_buffers", 1);
>> -
>> -      if (extensions != NULL) {
>> -         if (extensions->OES_EGL_image_external)
>> -            add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
>> -         if (extensions->OES_sample_variables) {
>> -            add_builtin_define(parser, "GL_OES_sample_variables", 1);
>> -            add_builtin_define(parser, "GL_OES_shader_multisample_interpolation", 1);
>> -         }
>> -         if (extensions->OES_standard_derivatives)
>> -            add_builtin_define(parser, "GL_OES_standard_derivatives", 1);
>> -         if (extensions->ARB_texture_multisample)
>> -            add_builtin_define(parser, "GL_OES_texture_storage_multisample_2d_array", 1);
>> -         if (extensions->ARB_blend_func_extended)
>> -            add_builtin_define(parser, "GL_EXT_blend_func_extended", 1);
>> -         if (extensions->ARB_cull_distance)
>> -            add_builtin_define(parser, "GL_EXT_clip_cull_distance", 1);
>> -
>> -         if (version >= 310) {
>> -            if (extensions->ARB_shader_image_load_store)
>> -               add_builtin_define(parser, "GL_OES_shader_image_atomic", 1);
>> -
>> -            if (extensions->OES_geometry_shader) {
>> -               add_builtin_define(parser, "GL_OES_geometry_point_size", 1);
>> -               add_builtin_define(parser, "GL_OES_geometry_shader", 1);
>> -            }
>> -            if (extensions->ARB_gpu_shader5) {
>> -               add_builtin_define(parser, "GL_EXT_gpu_shader5", 1);
>> -               add_builtin_define(parser, "GL_OES_gpu_shader5", 1);
>> -            }
>> -            if (extensions->OES_texture_buffer) {
>> -               add_builtin_define(parser, "GL_EXT_texture_buffer", 1);
>> -               add_builtin_define(parser, "GL_OES_texture_buffer", 1);
>> -            }
>> -            if (extensions->OES_shader_io_blocks) {
>> -               add_builtin_define(parser, "GL_EXT_shader_io_blocks", 1);
>> -               add_builtin_define(parser, "GL_OES_shader_io_blocks", 1);
>> -            }
>> -            if (extensions->OES_primitive_bounding_box) {
>> -               add_builtin_define(parser, "GL_EXT_primitive_bounding_box", 1);
>> -               add_builtin_define(parser, "GL_OES_primitive_bounding_box", 1);
>> -            }
>> -         }
>> -      }
>> -   } else {
>> -      add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
>> -      add_builtin_define(parser, "GL_ARB_enhanced_layouts", 1);
>> -      add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
>> -      add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
>> -      add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
>> -
>> -      if (extensions != NULL) {
>> -         if (extensions->EXT_texture_array)
>> -            add_builtin_define(parser, "GL_EXT_texture_array", 1);
>> -
>> -         if (extensions->ARB_ES3_1_compatibility)
>> -            add_builtin_define(parser, "GL_ARB_ES3_1_compatibility", 1);
>> -
>> -         if (extensions->ARB_arrays_of_arrays)
>> -             add_builtin_define(parser, "GL_ARB_arrays_of_arrays", 1);
>> -
>> -         if (extensions->ARB_fragment_coord_conventions) {
>> -            add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
>> -                               1);
>> -         }
>> -
>> -         if (extensions->ARB_fragment_layer_viewport)
>> -            add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
>> -
>> -         if (extensions->ARB_explicit_attrib_location)
>> -            add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
>> -
>> -         if (extensions->ARB_explicit_uniform_location)
>> -            add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
>> -
>> -         if (extensions->ARB_shader_texture_lod)
>> -            add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
>> -
>> -         if (extensions->ARB_draw_instanced)
>> -            add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
>> -
>> -         if (extensions->ARB_conservative_depth) {
>> -            add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
>> -            add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
>> -         }
>> -
>> -         if (extensions->ARB_shader_bit_encoding)
>> -            add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
>> -
>> -         if (extensions->ARB_shader_clock)
>> -            add_builtin_define(parser, "GL_ARB_shader_clock", 1);
>> -
>> -         if (extensions->ARB_uniform_buffer_object)
>> -            add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
>> -
>> -         if (extensions->ARB_texture_cube_map_array)
>> -            add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
>> -
>> -         if (extensions->ARB_shading_language_packing)
>> -            add_builtin_define(parser, "GL_ARB_shading_language_packing", 1);
>> -
>> -         if (extensions->ARB_texture_multisample)
>> -            add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
>> -
>> -         if (extensions->ARB_texture_query_levels)
>> -            add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
>> -
>> -         if (extensions->ARB_texture_query_lod)
>> -            add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
>> -
>> -         if (extensions->ARB_gpu_shader5)
>> -            add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
>> -
>> -         if (extensions->ARB_gpu_shader_fp64)
>> -            add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
>> -
>> -         if (extensions->ARB_vertex_attrib_64bit)
>> -            add_builtin_define(parser, "GL_ARB_vertex_attrib_64bit", 1);
>> -
>> -         if (extensions->AMD_vertex_shader_layer)
>> -            add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
>> -
>> -         if (extensions->AMD_vertex_shader_viewport_index)
>> -            add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", 1);
