[Mesa-dev] [PATCH 30/35] i965: Port gen6+ emit vertices code to genxml.

Rafael Antognolli rafael.antognolli at intel.com
Wed Apr 19 23:56:23 UTC 2017


The original brw_emit_vertices code is left intact for now, as it is
still used by gen4-5. We are bringing all the code to
genX_state_upload.c, and gen4-5 state emitting code is left on a
separate file.

Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
---
 src/mesa/drivers/dri/i965/brw_state.h         |   1 +-
 src/mesa/drivers/dri/i965/gen8_draw_upload.c  | 330 +-----------
 src/mesa/drivers/dri/i965/genX_state_upload.c | 547 ++++++++++++++++++-
 3 files changed, 544 insertions(+), 334 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index b4c269f..0ed4dc1 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -125,7 +125,6 @@ extern const struct brw_tracked_state haswell_cut_index;
 extern const struct brw_tracked_state gen8_index_buffer;
 extern const struct brw_tracked_state gen8_multisample_state;
 extern const struct brw_tracked_state gen8_pma_fix;
-extern const struct brw_tracked_state gen8_vertices;
 extern const struct brw_tracked_state gen8_vf_topology;
 extern const struct brw_tracked_state brw_cs_work_groups_surface;
 
diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
index 32e1447..31d424d 100644
--- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
@@ -34,336 +34,6 @@
 #include "intel_batchbuffer.h"
 #include "intel_buffer_objects.h"
 
-#ifndef NDEBUG
-static bool
-is_passthru_format(uint32_t format)
-{
-   switch (format) {
-   case ISL_FORMAT_R64_PASSTHRU:
-   case ISL_FORMAT_R64G64_PASSTHRU:
-   case ISL_FORMAT_R64G64B64_PASSTHRU:
-   case ISL_FORMAT_R64G64B64A64_PASSTHRU:
-      return true;
-   default:
-      return false;
-   }
-}
-#endif
-
-static void
-gen8_emit_vertices(struct brw_context *brw)
-{
-   struct gl_context *ctx = &brw->ctx;
-   bool uses_edge_flag;
-
-   brw_prepare_vertices(brw);
-   brw_prepare_shader_draw_parameters(brw);
-
-   uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
-                     ctx->Polygon.BackMode != GL_FILL);
-
-   const struct brw_vs_prog_data *vs_prog_data =
-      brw_vs_prog_data(brw->vs.base.prog_data);
-
-   if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
-      unsigned vue = brw->vb.nr_enabled;
-
-      /* The element for the edge flags must always be last, so we have to
-       * insert the SGVS before it in that case.
-       */
-      if (uses_edge_flag) {
-         assert(vue > 0);
-         vue--;
-      }
-
-      WARN_ONCE(vue >= 33,
-                "Trying to insert VID/IID past 33rd vertex element, "
-                "need to reorder the vertex attrbutes.");
-
-      unsigned dw1 = 0;
-      if (vs_prog_data->uses_vertexid) {
-         dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
-                (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) |  /* .z channel */
-                (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
-      }
-
-      if (vs_prog_data->uses_instanceid) {
-         dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
-                (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
-                (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
-      }
-
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
-      OUT_BATCH(dw1);
-      ADVANCE_BATCH();
-
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
-      OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   } else {
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
-
-   /* Normally we don't need an element for the SGVS attribute because the
-    * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
-    * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
-    * we're using draw parameters then we need an element for the those
-    * values.  Additionally if there is an edge flag element then the SGVS
-    * can't be inserted past that so we need a dummy element to ensure that
-    * the edge flag is the last one.
-    */
-   const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
-                                    vs_prog_data->uses_baseinstance ||
-                                    ((vs_prog_data->uses_instanceid ||
-                                      vs_prog_data->uses_vertexid) &&
-                                     uses_edge_flag));
-   const unsigned nr_elements =
-      brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
-
-   /* If the VS doesn't read any inputs (calculating vertex position from
-    * a state variable for some reason, for example), emit a single pad
-    * VERTEX_ELEMENT struct and bail.
