[Mesa-dev] [PATCH 5/5] st/mesa: move all sampler view code into new st_sampler_view.[ch] files

Marek Olšák maraeo at gmail.com
Sun Oct 2 12:29:40 UTC 2016


You also need this:

diff --git a/src/mesa/state_tracker/st_vdpau.c
b/src/mesa/state_tracker/st_vdpau.c
index 4f599dd..cafbd3d 100644
--- a/src/mesa/state_tracker/st_vdpau.c
+++ b/src/mesa/state_tracker/st_vdpau.c
@@ -44,6 +44,7 @@
 #include "st_vdpau.h"
 #include "st_context.h"
 #include "st_texture.h"
+#include "st_sampler_view.h"
 #include "st_format.h"
 #include "st_cb_flush.h"

With that fixed, the series is:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek



On Sat, Oct 1, 2016 at 12:53 AM, Brian Paul <brianp at vmware.com> wrote:
> Previously, the sampler view code was scattered across several different
> files.
>
> Note, the previous REALLOC(), FREE() for st_texture_object::sampler_views
> are replaced by realloc(), free() to avoid conflicting macros in Mesa vs.
> Gallium.
> ---
>  src/mesa/Makefile.sources                      |   2 +
>  src/mesa/state_tracker/st_atom_pixeltransfer.c |   1 +
>  src/mesa/state_tracker/st_atom_texture.c       | 358 +-----------------
>  src/mesa/state_tracker/st_cb_bitmap.c          |   1 +
>  src/mesa/state_tracker/st_cb_drawpixels.c      |   1 +
>  src/mesa/state_tracker/st_cb_eglimage.c        |   2 +
>  src/mesa/state_tracker/st_cb_texture.c         |   1 +
>  src/mesa/state_tracker/st_context.c            |   1 +
>  src/mesa/state_tracker/st_sampler_view.c       | 487 +++++++++++++++++++++++++
>  src/mesa/state_tracker/st_sampler_view.h       |  83 +++++
>  src/mesa/state_tracker/st_texture.c            |  93 -----
>  src/mesa/state_tracker/st_texture.h            |  34 --
>  12 files changed, 580 insertions(+), 484 deletions(-)
>  create mode 100644 src/mesa/state_tracker/st_sampler_view.c
>  create mode 100644 src/mesa/state_tracker/st_sampler_view.h
>
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index fbe5861..410a61a 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -510,6 +510,8 @@ STATETRACKER_FILES = \
>         state_tracker/st_pbo.h \
>         state_tracker/st_program.c \
>         state_tracker/st_program.h \
> +       state_tracker/st_sampler_view.c \
> +       state_tracker/st_sampler_view.h \
>         state_tracker/st_scissor.c \
>         state_tracker/st_scissor.h \
>         state_tracker/st_texture.c \
> diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
> index 26d8ade..a2951a1 100644
> --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
> +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
> @@ -30,6 +30,7 @@
>   */
>
>  #include "st_context.h"
> +#include "st_sampler_view.h"
>  #include "st_texture.h"
>
>  #include "util/u_inlines.h"
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index e5574bd..c8ae62c 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -42,6 +42,7 @@
>
>  #include "st_context.h"
>  #include "st_atom.h"
> +#include "st_sampler_view.h"
>  #include "st_texture.h"
>  #include "st_format.h"
>  #include "st_cb_texture.h"
> @@ -51,363 +52,6 @@
>  #include "cso_cache/cso_context.h"
>
>
> -/**
> - * Return swizzle1(swizzle2)
> - */
> -static unsigned
> -swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
> -{
> -   unsigned i, swz[4];
> -
> -   if (swizzle1 == SWIZZLE_XYZW) {
> -      /* identity swizzle, no change to swizzle2 */
> -      return swizzle2;
> -   }
> -
> -   for (i = 0; i < 4; i++) {
> -      unsigned s = GET_SWZ(swizzle1, i);
> -      switch (s) {
> -      case SWIZZLE_X:
> -      case SWIZZLE_Y:
> -      case SWIZZLE_Z:
> -      case SWIZZLE_W:
> -         swz[i] = GET_SWZ(swizzle2, s);
> -         break;
> -      case SWIZZLE_ZERO:
> -         swz[i] = SWIZZLE_ZERO;
> -         break;
> -      case SWIZZLE_ONE:
> -         swz[i] = SWIZZLE_ONE;
> -         break;
> -      default:
> -         assert(!"Bad swizzle term");
> -         swz[i] = SWIZZLE_X;
> -      }
> -   }
> -
> -   return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
> -}
> -
> -
> -/**
> - * Given a user-specified texture base format, the actual gallium texture
> - * format and the current GL_DEPTH_MODE, return a texture swizzle.
> - *
> - * Consider the case where the user requests a GL_RGB internal texture
> - * format the driver actually uses an RGBA format.  The A component should
> - * be ignored and sampling from the texture should always return (r,g,b,1).