>> -
>> -         if (extensions->ARB_shading_language_420pack)
>> -            add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
>> -
>> -         if (extensions->ARB_sample_shading)
>> -            add_builtin_define(parser, "GL_ARB_sample_shading", 1);
>> -
>> -         if (extensions->ARB_texture_gather)
>> -            add_builtin_define(parser, "GL_ARB_texture_gather", 1);
>> -
>> -         if (extensions->ARB_shader_atomic_counters)
>> -            add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
>> -
>> -         if (extensions->ARB_shader_atomic_counter_ops)
>> -            add_builtin_define(parser, "GL_ARB_shader_atomic_counter_ops", 1);
>> -
>> -         if (extensions->ARB_viewport_array)
>> -            add_builtin_define(parser, "GL_ARB_viewport_array", 1);
>> -
>> -         if (extensions->ARB_compute_shader)
>> -            add_builtin_define(parser, "GL_ARB_compute_shader", 1);
>> -
>> -         if (extensions->ARB_shader_image_load_store)
>> -            add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
>> -
>> -         if (extensions->ARB_shader_image_size)
>> -            add_builtin_define(parser, "GL_ARB_shader_image_size", 1);
>> -
>> -         if (extensions->ARB_shader_texture_image_samples)
>> -            add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1);
>> -
>> -         if (extensions->ARB_derivative_control)
>> -            add_builtin_define(parser, "GL_ARB_derivative_control", 1);
>> -
>> -         if (extensions->ARB_shader_precision)
>> -            add_builtin_define(parser, "GL_ARB_shader_precision", 1);
>> -
>> -         if (extensions->ARB_shader_storage_buffer_object)
>> -            add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
>> -
>> -         if (extensions->ARB_tessellation_shader)
>> -            add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
>> -
>> -         if (extensions->ARB_shader_subroutine)
>> -            add_builtin_define(parser, "GL_ARB_shader_subroutine", 1);
>> -
>> -         if (extensions->ARB_shader_draw_parameters)
>> -            add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
>> -
>> -         if (extensions->ARB_cull_distance)
>> -            add_builtin_define(parser, "GL_ARB_cull_distance", 1);
>> -
>> -         if (extensions->ARB_shader_group_vote)
>> -            add_builtin_define(parser, "GL_ARB_shader_group_vote", 1);
>> -      }
>> -   }
>> -
>> -   if (extensions != NULL) {
>> -      if (extensions->EXT_shader_integer_mix)
>> -         add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
>> -
>> -      if (extensions->EXT_shader_samples_identical)
>> -         add_builtin_define(parser, "GL_EXT_shader_samples_identical", 1);
>> -   }
>> -
>> -   if (version >= 150)
>> +   else if (version >= 150)
>>        add_builtin_define(parser, "GL_core_profile", 1);
>>
>>     /* Currently, all ES2/ES3 implementations support highp in the
>> @@ -2495,6 +2304,11 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
>>     if (version >= 130 || parser->is_gles)
>>        add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
>>
>> +   /* Add all the extension macros available in this context */
>> +   if (parser->extensions)
>> +      parser->extensions(parser->state, add_builtin_define, parser,
>> +                         version, parser->is_gles);
>> +
>>     if (explicitly_set) {
>>        ralloc_asprintf_rewrite_tail(&parser->output, &parser->output_length,
>>                                     "#version %" PRIiMAX "%s%s", version,
>> diff --git a/src/compiler/glsl/glcpp/glcpp.c b/src/compiler/glsl/glcpp/glcpp.c
>> index c62f4ef..f08b144 100644
>> --- a/src/compiler/glsl/glcpp/glcpp.c
>> +++ b/src/compiler/glsl/glcpp/glcpp.c
>> @@ -171,7 +171,7 @@ main (int argc, char *argv[])
>>
>>         _mesa_locale_init();
>>
>> -       ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, &gl_ctx);
>> +       ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, NULL, &gl_ctx);
>>
>>         printf("%s", shader);
>>         fprintf(stderr, "%s", info_log);
>> diff --git a/src/compiler/glsl/glcpp/glcpp.h b/src/compiler/glsl/glcpp/glcpp.h
>> index d87e6b7..07eaf68 100644
>> --- a/src/compiler/glsl/glcpp/glcpp.h
>> +++ b/src/compiler/glsl/glcpp/glcpp.h
>> @@ -171,6 +171,15 @@ typedef struct active_list {
>>         struct active_list *next;
>>  } active_list_t;
>>
>> +struct _mesa_glsl_parse_state;
>> +
>> +typedef void (*glcpp_extension_iterator)(
>> +               struct _mesa_glsl_parse_state *state,
>> +               void (*add_builtin_define)(glcpp_parser_t *, const char *, int),
>> +               glcpp_parser_t *data,
>> +               unsigned version,
>> +               bool es);
>> +
>>  struct glcpp_parser {
>>         yyscan_t scanner;
>>         struct hash_table *defines;
>> @@ -194,7 +203,8 @@ struct glcpp_parser {
>>         size_t output_length;
>>         size_t info_log_length;
>>         int error;
>> -       const struct gl_extensions *extensions;
>> +       glcpp_extension_iterator extensions;
>> +       void *state;
>>         gl_api api;
>>         bool version_resolved;
>>         bool has_new_line_number;
>> @@ -204,10 +214,8 @@ struct glcpp_parser {
>>         bool is_gles;
>>  };
>>
>> -struct gl_extensions;
>> -
>>  glcpp_parser_t *
>> -glcpp_parser_create (const struct gl_extensions *extensions, gl_api api);
>> +glcpp_parser_create (glcpp_extension_iterator extensions, void *state, gl_api api);
>>
>>  int
>>  glcpp_parser_parse (glcpp_parser_t *parser);
>> @@ -220,7 +228,8 @@ glcpp_parser_resolve_implicit_version(glcpp_parser_t *parser);
>>
>>  int
>>  glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
>> -          const struct gl_extensions *extensions, struct gl_context *g_ctx);
>> +                glcpp_extension_iterator extensions, void *state,
>> +                struct gl_context *g_ctx);
>>
