[Mesa-dev] [PATCH 29/29] vbo: Use a bitmask to track the active arrays in vbo_save*.

Mathias Fröhlich Mathias.Froehlich at gmx.net
Mon Jun 20 18:24:39 UTC 2016


On Monday, June 20, 2016 10:33:42 Mark Janes wrote:
> Mathias.Froehlich at gmx.net writes:
> 
> > From: Mathias Fröhlich <mathias.froehlich at web.de>
> >
> > The use of a bitmask makes functions iterating only active
> > attributes less visible in profiles.
> >
> > Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> > ---
> >  src/mesa/vbo/vbo_save.h      |  2 ++
> >  src/mesa/vbo/vbo_save_api.c  | 70 ++++++++++++++++++++++++++------------------
> >  src/mesa/vbo/vbo_save_draw.c | 55 ++++++++++++++++++----------------
> >  3 files changed, 72 insertions(+), 55 deletions(-)
> >
> > diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
> > index 8032db8..e3b86bc 100644
> > --- a/src/mesa/vbo/vbo_save.h
> > +++ b/src/mesa/vbo/vbo_save.h
> > @@ -61,6 +61,7 @@ struct vbo_save_copied_vtx {
> >   * compiled using the fallback opcode mechanism provided by dlist.c.
> >   */
> >  struct vbo_save_vertex_list {
> > +   GLbitfield64 enabled;/**< mask of enabled vbo arrays. */
> >     GLubyte attrsz[VBO_ATTRIB_MAX];
> >     GLenum attrtype[VBO_ATTRIB_MAX];
> >     GLuint vertex_size;  /**< size in GLfloats */
> > @@ -126,6 +127,7 @@ struct vbo_save_context {
> >     struct gl_client_array arrays[VBO_ATTRIB_MAX];
> >     const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
> >  
> > +   GLbitfield64 enabled;/**< mask of enabled vbo arrays. */
> >     GLubyte attrsz[VBO_ATTRIB_MAX];  /**< 1, 2, 3 or 4 */
> >     GLenum attrtype[VBO_ATTRIB_MAX];  /**< GL_FLOAT, GL_INT, etc */
> >     GLubyte active_sz[VBO_ATTRIB_MAX];  /**< 1, 2, 3 or 4 */
> > diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
> > index 97a1dfd..b178060 100644
> > --- a/src/mesa/vbo/vbo_save_api.c
> > +++ b/src/mesa/vbo/vbo_save_api.c
> > @@ -429,6 +429,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
> >  
> >     /* Duplicate our template, increment refcounts to the storage structs:
> >      */
> > +   node->enabled = save->enabled;
> >     memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
> >     memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
> >     node->vertex_size = save->vertex_size;
> > @@ -624,14 +625,16 @@ static void
> >  _save_copy_to_current(struct gl_context *ctx)
> >  {
> >     struct vbo_save_context *save = &vbo_context(ctx)->save;
> > -   GLuint i;
> > +   GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
> >  
> > -   for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
> > -      if (save->attrsz[i]) {
> > -         save->currentsz[i][0] = save->attrsz[i];
> > -         COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
> > -                                     save->attrptr[i], save->attrtype[i]);
> > -      }
> > +   while (enabled) {
> > +      int i = ffsll(enabled) - 1;
> > +      enabled ^= BITFIELD64_BIT(i);
> > +      assert(save->attrsz[i]);
> > +
> > +      save->currentsz[i][0] = save->attrsz[i];
> > +      COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
> > +                                  save->attrptr[i], save->attrtype[i]);
> >     }
> >  }
> >  
> > @@ -640,9 +643,12 @@ static void
> >  _save_copy_from_current(struct gl_context *ctx)
> >  {
> >     struct vbo_save_context *save = &vbo_context(ctx)->save;
> > -   GLint i;
> > +   GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
> > +
> > +   while (enabled) {
> > +      int i = ffsll(enabled) - 1;
> > +      enabled ^= BITFIELD64_BIT(i);
> >  
> > -   for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
> >        switch (save->attrsz[i]) {
> >        case 4:
> >           save->attrptr[i][3] = save->current[i][3];
> > @@ -652,7 +658,9 @@ _save_copy_from_current(struct gl_context *ctx)
> >           save->attrptr[i][1] = save->current[i][1];
> >        case 1:
> >           save->attrptr[i][0] = save->current[i][0];
> > +         break;
> >        case 0:
> > +         assert(0);
> >           break;
> >        }
> >     }
> > @@ -691,6 +699,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
> >      */
> >     oldsz = save->attrsz[attr];
> >     save->attrsz[attr] = newsz;
> > +   save->enabled |= BITFIELD64_BIT(attr);
> >  
> >     save->vertex_size += newsz - oldsz;
> >     save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
> > @@ -723,7 +732,6 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
> >     if (save->copied.nr) {
> >        const fi_type *data = save->copied.buffer;
> >        fi_type *dest = save->buffer;
> > -      GLuint j;
> >  
> >        /* Need to note this and fix up at runtime (or loopback):
> >         */
> > @@ -733,27 +741,29 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
> >        }
> >  
> >        for (i = 0; i < save->copied.nr; i++) {
> > -         for (j = 0; j < VBO_ATTRIB_MAX; j++) {
> > -            if (save->attrsz[j]) {
> > -               if (j == attr) {
> > -                  if (oldsz) {
> > -                     COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
> > -                                                 save->attrtype[j]);
> > -                     data += oldsz;
> > -                     dest += newsz;
> > -                  }
> > -                  else {
> > -                     COPY_SZ_4V(dest, newsz, save->current[attr]);
> > -                     dest += newsz;
> > -                  }
> > +         GLbitfield64 enabled = save->enabled;
> > +         while (enabled) {
> > +            int j = ffsll(enabled) - 1;
> > +            enabled ^= BITFIELD64_BIT(j);
> > +            assert(save->attrsz[j]);