> - * But if we rendered to the texture we might have written A values != 1.
> - * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
> - * This function computes the texture swizzle needed to get the expected
> - * values.
> - *
> - * In the case of depth textures, the GL_DEPTH_MODE state determines the
> - * texture swizzle.
> - *
> - * This result must be composed with the user-specified swizzle to get
> - * the final swizzle.
> - */
> -static unsigned
> -compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
> -                               enum pipe_format actualFormat,
> -                               unsigned glsl_version)
> -{
> -   switch (baseFormat) {
> -   case GL_RGBA:
> -      return SWIZZLE_XYZW;
> -   case GL_RGB:
> -      if (util_format_has_alpha(actualFormat))
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_RG:
> -      if (util_format_get_nr_components(actualFormat) > 2)
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_RED:
> -      if (util_format_get_nr_components(actualFormat) > 1)
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
> -                              SWIZZLE_ZERO, SWIZZLE_ONE);
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_ALPHA:
> -      if (util_format_get_nr_components(actualFormat) > 1)
> -         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
> -                              SWIZZLE_ZERO, SWIZZLE_W);
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_LUMINANCE:
> -      if (util_format_get_nr_components(actualFormat) > 1)
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_LUMINANCE_ALPHA:
> -      if (util_format_get_nr_components(actualFormat) > 2)
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_INTENSITY:
> -      if (util_format_get_nr_components(actualFormat) > 1)
> -         return SWIZZLE_XXXX;
> -      else
> -         return SWIZZLE_XYZW;
> -   case GL_STENCIL_INDEX:
> -   case GL_DEPTH_STENCIL:
> -   case GL_DEPTH_COMPONENT:
> -      /* Now examine the depth mode */
> -      switch (depthMode) {
> -      case GL_LUMINANCE:
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
> -      case GL_INTENSITY:
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
> -      case GL_ALPHA:
> -         /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
> -          * the depth mode and return float, while older shadow* functions
> -          * and ARB_fp instructions return vec4 according to the depth mode.
> -          *
> -          * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
> -          * them to return 0, breaking them completely.
> -          *
> -          * A proper fix would increase code complexity and that's not worth
> -          * it for a rarely used feature such as the GL_ALPHA depth mode
> -          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
> -          * shaders that use GLSL 1.30 or later.
> -          *
> -          * BTW, it's required that sampler views are updated when
> -          * shaders change (check_sampler_swizzle takes care of that).
> -          */
> -         if (glsl_version && glsl_version >= 130)
> -            return SWIZZLE_XXXX;
> -         else
> -            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
> -                                 SWIZZLE_ZERO, SWIZZLE_X);
> -      case GL_RED:
> -         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
> -                              SWIZZLE_ZERO, SWIZZLE_ONE);
> -      default:
> -         assert(!"Unexpected depthMode");
> -         return SWIZZLE_XYZW;
> -      }
> -   default:
> -      assert(!"Unexpected baseFormat");
> -      return SWIZZLE_XYZW;
> -   }
> -}
> -
> -
> -static unsigned
> -get_texture_format_swizzle(const struct st_context *st,
> -                           const struct st_texture_object *stObj,
> -                           unsigned glsl_version)
> -{
> -   GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
> -   unsigned tex_swizzle;
> -
> -   if (baseFormat != GL_NONE) {
> -      GLenum depth_mode = stObj->base.DepthMode;
> -      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
> -       * with depth component data specified with a sized internal format.
> -       */
> -      if (_mesa_is_gles3(st->ctx) &&
> -          util_format_is_depth_or_stencil(stObj->pt->format)) {
> -         const struct gl_texture_image *firstImage =
> -            _mesa_base_tex_image(&stObj->base);
> -         if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
> -             firstImage->InternalFormat != GL_DEPTH_STENCIL &&
> -             firstImage->InternalFormat != GL_STENCIL_INDEX)
> -            depth_mode = GL_RED;
> -      }
> -      tex_swizzle = compute_texture_format_swizzle(baseFormat,
> -                                                   depth_mode,
> -                                                   stObj->pt->format,
> -                                                   glsl_version);
> -   }
> -   else {
> -      tex_swizzle = SWIZZLE_XYZW;
> -   }
> -
> -   /* Combine the texture format swizzle with user's swizzle */
> -   return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
> -}
> -
> -
> -/**
> - * Return TRUE if the texture's sampler view swizzle is not equal to
> - * the texture's swizzle.