-    *
-    * The stale VB state stays in place, but they don't do anything unless
-    * a VE loads from them.
-    */
-   if (nr_elements == 0) {
-      BEGIN_BATCH(3);
-      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
-      OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
-                GEN6_VE0_VALID |
-                (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
-                (0 << BRW_VE0_SRC_OFFSET_SHIFT));
-      OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
-      ADVANCE_BATCH();
-      return;
-   }
-
-   /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
-   const bool uses_draw_params =
-      vs_prog_data->uses_basevertex ||
-      vs_prog_data->uses_baseinstance;
-   const unsigned nr_buffers = brw->vb.nr_buffers +
-      uses_draw_params + vs_prog_data->uses_drawid;
-
-   if (nr_buffers) {
-      assert(nr_buffers <= 33);
-
-      BEGIN_BATCH(1 + 4 * nr_buffers);
-      OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
-      for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
-         const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
-         EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
-                                  buffer->offset,
-                                  buffer->offset + buffer->size,
-                                  buffer->stride, 0 /* unused */);
-      }
-
-      if (uses_draw_params) {
-         EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
-                                  brw->draw.draw_params_bo,
-                                  brw->draw.draw_params_offset,
-                                  brw->draw.draw_params_bo->size,
-                                  0 /* stride */,
-                                  0 /* unused */);
-      }
-
-      if (vs_prog_data->uses_drawid) {
-         EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
-                                  brw->draw.draw_id_bo,
-                                  brw->draw.draw_id_offset,
-                                  brw->draw.draw_id_bo->size,
-                                  0 /* stride */,
-                                  0 /* unused */);
-      }
-      ADVANCE_BATCH();
-   }
-
-   /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
-    * presumably for VertexID/InstanceID.
-    */
-   assert(nr_elements <= 34);
-
-   struct brw_vertex_element *gen6_edgeflag_input = NULL;
-
-   BEGIN_BATCH(1 + nr_elements * 2);
-   OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
-   for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
-      struct brw_vertex_element *input = brw->vb.enabled[i];
-      uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
-      uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
-      uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
-      uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
-      uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
-
-      /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
-       * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
-       * element which has edge flag enabled."
-       */
-      assert(!(is_passthru_format(format) && uses_edge_flag));
-
-      /* The gen4 driver expects edgeflag to come in as a float, and passes
-       * that float on to the tests in the clipper.  Mesa's current vertex
-       * attribute value for EdgeFlag is stored as a float, which works out.
-       * glEdgeFlagPointer, on the other hand, gives us an unnormalized
-       * integer ubyte.  Just rewrite that to convert to a float.
-       */
-      if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
-         /* Gen6+ passes edgeflag as sideband along with the vertex, instead
-          * of in the VUE.  We have to upload it sideband as the last vertex
-          * element according to the B-Spec.
-          */
-         gen6_edgeflag_input = input;
-         continue;
-      }
-
-      switch (input->glarray->Size) {
-      case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
-      case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
-      case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
-      case 3:
-         if (input->glarray->Doubles) {
-            comp3 = BRW_VE1_COMPONENT_STORE_0;
-         } else if (input->glarray->Integer) {
-            comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
-         } else {
-            comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
-         }
-
-         break;
-      }
-
-      /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
-       *
-       *     "When SourceElementFormat is set to one of the *64*_PASSTHRU
-       *     formats, 64-bit components are stored in the URB without any
-       *     conversion. In this case, vertex elements must be written as 128
-       *     or 256 bits, with VFCOMP_STORE_0 being used to pad the output
-       *     as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
-       *     component into the URB, Component 1 must be specified as
-       *     VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
-       *     in order to output a 128-bit vertex element, or Components 1-3 must
-       *     be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
-       *     element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
-       *     to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
-       *     element."
-       */
-      if (input->glarray->Doubles && !input->is_dual_slot) {
-         /* Store vertex elements which correspond to double and dvec2 vertex
-          * shader inputs as 128-bit vertex elements, instead of 256-bits.