>>  /* Functions for writing to the info log */
>>
>> diff --git a/src/compiler/glsl/glcpp/pp.c b/src/compiler/glsl/glcpp/pp.c
>> index 160c666..b591279 100644
>> --- a/src/compiler/glsl/glcpp/pp.c
>> +++ b/src/compiler/glsl/glcpp/pp.c
>> @@ -213,10 +213,12 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
>>
>>  int
>>  glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
>> -          const struct gl_extensions *extensions, struct gl_context *gl_ctx)
>> +                 glcpp_extension_iterator extensions, void *state,
>> +                 struct gl_context *gl_ctx)
>>  {
>>         int errors;
>> -       glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
>> +       glcpp_parser_t *parser =
>> +               glcpp_parser_create(extensions, state, gl_ctx->API);
>>
>>         if (! gl_ctx->Const.DisableGLSLLineContinuations)
>>                 *shader = remove_line_continuations(parser, *shader);
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
>> index ce2c3e8..be6886d 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -50,6 +50,8 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
>>
>>  static const unsigned known_desktop_glsl_versions[] =
>>     { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
>> +static const unsigned known_desktop_gl_versions[] =
>> +   {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45 };
>>
>>
>>  _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>> @@ -74,6 +76,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>>     /* Set default language version and extensions */
>>     this->language_version = 110;
>>     this->forced_language_version = ctx->Const.ForceGLSLVersion;
>> +   this->gl_version = 20;
>>     this->es_shader = false;
>>     this->ARB_texture_rectangle_enable = true;
>>
>> @@ -194,9 +197,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>>     this->subroutine_types = NULL;
>>
>>     /* supported_versions should be large enough to support the known desktop
>> -    * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
>> +    * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
>>      */
>> -   STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
>> +   STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
>>                   ARRAY_SIZE(this->supported_versions));
>>
>>     /* Populate the list of supported GLSL versions */
>> @@ -211,6 +214,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>>           if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
>>              this->supported_versions[this->num_supported_versions].ver
>>                 = known_desktop_glsl_versions[i];
>> +            this->supported_versions[this->num_supported_versions].gl_ver
>> +               = known_desktop_gl_versions[i];
>>              this->supported_versions[this->num_supported_versions].es = false;
>>              this->num_supported_versions++;
>>           }
>> @@ -218,22 +223,26 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>>     }
>>     if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
>>        this->supported_versions[this->num_supported_versions].ver = 100;
>> +      this->supported_versions[this->num_supported_versions].gl_ver = 20;
>>        this->supported_versions[this->num_supported_versions].es = true;
>>        this->num_supported_versions++;
>>     }
>>     if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
>>        this->supported_versions[this->num_supported_versions].ver = 300;
>> +      this->supported_versions[this->num_supported_versions].gl_ver = 30;
>>        this->supported_versions[this->num_supported_versions].es = true;
>>        this->num_supported_versions++;
>>     }
>>     if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
>>        this->supported_versions[this->num_supported_versions].ver = 310;
>> +      this->supported_versions[this->num_supported_versions].gl_ver = 31;
>>        this->supported_versions[this->num_supported_versions].es = true;
>>        this->num_supported_versions++;
>>     }
>>     if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
>>         ctx->Extensions.ARB_ES3_2_compatibility) {
>>        this->supported_versions[this->num_supported_versions].ver = 320;
>> +      this->supported_versions[this->num_supported_versions].gl_ver = 32;
>>        this->supported_versions[this->num_supported_versions].es = true;
>>        this->num_supported_versions++;
>>     }
>> @@ -398,6 +407,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
>>     for (unsigned i = 0; i < this->num_supported_versions; i++) {
>>        if (this->supported_versions[i].ver == this->language_version
>>            && this->supported_versions[i].es == this->es_shader) {
>> +         this->gl_version = this->supported_versions[i].gl_ver;
>>           supported = true;
>>           break;
>>        }
>> @@ -510,28 +520,12 @@ struct _mesa_glsl_extension {
>>      */
>>     const char *name;
>>
>> -   /** True if this extension is available to desktop GL shaders */
>> -   bool avail_in_GL;
>> -
>> -   /** True if this extension is available to GLES shaders */
>> -   bool avail_in_ES;
>> -
>>     /**
>> -    * Flag in the gl_extensions struct indicating whether this
>> -    * extension is supported by the driver, or
>> -    * &gl_extensions::dummy_true if supported by all drivers.
>> -    *
>> -    * Note: the type (GLboolean gl_extensions::*) is a "pointer to
>> -    * member" type, the type-safe alternative to the "offsetof" macro.
>> -    * In a nutshell:
>> -    *
>> -    * - foo bar::* p declares p to be an "offset" to a field of type
>> -    *   foo that exists within struct bar
>> -    * - &bar::baz computes the "offset" of field baz within struct bar
>> -    * - x.*p accesses the field of x that exists at "offset" p
>> -    * - x->*p is equivalent to (*x).*p
>> +    * Predicate that checks whether the relevant extension is available for
>> +    * this context.
