[Mesa-dev] [PATCH v2 2/2] glsl: update default precision qualifier when it is set in the shader

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu Oct 27 11:40:08 UTC 2016


On 27/10/16 12:45, Eero Tamminen wrote:
> Hi,
> 
> Glmark2 is fairly common test.  Shouldn't this regression bugfix be CC
> to stable?
> 

They can be added to next stable release but they need another commit
more that removes unused namespace support from the symbol table.

Emil, they should be picked in this order:

------------

commit 6dbe8a1b9fd750b4c1bb600a0bb43129d95e6eca
Author: Timothy Arceri <timothy.arceri at collabora.com>

    glsl/mesa: remove unused namespace support from the symbol table

-------------

commit dfbdb2c0b3559c46d93f10d636a88b9541304fc7
Author: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

    mesa/program: Add _mesa_symbol_table_replace_symbol()

-------------

commit 0e742926c6895dcaf8bdbe43022c8a0bc74fdd96
Author: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

    glsl: update default precision qualifier when it is set in the shader

-------------

Thanks,

Sam

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