-          */
-         comp2 = BRW_VE1_COMPONENT_NOSTORE;
-         comp3 = BRW_VE1_COMPONENT_NOSTORE;
-      }
-
-      OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
-                GEN6_VE0_VALID |
-                (format << BRW_VE0_FORMAT_SHIFT) |
-                (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
-
-      OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
-                (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
-                (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
-                (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
-   }
-
-   if (needs_sgvs_element) {
-      if (vs_prog_data->uses_basevertex ||
-          vs_prog_data->uses_baseinstance) {
-         OUT_BATCH(GEN6_VE0_VALID |
-                   brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
-                   ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
-         OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-      } else {
-         OUT_BATCH(GEN6_VE0_VALID);
-         OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-      }
-   }
-
-   if (vs_prog_data->uses_drawid) {
-      OUT_BATCH(GEN6_VE0_VALID |
-                ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
-                (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
-      OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-   }
-
-   if (gen6_edgeflag_input) {
-      uint32_t format =
-         brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
-
-      OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
-                GEN6_VE0_VALID |
-                GEN6_VE0_EDGE_FLAG_ENABLE |
-                (format << BRW_VE0_FORMAT_SHIFT) |
-                (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
-      OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-   }
-   ADVANCE_BATCH();
-
-   for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
-      const struct brw_vertex_element *input = brw->vb.enabled[i];
-      const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
-      unsigned element_index;
-
-      /* The edge flag element is reordered to be the last one in the code
-       * above so we need to compensate for that in the element indices used
-       * below.
-       */
-      if (input == gen6_edgeflag_input)
-         element_index = nr_elements - 1;
-      else
-         element_index = j++;
-
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
-      OUT_BATCH(element_index |
-                (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
-      OUT_BATCH(buffer->step_rate);
-      ADVANCE_BATCH();
-   }
-
-   if (vs_prog_data->uses_drawid) {
-      const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
-      OUT_BATCH(element);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
-}
-
-const struct brw_tracked_state gen8_vertices = {
-   .dirty = {
-      .mesa = _NEW_POLYGON,
-      .brw = BRW_NEW_BATCH |
-             BRW_NEW_BLORP |
-             BRW_NEW_VERTICES |
-             BRW_NEW_VS_PROG_DATA,
-   },
-   .emit = gen8_emit_vertices,
-};
-
 static void
 gen8_emit_index_buffer(struct brw_context *brw)
 {
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
index 9f3afd1..d314fdc 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -25,11 +25,18 @@
 
 #include "common/gen_device_info.h"
 #include "genxml/gen_macros.h"
+/* #include "vbo/vbo.h" */
+
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
 
 #include "brw_context.h"
 #if GEN_GEN < 7
 #include "brw_defines.h"
 #endif
+#include "brw_draw.h"
 #include "brw_state.h"
 #include "brw_wm.h"
 #include "brw_util.h"
@@ -2944,6 +2951,540 @@ static const struct brw_tracked_state genX(wm_push_constants) = {
 
 /* ---------------------------------------------------------------------- */
 
+static uint32_t *
+genX(emit_vertex_buffer_state)(struct brw_context *brw,
+                               uint32_t *dw,
+                               unsigned buffer_nr,
+                               struct brw_bo *bo,
+                               unsigned start_offset,
+                               unsigned end_offset,