>>      */
>> -   const GLboolean gl_extensions::* supported_flag;
>> +   bool (*available_pred)(const struct gl_context *,
>> +                          gl_api api, uint8_t version);
>>
>>     /**
>>      * Flag in the _mesa_glsl_parse_state struct that should be set
>> @@ -552,12 +546,24 @@ struct _mesa_glsl_extension {
>>     bool _mesa_glsl_parse_state::* warn_flag;
>>
>>
>> -   bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
>> +   bool compatible_with_state(const _mesa_glsl_parse_state *state,
>> +                              gl_api api, uint8_t gl_version) const;
>>     void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
>>  };
>>
>> -#define EXT(NAME, GL, ES, SUPPORTED_FLAG)                   \
>> -   { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG,   \
>> +/** Checks if the context supports a user-facing extension */
>> +#define EXT(name_str, driver_cap, ...) \
>> +static MAYBE_UNUSED bool \
>> +has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
>> +{ \
>> +   return ctx->Extensions.driver_cap && (version >= \
>> +          _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
>> +}
>> +#include "main/extensions_table.h"
>> +#undef EXT
>> +
>> +#define EXT(NAME)                                           \
>> +   { "GL_" #NAME, has_##NAME,                         \
>>           &_mesa_glsl_parse_state::NAME##_enable,            \
>>           &_mesa_glsl_parse_state::NAME##_warn }
>>
>> @@ -566,93 +572,90 @@ struct _mesa_glsl_extension {
>>   * and the conditions under which they are supported.
>>   */
>>  static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>> -   /*                                  API availability */
>> -   /* name                             GL     ES         supported flag */
>> -
>>     /* ARB extensions go here, sorted alphabetically.
>>      */
>> -   EXT(ARB_ES3_1_compatibility,          true,  false,     ARB_ES3_1_compatibility),
>> -   EXT(ARB_ES3_2_compatibility,          true,  false,     ARB_ES3_2_compatibility),
>> -   EXT(ARB_arrays_of_arrays,             true,  false,     ARB_arrays_of_arrays),
>> -   EXT(ARB_compute_shader,               true,  false,     ARB_compute_shader),
>> -   EXT(ARB_conservative_depth,           true,  false,     ARB_conservative_depth),
>> -   EXT(ARB_cull_distance,                true,  false,     ARB_cull_distance),
>> -   EXT(ARB_derivative_control,           true,  false,     ARB_derivative_control),
>> -   EXT(ARB_draw_buffers,                 true,  false,     dummy_true),
>> -   EXT(ARB_draw_instanced,               true,  false,     ARB_draw_instanced),
>> -   EXT(ARB_enhanced_layouts,             true,  false,     ARB_enhanced_layouts),
>> -   EXT(ARB_explicit_attrib_location,     true,  false,     ARB_explicit_attrib_location),
>> -   EXT(ARB_explicit_uniform_location,    true,  false,     ARB_explicit_uniform_location),
>> -   EXT(ARB_fragment_coord_conventions,   true,  false,     ARB_fragment_coord_conventions),
>> -   EXT(ARB_fragment_layer_viewport,      true,  false,     ARB_fragment_layer_viewport),
>> -   EXT(ARB_gpu_shader5,                  true,  false,     ARB_gpu_shader5),
>> -   EXT(ARB_gpu_shader_fp64,              true,  false,     ARB_gpu_shader_fp64),
>> -   EXT(ARB_sample_shading,               true,  false,     ARB_sample_shading),
>> -   EXT(ARB_separate_shader_objects,      true,  false,     dummy_true),
>> -   EXT(ARB_shader_atomic_counter_ops,    true,  false,     ARB_shader_atomic_counter_ops),
>> -   EXT(ARB_shader_atomic_counters,       true,  false,     ARB_shader_atomic_counters),
>> -   EXT(ARB_shader_bit_encoding,          true,  false,     ARB_shader_bit_encoding),
>> -   EXT(ARB_shader_clock,                 true,  false,     ARB_shader_clock),
>> -   EXT(ARB_shader_draw_parameters,       true,  false,     ARB_shader_draw_parameters),
>> -   EXT(ARB_shader_group_vote,            true,  false,     ARB_shader_group_vote),
>> -   EXT(ARB_shader_image_load_store,      true,  false,     ARB_shader_image_load_store),
>> -   EXT(ARB_shader_image_size,            true,  false,     ARB_shader_image_size),
>> -   EXT(ARB_shader_precision,             true,  false,     ARB_shader_precision),
>> -   EXT(ARB_shader_stencil_export,        true,  false,     ARB_shader_stencil_export),
>> -   EXT(ARB_shader_storage_buffer_object, true,  true,      ARB_shader_storage_buffer_object),
>> -   EXT(ARB_shader_subroutine,            true,  false,     ARB_shader_subroutine),
>> -   EXT(ARB_shader_texture_image_samples, true,  false,     ARB_shader_texture_image_samples),
