[Mesa-dev] [PATCH 2/2] mesa: remove free_shader_program_data_cb

Timothy Arceri timothy.arceri at collabora.com
Sun Nov 6 21:45:37 UTC 2016


We no longer need this as it was just working around a locking issue
that has been fixed by switching to using recursive locking in the
hash table.

We can now just let delete_shader_cb() free the shader program data.
---
 src/mesa/main/shared.c | 17 -----------------
 1 file changed, 17 deletions(-)

diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 04e5443..5e6c558 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -210,22 +210,6 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
 
 
 /**
- * Callback for freeing shader program data. Call it before delete_shader_cb
- * to avoid memory access error.
- */
-static void
-free_shader_program_data_cb(GLuint id, void *data, void *userData)
-{
-   struct gl_context *ctx = (struct gl_context *) userData;
-   struct gl_shader_program *shProg = (struct gl_shader_program *) data;
-
-   if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
-       _mesa_free_shader_program_data(ctx, shProg);
-   }
-}
-
-
-/**
  * Callback for deleting shader and shader programs objects.
  * Called by _mesa_HashDeleteAll().
  */
@@ -323,7 +307,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
    _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
    _mesa_DeleteHashTable(shared->BitmapAtlas);
 
-   _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
    _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
    _mesa_DeleteHashTable(shared->ShaderObjects);
 
-- 
2.7.4



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