[Mesa-dev] [PATCH v3 6/6] nvc0: add support for GL_EXT_window_rectangles

Ilia Mirkin imirkin at alum.mit.edu
Tue Jun 14 14:39:40 UTC 2016


On Tue, Jun 14, 2016 at 8:55 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> On 06/12/2016 08:37 AM, Ilia Mirkin wrote:
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>  docs/relnotes/12.1.0.html                          |  1 +
>>  src/gallium/drivers/nouveau/nvc0/nvc0_context.h    |  2 ++
>>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c     |  3 ++-
>>  src/gallium/drivers/nouveau/nvc0/nvc0_state.c      | 17 +++++++++++++++
>>  .../drivers/nouveau/nvc0/nvc0_state_validate.c     | 25
>> ++++++++++++++++++++++
>>  src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h   |  6 ++++++
>>  src/gallium/drivers/nouveau/nvc0/nvc0_surface.c    | 22
>> ++++++++++++++-----
>>  7 files changed, 70 insertions(+), 6 deletions(-)
>>
>> diff --git a/docs/relnotes/12.1.0.html b/docs/relnotes/12.1.0.html
>> index 3f7b196..a664eba 100644
>> --- a/docs/relnotes/12.1.0.html
>> +++ b/docs/relnotes/12.1.0.html
>> @@ -45,6 +45,7 @@ Note: some of the new features are only available with
>> certain drivers.
>>
>>  <ul>
>>  <li>GL_ARB_shader_group_vote on nvc0</li>
>> +<li>GL_EXT_window_rectangles on nvc0</li>
>>  </ul>
>>
>>  <h2>Bug fixes</h2>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> index 1b3f88b..fe9f9f5 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
>> @@ -58,6 +58,7 @@
>>  #define NVC0_NEW_3D_TESSFACTOR   (1 << 25)
>>  #define NVC0_NEW_3D_BUFFERS      (1 << 26)
>>  #define NVC0_NEW_3D_DRIVERCONST  (1 << 27)
>> +#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
>>
>>  #define NVC0_NEW_CP_PROGRAM   (1 << 0)
>>  #define NVC0_NEW_CP_SURFACES  (1 << 1)
>> @@ -214,6 +215,7 @@ struct nvc0_context {
>>     struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
>>     unsigned viewports_dirty;
>>     struct pipe_clip_state clip;
>> +   struct nvc0_window_rect_stateobj window_rect;
>>
>>     unsigned sample_mask;
>>     unsigned min_samples;
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> index 1afa43a..8a8ac43 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> @@ -157,6 +157,8 @@ nvc0_screen_get_param(struct pipe_screen *pscreen,
>> enum pipe_cap param)
>>        return PIPE_ENDIAN_LITTLE;
>>     case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
>>        return 30;
>> +   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
>> +      return 8;
>
>
> How about
> #define NVC0_NUM_WINDOW_RECTANGLES 8
> to avoid using magic numbers at many places in your patch?

Meh, ok.