>> -   EXT(ARB_shader_texture_lod,           true,  false,     ARB_shader_texture_lod),
>> -   EXT(ARB_shading_language_420pack,     true,  false,     ARB_shading_language_420pack),
>> -   EXT(ARB_shading_language_packing,     true,  false,     ARB_shading_language_packing),
>> -   EXT(ARB_tessellation_shader,          true,  false,     ARB_tessellation_shader),
>> -   EXT(ARB_texture_cube_map_array,       true,  false,     ARB_texture_cube_map_array),
>> -   EXT(ARB_texture_gather,               true,  false,     ARB_texture_gather),
>> -   EXT(ARB_texture_multisample,          true,  false,     ARB_texture_multisample),
>> -   EXT(ARB_texture_query_levels,         true,  false,     ARB_texture_query_levels),
>> -   EXT(ARB_texture_query_lod,            true,  false,     ARB_texture_query_lod),
>> -   EXT(ARB_texture_rectangle,            true,  false,     dummy_true),
>> -   EXT(ARB_uniform_buffer_object,        true,  false,     ARB_uniform_buffer_object),
>> -   EXT(ARB_vertex_attrib_64bit,          true,  false,     ARB_vertex_attrib_64bit),
>> -   EXT(ARB_viewport_array,               true,  false,     ARB_viewport_array),
>> +   EXT(ARB_ES3_1_compatibility),
>> +   EXT(ARB_ES3_2_compatibility),
>> +   EXT(ARB_arrays_of_arrays),
>> +   EXT(ARB_compute_shader),
>> +   EXT(ARB_conservative_depth),
>> +   EXT(ARB_cull_distance),
>> +   EXT(ARB_derivative_control),
>> +   EXT(ARB_draw_buffers),
>> +   EXT(ARB_draw_instanced),
>> +   EXT(ARB_enhanced_layouts),
>> +   EXT(ARB_explicit_attrib_location),
>> +   EXT(ARB_explicit_uniform_location),
>> +   EXT(ARB_fragment_coord_conventions),
>> +   EXT(ARB_fragment_layer_viewport),
>> +   EXT(ARB_gpu_shader5),
>> +   EXT(ARB_gpu_shader_fp64),
>> +   EXT(ARB_sample_shading),
>> +   EXT(ARB_separate_shader_objects),
>> +   EXT(ARB_shader_atomic_counter_ops),
>> +   EXT(ARB_shader_atomic_counters),
>> +   EXT(ARB_shader_bit_encoding),
>> +   EXT(ARB_shader_clock),
>> +   EXT(ARB_shader_draw_parameters),
>> +   EXT(ARB_shader_group_vote),
>> +   EXT(ARB_shader_image_load_store),
>> +   EXT(ARB_shader_image_size),
>> +   EXT(ARB_shader_precision),
>> +   EXT(ARB_shader_stencil_export),
>> +   EXT(ARB_shader_storage_buffer_object),
>> +   EXT(ARB_shader_subroutine),
>> +   EXT(ARB_shader_texture_image_samples),
>> +   EXT(ARB_shader_texture_lod),
>> +   EXT(ARB_shading_language_420pack),
>> +   EXT(ARB_shading_language_packing),
>> +   EXT(ARB_tessellation_shader),
>> +   EXT(ARB_texture_cube_map_array),
>> +   EXT(ARB_texture_gather),
>> +   EXT(ARB_texture_multisample),
>> +   EXT(ARB_texture_query_levels),
>> +   EXT(ARB_texture_query_lod),
>> +   EXT(ARB_texture_rectangle),
>> +   EXT(ARB_uniform_buffer_object),
>> +   EXT(ARB_vertex_attrib_64bit),
>> +   EXT(ARB_viewport_array),
>>
>>     /* KHR extensions go here, sorted alphabetically.
>>      */
>>
>>     /* OES extensions go here, sorted alphabetically.
>>      */
>> -   EXT(OES_EGL_image_external,         false, true,      OES_EGL_image_external),
>> -   EXT(OES_geometry_point_size,        false, true,      OES_geometry_shader),
>> -   EXT(OES_geometry_shader,            false, true,      OES_geometry_shader),
>> -   EXT(OES_gpu_shader5,                false, true,      ARB_gpu_shader5),
>> -   EXT(OES_primitive_bounding_box,     false, true,      OES_primitive_bounding_box),
>> -   EXT(OES_sample_variables,           false, true,      OES_sample_variables),
>> -   EXT(OES_shader_image_atomic,        false, true,      ARB_shader_image_load_store),
>> -   EXT(OES_shader_io_blocks,           false, true,      OES_shader_io_blocks),
>> -   EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
>> -   EXT(OES_standard_derivatives,       false, true,      OES_standard_derivatives),
>> -   EXT(OES_texture_3D,                 false, true,      dummy_true),
>> -   EXT(OES_texture_buffer,             false, true,      OES_texture_buffer),
>> -   EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
>> +   EXT(OES_EGL_image_external),
>> +   EXT(OES_geometry_point_size),
>> +   EXT(OES_geometry_shader),
>> +   EXT(OES_gpu_shader5),
>> +   EXT(OES_primitive_bounding_box),
>> +   EXT(OES_sample_variables),
>> +   EXT(OES_shader_image_atomic),
>> +   EXT(OES_shader_io_blocks),
>> +   EXT(OES_shader_multisample_interpolation),
>> +   EXT(OES_standard_derivatives),
>> +   EXT(OES_texture_3D),
>> +   EXT(OES_texture_buffer),
>> +   EXT(OES_texture_storage_multisample_2d_array),
>>
>>     /* All other extensions go here, sorted alphabetically.