+                               unsigned stride,
+                               unsigned step_rate)
+{
+   struct GENX(VERTEX_BUFFER_STATE) buf_state = {
+      .VertexBufferIndex = buffer_nr,
+      .NullVertexBuffer = false,
+      .BufferPitch = stride,
+      .BufferStartingAddress.bo = bo,
+      .BufferStartingAddress.offset = start_offset,
+      .BufferStartingAddress.read_domains = I915_GEM_DOMAIN_VERTEX,
+      .BufferStartingAddress.write_domain = 0,
+#if GEN_GEN >= 8
+      .BufferSize = end_offset - start_offset,
+#endif
+
+#if GEN_GEN >= 7
+      .AddressModifyEnable = true,
+#endif
+
+#if GEN_GEN < 8
+      .BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
+      .InstanceDataStepRate = step_rate,
+      .EndAddress.bo = bo,
+      .EndAddress.offset = end_offset - 1,
+      .EndAddress.read_domains = I915_GEM_DOMAIN_VERTEX,
+      .EndAddress.write_domain = 0,
+#endif
+
+#if GEN_GEN == 9
+      .VertexBufferMOCS = (2 << 1), /* SKL_MOCS_WB */
+#elif GEN_GEN == 8
+      .VertexBufferMOCS = 0x78, /* BDW_MOCS_WB */
+#elif GEN_GEN == 7 || GEN_GEN == 75
+      .VertexBufferMOCS = GEN7_MOCS_L3,
+#endif
+   };
+
+   GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &buf_state);
+   return dw + GENX(VERTEX_BUFFER_STATE_length);
+}
+
+#ifndef NDEBUG
+static bool
+is_passthru_format(uint32_t format)
+{
+   switch (format) {
+   case ISL_FORMAT_R64_PASSTHRU:
+   case ISL_FORMAT_R64G64_PASSTHRU:
+   case ISL_FORMAT_R64G64B64_PASSTHRU:
+   case ISL_FORMAT_R64G64B64A64_PASSTHRU:
+      return true;
+   default:
+      return false;
+   }
+}
+#endif
+
+#if GEN_GEN < 8
+static int
+genX(uploads_needed)(uint32_t format)
+{
+   if (!is_passthru_format(format))
+      return 1;
+
+   switch (format) {
+   case ISL_FORMAT_R64_PASSTHRU:
+   case ISL_FORMAT_R64G64_PASSTHRU:
+      return 1;
+   case ISL_FORMAT_R64G64B64_PASSTHRU:
+   case ISL_FORMAT_R64G64B64A64_PASSTHRU:
+      return 2;
+   default:
+      unreachable("not reached");
+   }
+}
+
+/*
+ * Returns the format that we are finally going to use when upload a vertex
+ * element. It will only change if we are using *64*PASSTHRU formats, as for
+ * gen < 8 they need to be splitted on two *32*FLOAT formats.
+ *
+ * @upload points in which upload we are. Valid values are [0,1]
+ */
+static uint32_t
+downsize_format_if_needed(uint32_t format,
+                          int upload)
+{
+   assert(upload == 0 || upload == 1);
+
+   if (!is_passthru_format(format))
+      return format;
+
+   switch (format) {
+   case ISL_FORMAT_R64_PASSTHRU:
+      return ISL_FORMAT_R32G32_FLOAT;
+   case ISL_FORMAT_R64G64_PASSTHRU:
+      return ISL_FORMAT_R32G32B32A32_FLOAT;
+   case ISL_FORMAT_R64G64B64_PASSTHRU:
+      return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
+                     : ISL_FORMAT_R32G32_FLOAT;
+   case ISL_FORMAT_R64G64B64A64_PASSTHRU:
+      return ISL_FORMAT_R32G32B32A32_FLOAT;
+   default:
+      unreachable("not reached");
+   }
+}
+
+/*
+ * Returns the number of componentes associated with a format that is used on
+ * a 64 to 32 format split. See downsize_format()
+ */
+static int
+upload_format_size(uint32_t upload_format)
+{
+   switch (upload_format) {
+   case ISL_FORMAT_R32G32_FLOAT:
+      return 2;
+   case ISL_FORMAT_R32G32B32A32_FLOAT:
+      return 4;
+   default:
+      unreachable("not reached");
+   }
+}
+#endif
+
+static void
+genX(emit_vertices)(struct brw_context *brw)
+{
+   uint32_t *dw;
+
+   brw_prepare_vertices(brw);
+   brw_prepare_shader_draw_parameters(brw);
+
+#if GEN_GEN < 8
+   brw_emit_query_begin(brw);
+#endif
+
+   const struct brw_vs_prog_data *vs_prog_data =
+      brw_vs_prog_data(brw->vs.base.prog_data);
+
+#if GEN_GEN >= 8
+   struct gl_context *ctx = &brw->ctx;
+   bool uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
+                          ctx->Polygon.BackMode != GL_FILL);
+
+   if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
+      unsigned vue = brw->vb.nr_enabled;
+
+      /* The element for the edge flags must always be last, so we have to
+       * insert the SGVS before it in that case.