> - *
> - * \param stObj  the st texture object,
> - */
> -static boolean
> -check_sampler_swizzle(const struct st_context *st,
> -                      const struct st_texture_object *stObj,
> -                     const struct pipe_sampler_view *sv, unsigned glsl_version)
> -{
> -   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
> -
> -   return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
> -           (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
> -           (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
> -           (sv->swizzle_a != GET_SWZ(swizzle, 3)));
> -}
> -
> -
> -static unsigned
> -last_level(const struct st_texture_object *stObj)
> -{
> -   unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
> -                       stObj->pt->last_level);
> -   if (stObj->base.Immutable)
> -      ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1);
> -   return ret;
> -}
> -
> -static unsigned
> -last_layer(const struct st_texture_object *stObj)
> -{
> -   if (stObj->base.Immutable && stObj->pt->array_size > 1)
> -      return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
> -                  stObj->pt->array_size - 1);
> -   return stObj->pt->array_size - 1;
> -}
> -
> -
> -/**
> - * Determine the format for the texture sampler view.
> - */
> -static enum pipe_format
> -get_sampler_view_format(struct st_context *st,
> -                        const struct st_texture_object *stObj,
> -                        const struct gl_sampler_object *samp)
> -{
> -   enum pipe_format format;
> -
> -   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
> -      format =
> -         st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
> -   }
> -   else {
> -      format =
> -         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
> -
> -      if (util_format_is_depth_and_stencil(format)) {
> -         if (stObj->base.StencilSampling) {
> -            format = util_format_stencil_only(format);
> -         }
> -         else {
> -            GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
> -            if (baseFormat == GL_STENCIL_INDEX) {
> -               format = util_format_stencil_only(format);
> -            }
> -         }
> -      }
> -      else {
> -         /* If sRGB decoding is off, use the linear format */
> -         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
> -            format = util_format_linear(format);
> -         }
> -
> -         /* Use R8_UNORM for video formats */
> -         switch (format) {
> -         case PIPE_FORMAT_NV12:
> -         case PIPE_FORMAT_IYUV:
> -            format = PIPE_FORMAT_R8_UNORM;
> -            break;
> -         default:
> -            break;
> -         }
> -      }
> -   }
> -
> -   return format;
> -}
> -
> -
> -static struct pipe_sampler_view *
> -st_create_texture_sampler_view_from_stobj(struct st_context *st,
> -                                         struct st_texture_object *stObj,
> -                                         enum pipe_format format,
> -                                          unsigned glsl_version)
> -{
> -   struct pipe_sampler_view templ;
> -   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
> -
> -   u_sampler_view_default_template(&templ,
> -                                   stObj->pt,
> -                                   format);
> -
> -   if (stObj->pt->target == PIPE_BUFFER) {
> -      unsigned base, size;
> -
> -      base = stObj->base.BufferOffset;
> -      if (base >= stObj->pt->width0)
> -         return NULL;
> -      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
> -      if (!size)
> -         return NULL;
> -
> -      templ.u.buf.offset = base;
> -      templ.u.buf.size = size;
> -   } else {
> -      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
> -      templ.u.tex.last_level = last_level(stObj);
> -      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
> -      templ.u.tex.first_layer = stObj->base.MinLayer;
> -      templ.u.tex.last_layer = last_layer(stObj);
> -      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
> -      templ.target = gl_target_to_pipe(stObj->base.Target);
> -   }
> -
> -   templ.swizzle_r = GET_SWZ(swizzle, 0);
> -   templ.swizzle_g = GET_SWZ(swizzle, 1);
> -   templ.swizzle_b = GET_SWZ(swizzle, 2);
> -   templ.swizzle_a = GET_SWZ(swizzle, 3);
> -
> -   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
> -}
> -
> -
> -static struct pipe_sampler_view *
> -st_get_texture_sampler_view_from_stobj(struct st_context *st,
> -                                       struct st_texture_object *stObj,
> -                                       const struct gl_sampler_object *samp,
> -                                       unsigned glsl_version)
> -{
> -   struct pipe_sampler_view **sv;
> -
> -   if (!stObj || !stObj->pt) {
> -      return NULL;
> -   }
> -
> -   sv = st_texture_get_sampler_view(st, stObj);
> -
> -   if (*sv) {
> -      /* Debug check: make sure that the sampler view's parameters are
> -       * what they're supposed to be.