>>      */
>> -   EXT(AMD_conservative_depth,         true,  false,     ARB_conservative_depth),
>> -   EXT(AMD_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
>> -   EXT(AMD_shader_trinary_minmax,      true,  false,     dummy_true),
>> -   EXT(AMD_vertex_shader_layer,        true,  false,     AMD_vertex_shader_layer),
>> -   EXT(AMD_vertex_shader_viewport_index, true,  false,   AMD_vertex_shader_viewport_index),
>> -   EXT(EXT_blend_func_extended,        false,  true,     ARB_blend_func_extended),
>> -   EXT(EXT_draw_buffers,               false,  true,     dummy_true),
>> -   EXT(EXT_clip_cull_distance,         false, true,      ARB_cull_distance),
>> -   EXT(EXT_gpu_shader5,                false, true,      ARB_gpu_shader5),
>> -   EXT(EXT_primitive_bounding_box,     false, true,      OES_primitive_bounding_box),
>> -   EXT(EXT_separate_shader_objects,    false, true,      dummy_true),
>> -   EXT(EXT_shader_integer_mix,         true,  true,      EXT_shader_integer_mix),
>> -   EXT(EXT_shader_io_blocks,           false, true,      OES_shader_io_blocks),
>> -   EXT(EXT_shader_samples_identical,   true,  true,      EXT_shader_samples_identical),
>> -   EXT(EXT_texture_array,              true,  false,     EXT_texture_array),
>> -   EXT(EXT_texture_buffer,             false, true,      OES_texture_buffer),
>> +   EXT(AMD_conservative_depth),
>> +   EXT(AMD_shader_stencil_export),
>> +   EXT(AMD_shader_trinary_minmax),
>> +   EXT(AMD_vertex_shader_layer),
>> +   EXT(AMD_vertex_shader_viewport_index),
>> +   EXT(EXT_blend_func_extended),
>> +   EXT(EXT_draw_buffers),
>> +   EXT(EXT_clip_cull_distance),
>> +   EXT(EXT_gpu_shader5),
>> +   EXT(EXT_primitive_bounding_box),
>> +   EXT(EXT_separate_shader_objects),
>> +   EXT(EXT_shader_integer_mix),
>> +   EXT(EXT_shader_io_blocks),
>> +   EXT(EXT_shader_samples_identical),
>> +   EXT(EXT_texture_array),
>> +   EXT(EXT_texture_buffer),
>>  };
>>
>>  #undef EXT
>> @@ -662,26 +665,10 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>>   * Determine whether a given extension is compatible with the target,
>>   * API, and extension information in the current parser state.
>>   */
>> -bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
>> -                                                 state) const
>> +bool _mesa_glsl_extension::compatible_with_state(
>> +      const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
>>  {
>> -   /* Check that this extension matches whether we are compiling
>> -    * for desktop GL or GLES.
>> -    */
>> -   if (state->es_shader) {
>> -      if (!this->avail_in_ES) return false;
>> -   } else {
>> -      if (!this->avail_in_GL) return false;
>> -   }
>> -
>> -   /* Check that this extension is supported by the OpenGL
>> -    * implementation.
>> -    *
>> -    * Note: the ->* operator indexes into state->extensions by the
>> -    * offset this->supported_flag.  See
>> -    * _mesa_glsl_extension::supported_flag for more info.
>> -    */
>> -   return state->extensions->*(this->supported_flag);
>> +   return this->available_pred(state->ctx, api, gl_version);
>>  }
>>
>>  /**
>> @@ -719,6 +706,8 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>>                              const char *behavior_string, YYLTYPE *behavior_locp,
>>                              _mesa_glsl_parse_state *state)
>>  {
>> +   uint8_t gl_version = state->ctx->Extensions.Version;
>> +   gl_api api = state->ctx->API;
>>     ext_behavior behavior;
>>     if (strcmp(behavior_string, "warn") == 0) {
>>        behavior = extension_warn;
>> @@ -735,6 +724,17 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>>        return false;
>>     }
>>
>> +   /* If we're in a desktop context but with an ES shader, use an ES API enum
>> +    * to verify extension availability.
>> +    */
>> +   if (state->es_shader && api != API_OPENGLES2)
>> +      api = API_OPENGLES2;
>> +   /* Use the language-version derived GL version to extension checks, unless
>> +    * we're using meta, which sets the version to the max.
>> +    */
>> +   if (gl_version != 0xff)
>> +      gl_version = state->gl_version;
>> +
>>     if (strcmp(name, "all") == 0) {
>>        if ((behavior == extension_enable) || (behavior == extension_require)) {
>>          _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
>> @@ -746,14 +746,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>>                i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
>>              const _mesa_glsl_extension *extension
>>                 = &_mesa_glsl_supported_extensions[i];
>> -            if (extension->compatible_with_state(state)) {
>> +            if (extension->compatible_with_state(state, api, gl_version)) {
>>                 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
>>              }
>>           }
>>        }
>>     } else {
>>        const _mesa_glsl_extension *extension = find_extension(name);
>> -      if (extension && extension->compatible_with_state(state)) {
>> +      if (extension && extension->compatible_with_state(state, api, gl_version)) {
>>           extension->set_flags(state, behavior);
>>        } else {
>>           static const char fmt[] = "extension `%s' unsupported in %s shader";
>> @@ -1789,6 +1789,43 @@ assign_subroutine_indexes(struct gl_shader *sh,
>>     }
>>  }
>>
>> +static void
>> +add_builtin_defines(struct _mesa_glsl_parse_state *state,