>
>
>>
>>     /* supported caps */
>>     case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
>> @@ -261,7 +263,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen,
>> enum pipe_cap param)
>>     case PIPE_CAP_PCI_BUS:
>>     case PIPE_CAP_PCI_DEVICE:
>>     case PIPE_CAP_PCI_FUNCTION:
>> -   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
>>        return 0;
>>
>>     case PIPE_CAP_VENDOR_ID:
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>> index 92161ec..f5b4b91 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
>> @@ -1000,6 +1000,22 @@ nvc0_set_viewport_states(struct pipe_context *pipe,
>>  }
>>
>>  static void
>> +nvc0_set_window_rectangle_states(struct pipe_context *pipe,
>> +                                 boolean include,
>> +                                 unsigned num_rectangles,
>> +                                 const struct pipe_scissor_state
>> *rectangles)
>> +{
>> +   struct nvc0_context *nvc0 = nvc0_context(pipe);
>> +
>> +   nvc0->window_rect.inclusive = include;
>> +   nvc0->window_rect.rects = MIN2(num_rectangles, 8);
>> +   memcpy(nvc0->window_rect.rect, rectangles,
>> +          sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
>> +
>> +   nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS;
>> +}
>> +
>> +static void
>>  nvc0_set_tess_state(struct pipe_context *pipe,
>>                      const float default_tess_outer[4],
>>                      const float default_tess_inner[2])
>> @@ -1490,6 +1506,7 @@ nvc0_init_state_functions(struct nvc0_context *nvc0)
>>     pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
>>     pipe->set_scissor_states = nvc0_set_scissor_states;
>>     pipe->set_viewport_states = nvc0_set_viewport_states;
>> +   pipe->set_window_rectangle_states = nvc0_set_window_rectangle_states;
>>     pipe->set_tess_state = nvc0_set_tess_state;
>>
>>     pipe->create_vertex_elements_state = nvc0_vertex_state_create;
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> index ad44e85..a57cd63 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> @@ -326,6 +326,30 @@ nvc0_validate_viewport(struct nvc0_context *nvc0)
>>     nvc0->viewports_dirty = 0;
>>  }
>>
>> +static void
>> +nvc0_validate_window_rects(struct nvc0_context *nvc0)
>> +{
>> +   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
>> +   bool enable = nvc0->window_rect.rects > 0 ||
>> nvc0->window_rect.inclusive;
>> +   int i;
>> +
>> +   IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_EN), enable);
>> +   if (!enable)
>> +      return;
>> +
>> +   IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_MODE),
>> !nvc0->window_rect.inclusive);
>> +   BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
>> +   for (i = 0; i < nvc0->window_rect.rects; i++) {
>> +      struct pipe_scissor_state *s = &nvc0->window_rect.rect[i];
>> +      PUSH_DATA(push, (s->maxx << 16) | s->minx);
>> +      PUSH_DATA(push, (s->maxy << 16) | s->miny);
>> +   }
>> +   for (; i < 8; i++) {
>> +      PUSH_DATA(push, 0);
>> +      PUSH_DATA(push, 0);
>> +   }
>> +}
>> +
>>  static inline void
>>  nvc0_upload_uclip_planes(struct nvc0_context *nvc0, unsigned s)
>>  {
>> @@ -716,6 +740,7 @@ validate_list_3d[] = {
>>      { nvc0_validate_stipple,       NVC0_NEW_3D_STIPPLE },
>>      { nvc0_validate_scissor,       NVC0_NEW_3D_SCISSOR |
>> NVC0_NEW_3D_RASTERIZER },
>>      { nvc0_validate_viewport,      NVC0_NEW_3D_VIEWPORT },
>> +    { nvc0_validate_window_rects,  NVC0_NEW_3D_WINDOW_RECTS },
>>      { nvc0_vertprog_validate,      NVC0_NEW_3D_VERTPROG },
>>      { nvc0_tctlprog_validate,      NVC0_NEW_3D_TCTLPROG },
>>      { nvc0_tevlprog_validate,      NVC0_NEW_3D_TEVLPROG },
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>> index f9680f5..6dedb40 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_stateobj.h
>> @@ -61,6 +61,12 @@ struct nvc0_vertex_stateobj {
>>     struct nvc0_vertex_element element[0];
>>  };
>>
>> +struct nvc0_window_rect_stateobj {
>> +   bool inclusive;
>> +   unsigned rects;
>> +   struct pipe_scissor_state rect[8];
>> +};
>> +
>>  struct nvc0_so_target {
>>     struct pipe_stream_output_target pipe;
>>     struct pipe_query *pq;
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>> index a177569..1c72249 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
>> @@ -782,6 +782,7 @@ struct nvc0_blitctx
>>     enum pipe_texture_target target;
>>     struct {
>>        struct pipe_framebuffer_state fb;
>> +      struct nvc0_window_rect_stateobj window_rect;
>>        struct nvc0_rasterizer_stateobj *rast;
>>        struct nvc0_program *vp;
>>        struct nvc0_program *tcp;
>> @@ -1035,7 +1036,8 @@ nvc0_blitctx_prepare_state(struct nvc0_blitctx
>> *blit)
>>  }
>>
>>  static void
>> -nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>> +nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
>> +                      const struct pipe_blit_info *info)
>>  {
>>     struct nvc0_context *nvc0 = ctx->nvc0;
>>     struct nvc0_blitter *blitter = nvc0->screen->blitter;
>> @@ -1058,6 +1060,7 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>     ctx->saved.fp = nvc0->fragprog;
>>
>>     ctx->saved.min_samples = nvc0->min_samples;
>> +   ctx->saved.window_rect = nvc0->window_rect;
>>
>>     nvc0->rast = &ctx->rast;
>>
>> @@ -1067,6 +1070,12 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>     nvc0->gmtyprog = NULL;
>>     nvc0->fragprog = ctx->fp;
>>
>> +   nvc0->window_rect.rects = MIN2(info->num_window_rectangles, 8);
>> +   nvc0->window_rect.inclusive = info->window_rectangle_include;
>> +   if (nvc0->window_rect.rects)
>> +      memcpy(nvc0->window_rect.rect, info->window_rectangles,
>> +             sizeof(struct pipe_scissor_state) *
>> nvc0->window_rect.rects);
>
>
> This seems to be pretty similar to the validate function. Maybe you can try
> to refactor this part?

For 4 lines of code in 2 places? I don't think that's really necessary..

>
>> +
>>     for (s = 0; s <= 4; ++s) {
>>        ctx->saved.num_textures[s] = nvc0->num_textures[s];
>>        ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
>> @@ -1099,7 +1108,7 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
>>     nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
>>        NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
>>        NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG
>> |
>> -      NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS;
>> +      NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
>> NVC0_NEW_3D_WINDOW_RECTS;
>>  }
>>
>>  static void
>> @@ -1126,7 +1135,7 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
>>     nvc0->gmtyprog = blit->saved.gp;
>>     nvc0->fragprog = blit->saved.fp;
>>
>> -   nvc0->min_samples = blit->saved.min_samples;
>> +   nvc0->window_rect = blit->saved.window_rect;
>
>
> Oops?

Not really. But I suppose that should be a separate change... pretty
sure that min_samples thing is a little busted right now.

>
>
>>
>>     pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
>>     pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
>> @@ -1158,7 +1167,7 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
>>     nvc0->dirty_3d = blit->saved.dirty_3d |
>>        (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR |
>> NVC0_NEW_3D_SAMPLE_MASK |
>>         NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
>> -       NVC0_NEW_3D_VIEWPORT |
>> +       NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
>>         NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
>>         NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
>>         NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG
>> |
>> @@ -1191,7 +1200,7 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct
>> pipe_blit_info *info)
>>     blit->render_condition_enable = info->render_condition_enable;
>>
>>     nvc0_blit_select_fp(blit, info);
>> -   nvc0_blitctx_pre_blit(blit);
>> +   nvc0_blitctx_pre_blit(blit, info);
>>
>>     nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
>>     nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
>> @@ -1606,6 +1615,9 @@ nvc0_blit(struct pipe_context *pipe, const struct
>> pipe_blit_info *info)
>>          info->src.box.height != -info->dst.box.height))
>>        eng3d = true;
>>
>> +   if (info->num_window_rectangles > 0 || info->window_rectangle_include)
>> +      eng3d = true;
>> +
>>     if (nvc0->screen->num_occlusion_queries_active)
>>        IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);
>>
>>
>
> --
> -Samuel


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