[Mesa-dev] [PATCH 22/22] anv: enable shaderFloat64 feature

Juan A. Suarez Romero jasuarez at igalia.com
Fri Nov 25 08:52:52 UTC 2016


From: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 src/intel/vulkan/anv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 725848f..9f53fc9 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -441,7 +441,7 @@ void anv_GetPhysicalDeviceFeatures(
       .shaderStorageImageWriteWithoutFormat     = true,
       .shaderClipDistance                       = true,
       .shaderCullDistance                       = true,
-      .shaderFloat64                            = false,
+      .shaderFloat64                            = pdevice->info.gen >= 8,
       .shaderInt64                              = false,
       .shaderInt16                              = false,
       .alphaToOne                               = true,
-- 
2.7.4



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