>> +                    void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
>> +                    struct glcpp_parser *data,
>> +                    unsigned version,
>> +                    bool es)
>> +{
>> +   unsigned gl_version = state->ctx->Extensions.Version;
>> +   gl_api api = state->ctx->API;
>> +
>> +   if (gl_version != 0xff) {
>> +      unsigned i;
>> +      for (i = 0; i < state->num_supported_versions; i++) {
>> +         if (state->supported_versions[i].ver == version &&
>> +             state->supported_versions[i].es == es) {
>> +            gl_version = state->supported_versions[i].gl_ver;
>> +            break;
>> +         }
>> +      }
>> +
>> +      if (i == state->num_supported_versions)
>> +         return;
>> +   }
>> +
>> +   if (es)
>> +      api = API_OPENGLES2;
>> +
>> +   for (unsigned i = 0;
>> +        i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
>> +      const _mesa_glsl_extension *extension
>> +         = &_mesa_glsl_supported_extensions[i];
>> +      if (extension->compatible_with_state(state, api, gl_version)) {
>> +         add_builtin_define(data, extension->name, 1);
>> +      }
>> +   }
>> +}
>> +
>>  void
>>  _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
>>                            bool dump_ast, bool dump_hir)
>> @@ -1802,7 +1839,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
>>                                false, true);
>>
>>     state->error = glcpp_preprocess(state, &source, &state->info_log,
>> -                             &ctx->Extensions, ctx);
>> +                             add_builtin_defines, state, ctx);
>>
>>     if (!state->error) {
>>       _mesa_glsl_lexer_ctor(state, source);
>> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
>> index 622a809..59a08f5 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.h
>> +++ b/src/compiler/glsl/glsl_parser_extras.h
>> @@ -300,12 +300,14 @@ struct _mesa_glsl_parse_state {
>>     unsigned num_supported_versions;
>>     struct {
>>        unsigned ver;
>> +      uint8_t gl_ver;
>>        bool es;
>> -   } supported_versions[15];
>> +   } supported_versions[16];
>>
>>     bool es_shader;
>>     unsigned language_version;
>>     unsigned forced_language_version;
>> +   unsigned gl_version;
>>     gl_shader_stage stage;
>>
>>     /**
>> @@ -804,8 +806,19 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
>>  extern "C" {
>>  #endif
>>
>> +struct glcpp_parser;
>> +
>> +typedef void (*glcpp_extension_iterator)(
>> +               struct _mesa_glsl_parse_state *state,
>> +               void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
>> +               struct glcpp_parser *data,
>> +               unsigned version,
>> +               bool es);
>> +
>>  extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
>> -                      const struct gl_extensions *extensions, struct gl_context *gl_ctx);
>> +                            glcpp_extension_iterator extensions,
>> +                            struct _mesa_glsl_parse_state *state,
>> +                            struct gl_context *gl_ctx);
>>
>>  extern void _mesa_destroy_shader_compiler(void);
>>  extern void _mesa_destroy_shader_compiler_caches(void);
>> diff --git a/src/compiler/glsl/test_optpass.cpp b/src/compiler/glsl/test_optpass.cpp
>> index fed1fab..f562cad 100644
>> --- a/src/compiler/glsl/test_optpass.cpp
>> +++ b/src/compiler/glsl/test_optpass.cpp
>> @@ -220,7 +220,7 @@ int test_optpass(int argc, char **argv)
>>        shader->Source = input.c_str();
>>        const char *source = shader->Source;
>>        state->error = glcpp_preprocess(state, &source, &state->info_log,
>> -                                state->extensions, ctx) != 0;
>> +                                      NULL, NULL, ctx) != 0;
>>
>>        if (!state->error) {
>>           _mesa_glsl_lexer_ctor(state, source);
>> diff --git a/src/mesa/Android.libmesa_glsl_utils.mk b/src/mesa/Android.libmesa_glsl_utils.mk
>> index 5a80f22..dfea801 100644
>> --- a/src/mesa/Android.libmesa_glsl_utils.mk
>> +++ b/src/mesa/Android.libmesa_glsl_utils.mk
>> @@ -42,6 +42,7 @@ LOCAL_C_INCLUDES := \
>>         $(MESA_TOP)/src/gallium/auxiliary
>>
>>  LOCAL_SRC_FILES := \
>> +       main/extensions_table.c \
>>         main/imports.c \
>>         program/prog_hash_table.c \
>>         program/symbol_table.c \
>> @@ -67,6 +68,7 @@ LOCAL_C_INCLUDES := \
>>         $(MESA_TOP)/src/gallium/auxiliary
>>
>>  LOCAL_SRC_FILES := \
>> +       main/extensions_table.c \
>>         main/imports.c \
>>         program/prog_hash_table.c \
>>         program/symbol_table.c \
>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>> index bc5133c..6435a64 100644
>> --- a/src/mesa/Makefile.sources
>> +++ b/src/mesa/Makefile.sources
>> @@ -81,6 +81,7 @@ MAIN_FILES = \
>>         main/execmem.c \
>>         main/extensions.c \
>>         main/extensions.h \
>> +       main/extensions_table.c \
>>         main/extensions_table.h \
>>         main/fbobject.c \
>>         main/fbobject.h \
>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>> index fa50cb6..62a7316 100644
>> --- a/src/mesa/main/extensions.c
>> +++ b/src/mesa/main/extensions.c
>> @@ -48,26 +48,7 @@ static char *extra_extensions = NULL;
>>   */
>>  #define o(x) offsetof(struct gl_extensions, x)
>>
>> -
>> -/**
>> - * \brief Table of supported OpenGL extensions for all API's.