+       */
+      if (uses_edge_flag) {
+         assert(vue > 0);
+         vue--;
+      }
+
+      WARN_ONCE(vue >= 33,
+                "Trying to insert VID/IID past 33rd vertex element, "
+                "need to reorder the vertex attrbutes.");
+
+      brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs) {
+         if (vs_prog_data->uses_vertexid) {
+            vfs.VertexIDEnable = true;
+            vfs.VertexIDComponentNumber = 2;
+            vfs.VertexIDElementOffset = vue;
+         }
+
+         if (vs_prog_data->uses_instanceid) {
+            vfs.InstanceIDEnable = true;
+            vfs.InstanceIDComponentNumber = 3;
+            vfs.InstanceIDElementOffset = vue;
+         }
+      }
+
+      brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
+         vfi.InstancingEnable = true;
+         vfi.VertexElementIndex = vue;
+      }
+   } else {
+      brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
+   }
+#endif
+
+#if GEN_GEN >= 8
+   /* Normally we don't need an element for the SGVS attribute because the
+    * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
+    * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
+    * we're using draw parameters then we need an element for the those
+    * values.  Additionally if there is an edge flag element then the SGVS
+    * can't be inserted past that so we need a dummy element to ensure that
+    * the edge flag is the last one.
+    */
+   const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
+                                    vs_prog_data->uses_baseinstance ||
+                                    ((vs_prog_data->uses_instanceid ||
+                                      vs_prog_data->uses_vertexid)
+                                     && uses_edge_flag));
+#else
+   const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
+                                    vs_prog_data->uses_baseinstance ||
+                                    vs_prog_data->uses_instanceid ||
+                                    vs_prog_data->uses_vertexid);
+#endif
+   unsigned nr_elements =
+      brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
+
+#if GEN_GEN < 8
+   /* If any of the formats of vb.enabled needs more that one upload, we need
+    * to add it to nr_elements */
+   for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
+      struct brw_vertex_element *input = brw->vb.enabled[i];
+      uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
+
+      if (genX(uploads_needed(format)) > 1)
+         nr_elements++;
+   }
+#endif
+
+   /* If the VS doesn't read any inputs (calculating vertex position from
+    * a state variable for some reason, for example), emit a single pad
+    * VERTEX_ELEMENT struct and bail.
+    *
+    * The stale VB state stays in place, but they don't do anything unless
+    * a VE loads from them.
+    */
+   if (nr_elements == 0) {
+      dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS), 3 + GENX(VERTEX_ELEMENT_STATE_length));
+      struct GENX(VERTEX_ELEMENT_STATE) elem = {
+         .Valid = true,
+         .SourceElementFormat = SF_R32G32B32A32_FLOAT,
+         .Component0Control = VFCOMP_STORE_0,
+         .Component1Control = VFCOMP_STORE_0,
+         .Component2Control = VFCOMP_STORE_0,
+         .Component3Control = VFCOMP_STORE_1_FP,
+      };
+      GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem);
+      return;
+   }
+
+   /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
+   const bool uses_draw_params =
+      vs_prog_data->uses_basevertex ||
+      vs_prog_data->uses_baseinstance;
+   const unsigned nr_buffers = brw->vb.nr_buffers +
+      uses_draw_params + vs_prog_data->uses_drawid;
+
+   if (nr_buffers) {
+      assert(nr_buffers <= 33);
+
+      dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS),
+                           1 + GENX(VERTEX_BUFFER_STATE_length) * nr_buffers);
+
+      for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
+         const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
+         /* Prior to Haswell and Bay Trail we have to use 4-component formats
+          * to fake 3-component ones.  In particular, we do this for
+          * half-float and 8 and 16-bit integer formats.  This means that the
+          * vertex element may poke over the end of the buffer by 2 bytes.
