[Mesa-dev] [PATCH 1/4] radv/meta: cleanup resolve vertex state emission

Dave Airlie airlied at gmail.com
Tue Nov 22 06:34:24 UTC 2016


From: Dave Airlie <airlied at redhat.com>

For the hw resolve there is no need to emit any sort
of texture coordinates, so drop them all in the meta path.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_meta_resolve.c | 49 ++------------------------------------
 1 file changed, 2 insertions(+), 47 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index 697a264..66f1466 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -33,7 +33,6 @@
  */
 struct vertex_attrs {
 	float position[2]; /**< 3DPRIM_RECTLIST */
-	float tex_position[2];
 };
 
 /* passthrough vertex shader */
@@ -45,8 +44,6 @@ build_nir_vs(void)
 	nir_builder b;
 	nir_variable *a_position;
 	nir_variable *v_position;
-	nir_variable *a_tex_position;
-	nir_variable *v_tex_position;
 
 	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
 	b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
@@ -59,16 +56,7 @@ build_nir_vs(void)
 					 "gl_Position");
 	v_position->data.location = VARYING_SLOT_POS;
 
-	a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
-					     "a_tex_position");
-	a_tex_position->data.location = VERT_ATTRIB_GENERIC1;
-
-	v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
-					     "v_tex_position");
-	v_tex_position->data.location = VARYING_SLOT_VAR0;
-
 	nir_copy_var(&b, v_position, a_position);
-	nir_copy_var(&b, v_tex_position, a_tex_position);
 
 	return b.shader;
 }
@@ -79,22 +67,16 @@ build_nir_fs(void)
 {
 	const struct glsl_type *vec4 = glsl_vec4_type();
 	nir_builder b;
-	nir_variable *v_tex_position; /* vec4, varying texture coordinate */
 	nir_variable *f_color; /* vec4, fragment output color */
 
 	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
 	b.shader->info->name = ralloc_asprintf(b.shader,
 					       "meta_resolve_fs");
 
-	v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
-					     "v_tex_position");
-	v_tex_position->data.location = VARYING_SLOT_VAR0;
-
 	f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
 				      "f_color");
 	f_color->data.location = FRAG_RESULT_DATA0;
-
-	nir_copy_var(&b, f_color, v_tex_position);
+	nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf);
 
 	return b.shader;
 }
@@ -198,7 +180,7 @@ create_pipeline(struct radv_device *device,
 								       .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
 							       },
 						       },
-						       .vertexAttributeDescriptionCount = 2,
+						       .vertexAttributeDescriptionCount = 1,
 						       .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
 							       {
 								       /* Position */
@@ -207,13 +189,6 @@ create_pipeline(struct radv_device *device,
 								       .format = VK_FORMAT_R32G32_SFLOAT,
 								       .offset = offsetof(struct vertex_attrs, position),
 							       },
-							       {
-								       /* Texture Coordinate */
-								       .location = 1,
-								       .binding = 0,
-								       .format = VK_FORMAT_R32G32_SFLOAT,
-								       .offset = offsetof(struct vertex_attrs, tex_position),
-							       },
 						       },
 					       },
 					       .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
@@ -333,7 +308,6 @@ cleanup:
 
 static void
 emit_resolve(struct radv_cmd_buffer *cmd_buffer,
-             const VkOffset2D *src_offset,
              const VkOffset2D *dest_offset,
              const VkExtent2D *resolve_extent)
 {
@@ -346,30 +320,18 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer,
 				dest_offset->x,
 				dest_offset->y,
 			},
-			.tex_position = {
-				src_offset->x,
-				src_offset->y,
-			},
 		},
 		{
 			.position = {
 				dest_offset->x,
 				dest_offset->y + resolve_extent->height,
 			},
-			.tex_position = {
-				src_offset->x,
-				src_offset->y + resolve_extent->height,
-			},
 		},
 		{
 			.position = {
 				dest_offset->x + resolve_extent->width,
 				dest_offset->y,
 			},
-			.tex_position = {
-				src_offset->x + resolve_extent->width,
-				src_offset->y,
-			},
 		},
 	};
 
@@ -505,8 +467,6 @@ void radv_CmdResolveImage(
 		 */
 		const struct VkExtent3D extent =
 			radv_sanitize_image_extent(src_image->type, region->extent);
-		const struct VkOffset3D srcOffset =
-			radv_sanitize_image_offset(src_image->type, region->srcOffset);
 		const struct VkOffset3D dstOffset =
 			radv_sanitize_image_offset(dest_image->type, region->dstOffset);
 
@@ -588,10 +548,6 @@ void radv_CmdResolveImage(
 
 			emit_resolve(cmd_buffer,
 				     &(VkOffset2D) {
-					     .x = srcOffset.x,
-					     .y = srcOffset.y,
-				     },
-				     &(VkOffset2D) {
 					     .x = dstOffset.x,
 					     .y = dstOffset.y,
 				     },
@@ -663,7 +619,6 @@ radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer)
 		 */
 		emit_resolve(cmd_buffer,
 			     &(VkOffset2D) { 0, 0 },
-			     &(VkOffset2D) { 0, 0 },
 			     &(VkExtent2D) { fb->width, fb->height });
 	}
 
-- 
2.5.5



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