>> - */
>> -const struct mesa_extension _mesa_extension_table[] = {
>> -#define EXT(name_str, driver_cap, gll_ver, glc_ver, gles_ver, gles2_ver, yyyy) \
>> -        { .name = "GL_" #name_str, .offset = o(driver_cap), \
>> -          .version = { \
>> -            [API_OPENGL_COMPAT] = gll_ver, \
>> -            [API_OPENGL_CORE]   = glc_ver, \
>> -            [API_OPENGLES]      = gles_ver, \
>> -            [API_OPENGLES2]     = gles2_ver, \
>> -           }, \
>> -           .year = yyyy \
>> -        },
>> -#include "extensions_table.h"
>> -#undef EXT
>> -};
>> -
>> -static bool disabled_extensions[ARRAY_SIZE(_mesa_extension_table)];
>> +static bool disabled_extensions[MESA_EXTENSION_COUNT];
>>
>>  /**
>>   * Given an extension name, lookup up the corresponding member of struct
>> @@ -85,7 +66,7 @@ name_to_index(const char* name)
>>     if (name == 0)
>>        return -1;
>>
>> -   for (i = 0; i < ARRAY_SIZE(_mesa_extension_table); ++i) {
>> +   for (i = 0; i < MESA_EXTENSION_COUNT; ++i) {
>>        if (strcmp(name, _mesa_extension_table[i].name) == 0)
>>          return i;
>>     }
>> @@ -107,7 +88,7 @@ override_extensions_in_context(struct gl_context *ctx)
>>        (GLboolean*) &_mesa_extension_override_disables;
>>     GLboolean *ctx_ext = (GLboolean*)&ctx->Extensions;
>>
>> -   for (i = 0; i < ARRAY_SIZE(_mesa_extension_table); ++i) {
>> +   for (i = 0; i < MESA_EXTENSION_COUNT; ++i) {
>>        size_t offset = _mesa_extension_table[i].offset;
>>
>>        assert(!enables[offset] || !disables[offset]);
>> @@ -447,7 +428,7 @@ _mesa_make_extension_string(struct gl_context *ctx)
>>
>>     /* Compute length of the extension string. */
>>     count = 0;
>> -   for (k = 0; k < ARRAY_SIZE(_mesa_extension_table); ++k) {
>> +   for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
>>        const struct mesa_extension *i = _mesa_extension_table + k;
>>
>>        if (i->year <= maxYear &&
>> @@ -478,7 +459,7 @@ _mesa_make_extension_string(struct gl_context *ctx)
>>      * expect will fit into that buffer.
>>      */
>>     j = 0;
>> -   for (k = 0; k < ARRAY_SIZE(_mesa_extension_table); ++k) {
>> +   for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
>>        if (_mesa_extension_table[k].year <= maxYear &&
>>           _mesa_extension_supported(ctx, k)) {
>>           extension_indices[j++] = k;
>> @@ -516,7 +497,7 @@ _mesa_get_extension_count(struct gl_context *ctx)
>>     if (ctx->Extensions.Count != 0)
>>        return ctx->Extensions.Count;
>>
>> -   for (k = 0; k < ARRAY_SIZE(_mesa_extension_table); ++k) {
>> +   for (k = 0; k < MESA_EXTENSION_COUNT; ++k) {
>>        if (_mesa_extension_supported(ctx, k))
>>          ctx->Extensions.Count++;
>>     }
>> @@ -532,7 +513,7 @@ _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
>>     size_t n = 0;
>>     unsigned i;
>>
>> -   for (i = 0; i < ARRAY_SIZE(_mesa_extension_table); ++i) {
>> +   for (i = 0; i < MESA_EXTENSION_COUNT; ++i) {
>>        if (_mesa_extension_supported(ctx, i)) {
>>           if (n == index)
>>              return (const GLubyte*) _mesa_extension_table[i].name;
>> diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h
>> index 43ef6aa..efef1be 100644
>> --- a/src/mesa/main/extensions.h
>> +++ b/src/mesa/main/extensions.h
>> @@ -89,6 +89,7 @@ enum {
>>  #define EXT(name_str, ...) MESA_EXTENSION_##name_str,
>>  #include "extensions_table.h"
>>  #undef EXT
>> +MESA_EXTENSION_COUNT
>>  };
>>
>>
>> diff --git a/src/mesa/main/extensions_table.c b/src/mesa/main/extensions_table.c
>> new file mode 100644
>> index 0000000..1e37fbc
>> --- /dev/null
>> +++ b/src/mesa/main/extensions_table.c
>> @@ -0,0 +1,51 @@
>> +/*
>> + * Mesa 3-D graphics library
>> + *
>> + * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
>> + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice shall be included
>> + * in all copies or substantial portions of the Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
>> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
>> + * OTHER DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +#include "main/mtypes.h"
>> +#include "main/extensions.h"
>> +
>> +/**
>> + * Given a member \c x of struct gl_extensions, return offset of
>> + * \c x in bytes.
>> + */
>> +#define o(x) offsetof(struct gl_extensions, x)
>> +
>> +/**
>> + * \brief Table of supported OpenGL extensions for all API's.
>> + */
>> +const struct mesa_extension _mesa_extension_table[] = {
>> +#define EXT(name_str, driver_cap, gll_ver, glc_ver, gles_ver, gles2_ver, yyyy) \
>> +        { .name = "GL_" #name_str, .offset = o(driver_cap), \
>> +          .version = { \
>> +            [API_OPENGL_COMPAT] = gll_ver, \
>> +            [API_OPENGL_CORE]   = glc_ver, \
>> +            [API_OPENGLES]      = gles_ver, \
>> +            [API_OPENGLES2]     = gles2_ver, \
>> +           }, \
>> +           .year = yyyy \
>> +        },
>> +#include "extensions_table.h"
>> +#undef EXT
>> +};
>> --
>> 2.7.3
>>


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