[Mesa-dev] [PATCH] mesa/vbo: fix check for zero aliases with 2/10/10/10

Kenneth Graunke kenneth at whitecape.org
Tue May 10 03:37:41 UTC 2016


On Tuesday, May 10, 2016 11:07:23 AM PDT Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> This fixes:
> GL33-
CTS.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/mesa/vbo/vbo_attrib_tmp.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
> index e73b8fb..ed0b2de 100644
> --- a/src/mesa/vbo/vbo_attrib_tmp.h
> +++ b/src/mesa/vbo/vbo_attrib_tmp.h
> @@ -226,7 +226,7 @@ static inline float conv_i2_to_norm_float(const struct 
gl_context *ctx, int i2)
>     } while(0)
>  
>  #define ATTR_UI_INDEX(ctx, val, type, normalized, index, arg) do {	\
> -      if ((index) == 0) {					\
> +      if ((index) == 0 && _mesa_attr_zero_aliases_vertex(ctx)) {	\
>  	 ATTR_UI(ctx, val, (type), normalized, 0, (arg));		\
>        } else if ((index) < MAX_VERTEX_GENERIC_ATTRIBS) {		\
>  	 ATTR_UI(ctx, val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), 
(arg)); \
> 

It does look like we do this in every other case, so...

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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