[Mesa-dev] [PATCH] radv: bump maxGeometryShaderInvocations.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Thu Apr 13 19:40:07 UTC 2017


Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

On Thu, Apr 13, 2017 at 9:29 PM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This bumps it to the same level as amdgpu-pro, it also
> moves a bunch of dEQP-VK.geometry.instanced.* from
> NotSupported to Pass.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/amd/vulkan/radv_device.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
> index 64e58da..40567e5 100644
> --- a/src/amd/vulkan/radv_device.c
> +++ b/src/amd/vulkan/radv_device.c
> @@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
>                 .maxTessellationControlTotalOutputComponents = 4096,
>                 .maxTessellationEvaluationInputComponents = 128,
>                 .maxTessellationEvaluationOutputComponents = 128,
> -               .maxGeometryShaderInvocations             = 32,
> +               .maxGeometryShaderInvocations             = 127,
>                 .maxGeometryInputComponents               = 64,
>                 .maxGeometryOutputComponents              = 128,
>                 .maxGeometryOutputVertices                = 256,
> --
> 2.9.3
>
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