> -       */
> -      struct pipe_sampler_view *view = *sv;
> -      assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
> -      assert(get_sampler_view_format(st, stObj, samp) == view->format);
> -      assert(gl_target_to_pipe(stObj->base.Target) == view->target);
> -      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
> -             view->u.tex.first_level);
> -      assert(last_level(stObj) == view->u.tex.last_level);
> -      assert(stObj->base.MinLayer == view->u.tex.first_layer);
> -      assert(last_layer(stObj) == view->u.tex.last_layer);
> -   }
> -   else {
> -      /* create new sampler view */
> -      enum pipe_format format = get_sampler_view_format(st, stObj, samp);
> -
> -      *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
> -                                                      format, glsl_version);
> -
> -   }
> -
> -   return *sv;
> -}
> -
> -
>  static GLboolean
>  update_single_texture(struct st_context *st,
>                        struct pipe_sampler_view **sampler_view,
> diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
> index a7d269b..1e4becd 100644
> --- a/src/mesa/state_tracker/st_cb_bitmap.c
> +++ b/src/mesa/state_tracker/st_cb_bitmap.c
> @@ -45,6 +45,7 @@
>  #include "st_draw.h"
>  #include "st_program.h"
>  #include "st_cb_bitmap.h"
> +#include "st_sampler_view.h"
>  #include "st_texture.h"
>
>  #include "pipe/p_context.h"
> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
> index b5f4227..7f92e02 100644
> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
> @@ -60,6 +60,7 @@
>  #include "st_draw.h"
>  #include "st_format.h"
>  #include "st_program.h"
> +#include "st_sampler_view.h"
>  #include "st_scissor.h"
>  #include "st_texture.h"
>
> diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c
> index 7bea565..c425154 100644
> --- a/src/mesa/state_tracker/st_cb_eglimage.c
> +++ b/src/mesa/state_tracker/st_cb_eglimage.c
> @@ -35,6 +35,8 @@
>  #include "st_texture.h"
>  #include "st_format.h"
>  #include "st_manager.h"
> +#include "st_sampler_view.h"
> +
>
>  /**
>   * Return the base format just like _mesa_base_fbo_format does.
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index daef5a4..177201d 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -58,6 +58,7 @@
>  #include "state_tracker/st_texture.h"
>  #include "state_tracker/st_gen_mipmap.h"
>  #include "state_tracker/st_atom.h"
> +#include "state_tracker/st_sampler_view.h"
>
>  #include "pipe/p_context.h"
>  #include "pipe/p_defines.h"
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index b9dc0c6..174503f 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -70,6 +70,7 @@
>  #include "st_gen_mipmap.h"
>  #include "st_pbo.h"
>  #include "st_program.h"
> +#include "st_sampler_view.h"
>  #include "st_vdpau.h"
>  #include "st_texture.h"
>  #include "pipe/p_context.h"
> diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c
> new file mode 100644
> index 0000000..0b07f2a
> --- /dev/null
> +++ b/src/mesa/state_tracker/st_sampler_view.c
> @@ -0,0 +1,487 @@
> +/*
> + * Copyright 2016 VMware, Inc.
> + * All Rights Reserved.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> + * "Software"), to deal in the Software without restriction, including
> + * without limitation the rights to use, copy, modify, merge, publish,
> + * distribute, sub license, and/or sell copies of the Software, and to
> + * permit persons to whom the Software is furnished to do so, subject to
> + * the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> + * next paragraph) shall be included in all copies or substantial portions
> + * of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +#include "pipe/p_context.h"
> +#include "util/u_format.h"
> +#include "util/u_inlines.h"
> +
> +#include "main/context.h"
> +#include "main/macros.h"
> +#include "main/mtypes.h"
> +#include "main/teximage.h"
> +#include "main/texobj.h"
> +#include "program/prog_instruction.h"
> +
> +#include "st_context.h"
> +#include "st_sampler_view.h"
> +#include "st_texture.h"
> +#include "st_format.h"
> +#include "st_cb_texture.h"
> +
> +
> +/**
> + * Try to find a matching sampler view for the given context.
> + * If none is found an empty slot is initialized with a
> + * template and returned instead.
> + */
> +struct pipe_sampler_view **
> +st_texture_get_sampler_view(struct st_context *st,
> +                            struct st_texture_object *stObj)
> +{
> +   struct pipe_sampler_view **free = NULL;
> +   GLuint i;
> +
> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
> +      /* Is the array entry used ? */
> +      if (*sv) {
> +         /* check if the context matches */
> +         if ((*sv)->context == st->pipe) {
> +            return sv;
> +         }
> +      } else {
> +         /* Found a free slot, remember that */
> +         free = sv;
> +      }
> +   }
> +
> +   /* Couldn't find a slot for our context, create a new one */
> +
> +   if (!free) {
> +      /* Haven't even found a free one, resize the array */
> +      unsigned new_size = (stObj->num_sampler_views + 1) *
> +         sizeof(struct pipe_sampler_view *);
> +      stObj->sampler_views = realloc(stObj->sampler_views, new_size);
> +      free = &stObj->sampler_views[stObj->num_sampler_views++];
> +      *free = NULL;
> +   }
> +
> +   assert(*free == NULL);
> +
> +   return free;
> +}
> +
> +
> +/**
> + * For the given texture object, release any sampler views which belong
> + * to the calling context.
> + */
> +void
> +st_texture_release_sampler_view(struct st_context *st,
> +                                struct st_texture_object *stObj)
> +{
> +   GLuint i;
> +
> +   for (i = 0; i < stObj->num_sampler_views; ++i) {
> +      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
> +
> +      if (*sv && (*sv)->context == st->pipe) {
> +         pipe_sampler_view_reference(sv, NULL);
> +         break;
> +      }
> +   }
> +}
> +
> +
> +/**
> + * Release all sampler views attached to the given texture object, regardless
> + * of the context.
