[Mesa-dev] [PATCH] anv: expose imageCubeArray functionality

Lionel Landwerlin lionel.g.landwerlin at intel.com
Mon Nov 28 11:16:16 UTC 2016


Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

On 27/11/16 19:41, Ilia Mirkin wrote:
> This appears to be fully supported already.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> On a SKL:
>
> ./deqp-vk --deqp-visibility=hidden --deqp-case='*cube_array*'
>
> Test run totals:
>    Passed:        3255/4196 (77.6%)
>    Failed:        0/4196 (0.0%)
>    Not supported: 941/4196 (22.4%)
>    Warnings:      0/4196 (0.0%)
>
>   src/intel/vulkan/anv_device.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 7ad1970..fbf0967 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -404,7 +404,7 @@ void anv_GetPhysicalDeviceFeatures(
>      *pFeatures = (VkPhysicalDeviceFeatures) {
>         .robustBufferAccess                       = true,
>         .fullDrawIndexUint32                      = true,
> -      .imageCubeArray                           = false,
> +      .imageCubeArray                           = true,
>         .independentBlend                         = true,
>         .geometryShader                           = true,
>         .tessellationShader                       = false,




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