> > +            if (j == attr) {
> > +               if (oldsz) {
> > +                  COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
> > +                                              save->attrtype[j]);
> > +                  data += oldsz;
> > +                  dest += newsz;
> >                 }
> >                 else {
> > -                  GLint sz = save->attrsz[j];
> > -                  COPY_SZ_4V(dest, sz, data);
> > -                  data += sz;
> > -                  dest += sz;
> > +                  COPY_SZ_4V(dest, newsz, save->current[attr]);
> > +                  dest += newsz;
> >                 }
> >              }
> > +            else {
> > +               GLint sz = save->attrsz[j];
> > +               COPY_SZ_4V(dest, sz, data);
> > +               data += sz;
> > +               dest += sz;
> > +            }
> >           }
> >        }
> >  
> > @@ -803,9 +813,11 @@ static void
> >  _save_reset_vertex(struct gl_context *ctx)
> >  {
> >     struct vbo_save_context *save = &vbo_context(ctx)->save;
> > -   GLuint i;
> >  
> > -   for (i = 0; i < VBO_ATTRIB_MAX; i++) {
> > +   while (save->enabled) {
> > +      int i = ffsll(save->enabled) - 1;
> > +      save->enabled ^= BITFIELD64_BIT(i);
> > +      assert(save->attrsz[i]);
> >        save->attrsz[i] = 0;
> >        save->active_sz[i] = 0;
> >     }
> > diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
> > index b1fd689..d75805d 100644
> > --- a/src/mesa/vbo/vbo_save_draw.c
> > +++ b/src/mesa/vbo/vbo_save_draw.c
> > @@ -49,7 +49,8 @@ _playback_copy_to_current(struct gl_context *ctx,
> >     struct vbo_context *vbo = vbo_context(ctx);
> >     fi_type vertex[VBO_ATTRIB_MAX * 4];
> >     fi_type *data;
> > -   GLuint i, offset;
> > +   GLbitfield64 mask;
> > +   GLuint offset;
> >  
> >     if (node->current_size == 0)
> >        return;
> > @@ -73,35 +74,37 @@ _playback_copy_to_current(struct gl_context *ctx,
> >        data += node->attrsz[0]; /* skip vertex position */
> >     }
> >  
> > -   for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
> > -      if (node->attrsz[i]) {
> > -	 fi_type *current = (fi_type *)vbo->currval[i].Ptr;
> > -         fi_type tmp[4];
> > -
> > -         COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
> > -                                     node->attrsz[i],
> > -                                     data,
> > -                                     node->attrtype[i]);
> > +   mask = node->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
> > +   while (mask) {
> > +      int i = ffsll(mask) - 1;
> > +      fi_type *current = (fi_type *)vbo->currval[i].Ptr;
> > +      fi_type tmp[4];
> > +      assert(node->attrsz[i]);
> > +      mask ^= BITFIELD64_BIT(i);
> > +
> > +      COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
> > +                                  node->attrsz[i],
> > +                                  data,
> > +                                  node->attrtype[i]);
> > +
> > +      if (node->attrtype[i] != vbo->currval[i].Type ||
> > +          memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
> > +         memcpy(current, tmp, 4 * sizeof(GLfloat));
> >           
> > -         if (node->attrtype[i] != vbo->currval[i].Type ||
> > -             memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
> > -            memcpy(current, tmp, 4 * sizeof(GLfloat));
> > -
> > -            vbo->currval[i].Size = node->attrsz[i];
> > -            vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
> > -            vbo->currval[i].Type = node->attrtype[i];
> > -            vbo->currval[i].Integer =
> > -                  vbo_attrtype_to_integer_flag(node->attrtype[i]);
> > +         vbo->currval[i].Size = node->attrsz[i];
> > +         vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
> > +         vbo->currval[i].Type = node->attrtype[i];
> > +         vbo->currval[i].Integer =
> > +            vbo_attrtype_to_integer_flag(node->attrtype[i]);
> >  
> > -            if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
> > -                i <= VBO_ATTRIB_LAST_MATERIAL)
> > -               ctx->NewState |= _NEW_LIGHT;
> > +         if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
> > +             i <= VBO_ATTRIB_LAST_MATERIAL)
> > +            ctx->NewState |= _NEW_LIGHT;
> >  
> > -            ctx->NewState |= _NEW_CURRENT_ATTRIB;
> > -         }
> > -
> > -	 data += node->attrsz[i];
> > +         ctx->NewState |= _NEW_CURRENT_ATTRIB;
> >        }
> > +
> > +      data += node->attrsz[i];
> 
> This line triggered Coverity 1362776.  Above, you check that
> i <= VBO_ATTRIB_LAST_MATERIAL, which implies that it may be larger.  In
> that case, you will overrun the attrsz array.

I think that will not happen.
But I see: previously the loop was terminated with
i < VBO_ATTRIB_MAX == VBO_ATTRIB_LAST_MATERIAL + 1.
Now the bitmask potentially allows for more. But the code setting up the
bitmask does only allow bits that result in bits that lead to
i >= VBO_ATTRIB_MAX to be set.

The previous code had that redundant check already. Well, may be
redundant with the current order of the VBO_ATTRIB values. I thought
I will leave that as is as the VBO_ATTRIB values may get reordered
at some point? At least I understood this redundant check in this way.

Does Coverity understand this when we put an
assert(i < VBO_ATTRIB_MAX) in there?
Or do we need to remove the redundant check?

Mathias

> 
> >     }
> >  
> >     /* Colormaterial -- this kindof sucks.
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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