> + */
> +void
> +st_texture_release_all_sampler_views(struct st_context *st,
> +                                     struct st_texture_object *stObj)
> +{
> +   GLuint i;
> +
> +   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
> +   for (i = 0; i < stObj->num_sampler_views; ++i)
> +      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
> +}
> +
> +
> +void
> +st_texture_free_sampler_views(struct st_texture_object *stObj)
> +{
> +   free(stObj->sampler_views);
> +   stObj->sampler_views = NULL;
> +   stObj->num_sampler_views = 0;
> +}
> +
> +
> +/**
> + * Return swizzle1(swizzle2)
> + */
> +static unsigned
> +swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
> +{
> +   unsigned i, swz[4];
> +
> +   if (swizzle1 == SWIZZLE_XYZW) {
> +      /* identity swizzle, no change to swizzle2 */
> +      return swizzle2;
> +   }
> +
> +   for (i = 0; i < 4; i++) {
> +      unsigned s = GET_SWZ(swizzle1, i);
> +      switch (s) {
> +      case SWIZZLE_X:
> +      case SWIZZLE_Y:
> +      case SWIZZLE_Z:
> +      case SWIZZLE_W:
> +         swz[i] = GET_SWZ(swizzle2, s);
> +         break;
> +      case SWIZZLE_ZERO:
> +         swz[i] = SWIZZLE_ZERO;
> +         break;
> +      case SWIZZLE_ONE:
> +         swz[i] = SWIZZLE_ONE;
> +         break;
> +      default:
> +         assert(!"Bad swizzle term");
> +         swz[i] = SWIZZLE_X;
> +      }
> +   }
> +
> +   return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
> +}
> +
> +
> +/**
> + * Given a user-specified texture base format, the actual gallium texture
> + * format and the current GL_DEPTH_MODE, return a texture swizzle.
> + *
> + * Consider the case where the user requests a GL_RGB internal texture
> + * format the driver actually uses an RGBA format.  The A component should
> + * be ignored and sampling from the texture should always return (r,g,b,1).
> + * But if we rendered to the texture we might have written A values != 1.
> + * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
> + * This function computes the texture swizzle needed to get the expected
> + * values.
> + *
> + * In the case of depth textures, the GL_DEPTH_MODE state determines the
> + * texture swizzle.
> + *
> + * This result must be composed with the user-specified swizzle to get
> + * the final swizzle.
> + */
> +static unsigned
> +compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
> +                               enum pipe_format actualFormat,
> +                               unsigned glsl_version)
> +{
> +   switch (baseFormat) {
> +   case GL_RGBA:
> +      return SWIZZLE_XYZW;
> +   case GL_RGB:
> +      if (util_format_has_alpha(actualFormat))
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_RG:
> +      if (util_format_get_nr_components(actualFormat) > 2)
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_RED:
> +      if (util_format_get_nr_components(actualFormat) > 1)
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
> +                              SWIZZLE_ZERO, SWIZZLE_ONE);
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_ALPHA:
> +      if (util_format_get_nr_components(actualFormat) > 1)
> +         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
> +                              SWIZZLE_ZERO, SWIZZLE_W);
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_LUMINANCE:
> +      if (util_format_get_nr_components(actualFormat) > 1)
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_LUMINANCE_ALPHA:
> +      if (util_format_get_nr_components(actualFormat) > 2)
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_INTENSITY:
> +      if (util_format_get_nr_components(actualFormat) > 1)
> +         return SWIZZLE_XXXX;
> +      else
> +         return SWIZZLE_XYZW;
> +   case GL_STENCIL_INDEX:
> +   case GL_DEPTH_STENCIL:
> +   case GL_DEPTH_COMPONENT:
> +      /* Now examine the depth mode */
> +      switch (depthMode) {
> +      case GL_LUMINANCE:
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
> +      case GL_INTENSITY:
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
> +      case GL_ALPHA:
> +         /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
> +          * the depth mode and return float, while older shadow* functions
> +          * and ARB_fp instructions return vec4 according to the depth mode.
> +          *
> +          * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
> +          * them to return 0, breaking them completely.
> +          *
> +          * A proper fix would increase code complexity and that's not worth
> +          * it for a rarely used feature such as the GL_ALPHA depth mode
> +          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
> +          * shaders that use GLSL 1.30 or later.
> +          *
> +          * BTW, it's required that sampler views are updated when
> +          * shaders change (check_sampler_swizzle takes care of that).
> +          */
> +         if (glsl_version && glsl_version >= 130)
> +            return SWIZZLE_XXXX;
> +         else
> +            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
> +                                 SWIZZLE_ZERO, SWIZZLE_X);
> +      case GL_RED:
> +         return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
> +                              SWIZZLE_ZERO, SWIZZLE_ONE);
> +      default:
> +         assert(!"Unexpected depthMode");
> +         return SWIZZLE_XYZW;
> +      }
> +   default:
> +      assert(!"Unexpected baseFormat");
> +      return SWIZZLE_XYZW;
> +   }
> +}
> +
> +
> +static unsigned
> +get_texture_format_swizzle(const struct st_context *st,
> +                           const struct st_texture_object *stObj,
> +                           unsigned glsl_version)
> +{
> +   GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
> +   unsigned tex_swizzle;
> +
> +   if (baseFormat != GL_NONE) {
> +      GLenum depth_mode = stObj->base.DepthMode;
> +      /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
> +       * with depth component data specified with a sized internal format.
> +       */
> +      if (_mesa_is_gles3(st->ctx) &&
> +          util_format_is_depth_or_stencil(stObj->pt->format)) {
> +         const struct gl_texture_image *firstImage =
> +            _mesa_base_tex_image(&stObj->base);
> +         if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
> +             firstImage->InternalFormat != GL_DEPTH_STENCIL &&
> +             firstImage->InternalFormat != GL_STENCIL_INDEX)
> +            depth_mode = GL_RED;
> +      }
> +      tex_swizzle = compute_texture_format_swizzle(baseFormat,
> +                                                   depth_mode,
> +                                                   stObj->pt->format,
> +                                                   glsl_version);
> +   }
> +   else {
> +      tex_swizzle = SWIZZLE_XYZW;
> +   }
> +
> +   /* Combine the texture format swizzle with user's swizzle */
> +   return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
> +}
> +
> +
> +/**
> + * Return TRUE if the texture's sampler view swizzle is not equal to
> + * the texture's swizzle.
> + *
> + * \param stObj  the st texture object,
> + */
> +static boolean
> +check_sampler_swizzle(const struct st_context *st,
> +                      const struct st_texture_object *stObj,
> +                     const struct pipe_sampler_view *sv, unsigned glsl_version)
> +{
> +   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
> +
> +   return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
> +           (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
> +           (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
> +           (sv->swizzle_a != GET_SWZ(swizzle, 3)));
> +}
> +
> +
> +static unsigned
> +last_level(const struct st_texture_object *stObj)
> +{
> +   unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
> +                       stObj->pt->last_level);
> +   if (stObj->base.Immutable)
> +      ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1);
> +   return ret;
> +}
> +
> +
> +static unsigned
> +last_layer(const struct st_texture_object *stObj)
> +{
> +   if (stObj->base.Immutable && stObj->pt->array_size > 1)
> +      return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
> +                  stObj->pt->array_size - 1);
> +   return stObj->pt->array_size - 1;
> +}
> +
> +
> +/**
> + * Determine the format for the texture sampler view.
> + */
> +static enum pipe_format
> +get_sampler_view_format(struct st_context *st,
> +                        const struct st_texture_object *stObj,
> +                        const struct gl_sampler_object *samp)
> +{
> +   enum pipe_format format;
> +
> +   if (stObj->base.Target == GL_TEXTURE_BUFFER) {
> +      format =
> +         st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
> +   }
> +   else {
> +      format =
> +         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
> +
> +      if (util_format_is_depth_and_stencil(format)) {
> +         if (stObj->base.StencilSampling) {
> +            format = util_format_stencil_only(format);
> +         }
> +         else {
> +            GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
> +            if (baseFormat == GL_STENCIL_INDEX) {
> +               format = util_format_stencil_only(format);
> +            }
> +         }
> +      }
> +      else {
> +         /* If sRGB decoding is off, use the linear format */
> +         if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
> +            format = util_format_linear(format);
> +         }
> +
> +         /* Use R8_UNORM for video formats */
> +         switch (format) {
> +         case PIPE_FORMAT_NV12:
> +         case PIPE_FORMAT_IYUV:
> +            format = PIPE_FORMAT_R8_UNORM;
> +            break;
> +         default:
> +            break;
> +         }
> +      }
> +   }
> +
> +   return format;
> +}
> +
> +
> +static struct pipe_sampler_view *
> +st_create_texture_sampler_view_from_stobj(struct st_context *st,
> +                                         struct st_texture_object *stObj,
> +                                         enum pipe_format format,
> +                                          unsigned glsl_version)
> +{
> +   struct pipe_sampler_view templ;
> +   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);
> +
> +   u_sampler_view_default_template(&templ, stObj->pt, format);
> +
> +   if (stObj->pt->target == PIPE_BUFFER) {
> +      unsigned base, size;
> +
> +      base = stObj->base.BufferOffset;
> +      if (base >= stObj->pt->width0)
> +         return NULL;
> +      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
> +      if (!size)
> +         return NULL;
> +
> +      templ.u.buf.offset = base;
> +      templ.u.buf.size = size;
> +   } else {
> +      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
> +      templ.u.tex.last_level = last_level(stObj);
> +      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
> +      templ.u.tex.first_layer = stObj->base.MinLayer;
> +      templ.u.tex.last_layer = last_layer(stObj);
> +      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
> +      templ.target = gl_target_to_pipe(stObj->base.Target);
> +   }
> +
> +   templ.swizzle_r = GET_SWZ(swizzle, 0);
> +   templ.swizzle_g = GET_SWZ(swizzle, 1);
> +   templ.swizzle_b = GET_SWZ(swizzle, 2);
> +   templ.swizzle_a = GET_SWZ(swizzle, 3);
> +
> +   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
> +}
> +
> +
> +struct pipe_sampler_view *
> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
> +                                       struct st_texture_object *stObj,
> +                                       const struct gl_sampler_object *samp,
> +                                       unsigned glsl_version)
> +{
> +   struct pipe_sampler_view **sv;
> +
> +   assert(stObj->pt);
> +   if (!stObj || !stObj->pt) {
> +      return NULL;
> +   }
> +
> +   sv = st_texture_get_sampler_view(st, stObj);
> +
> +   if (*sv) {
> +      /* Debug check: make sure that the sampler view's parameters are
> +       * what they're supposed to be.
> +       */
> +      MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
> +      assert(!check_sampler_swizzle(st, stObj, view, glsl_version));
> +      assert(get_sampler_view_format(st, stObj, samp) == view->format);
> +      assert(gl_target_to_pipe(stObj->base.Target) == view->target);
> +      assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
> +             view->u.tex.first_level);
> +      assert(last_level(stObj) == view->u.tex.last_level);
> +      assert(stObj->base.MinLayer == view->u.tex.first_layer);
> +      assert(last_layer(stObj) == view->u.tex.last_layer);
> +   }
> +   else {
> +      /* create new sampler view */
> +      enum pipe_format format = get_sampler_view_format(st, stObj, samp);
> +
> +      *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
> +                                                      format, glsl_version);
> +
> +   }
> +
> +   return *sv;
> +}
> diff --git a/src/mesa/state_tracker/st_sampler_view.h b/src/mesa/state_tracker/st_sampler_view.h
> new file mode 100644
> index 0000000..d4c38bc
> --- /dev/null
> +++ b/src/mesa/state_tracker/st_sampler_view.h
> @@ -0,0 +1,83 @@
> +/*
> + * Copyright 2016 VMware, Inc.
> + * All Rights Reserved.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> + * "Software"), to deal in the Software without restriction, including
> + * without limitation the rights to use, copy, modify, merge, publish,
> + * distribute, sub license, and/or sell copies of the Software, and to
> + * permit persons to whom the Software is furnished to do so, subject to
> + * the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> + * next paragraph) shall be included in all copies or substantial portions
> + * of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
> + */
> +
> +
> +#ifndef ST_SAMPLER_VIEW_H
> +#define ST_SAMPLER_VIEW_H
> +
> +#include "pipe/p_compiler.h"
> +#include "pipe/p_context.h"
> +#include "pipe/p_state.h"
> +#include "util/u_sampler.h"
> +
> +struct st_texture_object;
> +
> +
> +static inline struct pipe_sampler_view *
> +st_create_texture_sampler_view_format(struct pipe_context *pipe,
> +                                      struct pipe_resource *texture,
> +                                      enum pipe_format format)
> +{
> +   struct pipe_sampler_view templ;
> +
> +   u_sampler_view_default_template(&templ, texture, format);
> +
> +   return pipe->create_sampler_view(pipe, texture, &templ);
> +}
> +
> +
> +static inline struct pipe_sampler_view *
> +st_create_texture_sampler_view(struct pipe_context *pipe,
> +                               struct pipe_resource *texture)
> +{
> +   return st_create_texture_sampler_view_format(pipe, texture,
> +                                                texture->format);
> +}
> +
> +
> +extern struct pipe_sampler_view **
> +st_texture_get_sampler_view(struct st_context *st,
> +                            struct st_texture_object *stObj);
> +
> +extern void
> +st_texture_release_sampler_view(struct st_context *st,
> +                                struct st_texture_object *stObj);
> +
> +extern void
> +st_texture_release_all_sampler_views(struct st_context *st,
> +                                     struct st_texture_object *stObj);
> +
> +void
> +st_texture_free_sampler_views(struct st_texture_object *stObj);
> +
> +
> +struct pipe_sampler_view *
> +st_get_texture_sampler_view_from_stobj(struct st_context *st,
> +                                       struct st_texture_object *stObj,
> +                                       const struct gl_sampler_object *samp,
> +                                       unsigned glsl_version);
> +
> +
> +#endif /* ST_SAMPLER_VIEW_H */
> diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
> index 32e5b84..a2c36ac 100644
> --- a/src/mesa/state_tracker/st_texture.c
> +++ b/src/mesa/state_tracker/st_texture.c
> @@ -418,96 +418,3 @@ st_create_color_map_texture(struct gl_context *ctx)
>                            texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
>     return pt;
>  }
> -
> -/**
> - * Try to find a matching sampler view for the given context.
> - * If none is found an empty slot is initialized with a
> - * template and returned instead.
> - */
> -struct pipe_sampler_view **
> -st_texture_get_sampler_view(struct st_context *st,
> -                            struct st_texture_object *stObj)
> -{
> -   struct pipe_sampler_view **free = NULL;
> -   GLuint i;
> -
> -   for (i = 0; i < stObj->num_sampler_views; ++i) {
> -      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
> -      /* Is the array entry used ? */
> -      if (*sv) {
> -         /* check if the context matches */
> -         if ((*sv)->context == st->pipe) {
> -            return sv;
> -         }
> -      } else {
> -         /* Found a free slot, remember that */
> -         free = sv;
> -      }
> -   }
> -
> -   /* Couldn't find a slot for our context, create a new one */
> -
> -   if (!free) {
> -      /* Haven't even found a free one, resize the array */
> -      GLuint old_size = stObj->num_sampler_views * sizeof(void *);
> -      GLuint new_size = old_size + sizeof(void *);
> -      stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
> -      free = &stObj->sampler_views[stObj->num_sampler_views++];
> -      *free = NULL;
> -   }
> -
> -   assert(*free == NULL);
> -
> -   return free;
> -}
> -
> -
> -/**
> - * For the given texture object, release any sampler views which belong
> - * to the calling context.
> - */
> -void
> -st_texture_release_sampler_view(struct st_context *st,
> -                                struct st_texture_object *stObj)
> -{
> -   GLuint i;
> -
> -   for (i = 0; i < stObj->num_sampler_views; ++i) {
> -      struct pipe_sampler_view **sv = &stObj->sampler_views[i];
> -
> -      if (*sv && (*sv)->context == st->pipe) {
> -         pipe_sampler_view_reference(sv, NULL);
> -         break;
> -      }
> -   }
> -}
> -
> -
> -/**
> - * Release all sampler views attached to the given texture object, regardless
> - * of the context.
> - */
> -void
> -st_texture_release_all_sampler_views(struct st_context *st,
> -                                     struct st_texture_object *stObj)
> -{
> -   GLuint i;
> -
> -   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
> -   for (i = 0; i < stObj->num_sampler_views; ++i)
> -      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
> -}
> -
> -
> -void
> -st_texture_free_sampler_views(struct st_texture_object *stObj)
> -{
> -   /* NOTE:
> -    * We use FREE() here to match REALLOC() above.  Both come from
> -    * u_memory.h, not imports.h.  If we mis-match MALLOC/FREE from
> -    * those two headers we can trash the heap.
> -    */
> -   FREE(stObj->sampler_views);
> -   stObj->sampler_views = NULL;
> -   stObj->num_sampler_views = 0;
> -}
> diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
> index 9c9a05b..730843a 100644
> --- a/src/mesa/state_tracker/st_texture.h
> +++ b/src/mesa/state_tracker/st_texture.h
> @@ -155,26 +155,6 @@ st_get_stobj_resource(struct st_texture_object *stObj)
>  }
>
>
> -static inline struct pipe_sampler_view *
> -st_create_texture_sampler_view_format(struct pipe_context *pipe,
> -                                      struct pipe_resource *texture,
> -                                      enum pipe_format format)
> -{
> -   struct pipe_sampler_view templ;
> -
> -   u_sampler_view_default_template(&templ, texture, format);
> -
> -   return pipe->create_sampler_view(pipe, texture, &templ);
> -}
> -
> -static inline struct pipe_sampler_view *
> -st_create_texture_sampler_view(struct pipe_context *pipe,
> -                               struct pipe_resource *texture)
> -{
> -   return st_create_texture_sampler_view_format(pipe, texture,
> -                                                texture->format);
> -}
> -
>  static inline struct st_texture_object *
>  st_get_texture_object(struct gl_context *ctx,
>                        const struct gl_program *prog,
> @@ -261,20 +241,6 @@ st_texture_image_copy(struct pipe_context *pipe,
>  extern struct pipe_resource *
>  st_create_color_map_texture(struct gl_context *ctx);
>
> -extern struct pipe_sampler_view **
> -st_texture_get_sampler_view(struct st_context *st,
> -                            struct st_texture_object *stObj);
> -
> -extern void
> -st_texture_release_sampler_view(struct st_context *st,
> -                                struct st_texture_object *stObj);
> -
> -extern void
> -st_texture_release_all_sampler_views(struct st_context *st,
> -                                     struct st_texture_object *stObj);
> -
> -void
> -st_texture_free_sampler_views(struct st_texture_object *stObj);
>
>  bool
>  st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
> --
> 1.9.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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