+          */
+         unsigned padding =
+            (brw->gen <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
+         dw = genX(emit_vertex_buffer_state)(brw, dw, i, buffer->bo,
+                                             buffer->offset,
+                                             buffer->offset + buffer->size + padding,
+                                             buffer->stride,
+                                             buffer->step_rate);
+      }
+
+      if (uses_draw_params) {
+         dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers,
+                                             brw->draw.draw_params_bo,
+                                             brw->draw.draw_params_offset,
+                                             brw->draw.draw_params_bo->size,
+                                             0 /* stride */,
+                                             0 /* step rate */);
+      }
+
+      if (vs_prog_data->uses_drawid) {
+         dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
+                                             brw->draw.draw_id_bo,
+                                             brw->draw.draw_id_offset,
+                                             brw->draw.draw_id_bo->size,
+                                             0 /* stride */,
+                                             0 /* step rate */);
+      }
+   }
+
+   /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
+    * presumably for VertexID/InstanceID.
+    */
+   assert(nr_elements <= 34);
+
+   struct brw_vertex_element *gen6_edgeflag_input = NULL;
+   dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
+                        1 + GENX(VERTEX_ELEMENT_STATE_length) * nr_elements);
+   for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
+      struct brw_vertex_element *input = brw->vb.enabled[i];
+      uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
+      uint32_t comp0 = VFCOMP_STORE_SRC;
+      uint32_t comp1 = VFCOMP_STORE_SRC;
+      uint32_t comp2 = VFCOMP_STORE_SRC;
+      uint32_t comp3 = VFCOMP_STORE_SRC;
+      unsigned num_uploads = 1;
+
+#if GEN_GEN >= 8
+      /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
+       * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
+       * element which has edge flag enabled."
+       */
+      assert(!(is_passthru_format(format) && uses_edge_flag));
+#endif
+
+      /* The gen4 driver expects edgeflag to come in as a float, and passes
+       * that float on to the tests in the clipper.  Mesa's current vertex
+       * attribute value for EdgeFlag is stored as a float, which works out.
+       * glEdgeFlagPointer, on the other hand, gives us an unnormalized
+       * integer ubyte.  Just rewrite that to convert to a float.
+       */
+      if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
+         /* Gen6+ passes edgeflag as sideband along with the vertex, instead
+          * of in the VUE.  We have to upload it sideband as the last vertex
+          * element according to the B-Spec.
+          */
+         gen6_edgeflag_input = input;
+         continue;
+      }
+
+#if GEN_GEN < 8
+      num_uploads = genX(uploads_needed(format));
+#endif
+
+      for (unsigned c = 0; c < num_uploads; c++) {
+#if GEN_GEN < 8
+         uint32_t upload_format = downsize_format_if_needed(format, c);
+#endif
+         /* If we need more that one upload, the offset stride would be 128
+          * bits (16 bytes), as for previous uploads we are using the full
+          * entry. */
+         unsigned int offset = input->offset + c * 16;
+         int size = input->glarray->Size;
+
+#if GEN_GEN < 8
+         if (is_passthru_format(format))
+            size = upload_format_size(upload_format);
+#endif
+
+         switch (size) {
+            case 0: comp0 = VFCOMP_STORE_0;
+            case 1: comp1 = VFCOMP_STORE_0;
+            case 2: comp2 = VFCOMP_STORE_0;
+            case 3:
+#if GEN_GEN >= 8
+               if (input->glarray->Doubles) {
+                  comp3 = VFCOMP_STORE_0;
+               } else
+#endif
+               if (input->glarray->Integer) {
+                  comp3 = VFCOMP_STORE_1_INT;
+               } else {
+                  comp3 = VFCOMP_STORE_1_FP;
+               }
+
+               break;
+         }
+
+#if GEN_GEN >= 8
+         /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
+          *
+          *     "When SourceElementFormat is set to one of the *64*_PASSTHRU
+          *     formats, 64-bit components are stored in the URB without any
+          *     conversion. In this case, vertex elements must be written as 128
+          *     or 256 bits, with VFCOMP_STORE_0 being used to pad the output as
+          *     required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
+          *     component into the URB, Component 1 must be specified as
+          *     VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) in
+          *     order to output a 128-bit vertex element, or Components 1-3 must
+          *     be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
+          *     element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
+          *     to be specified as VFCOMP_STORE_0 in order to output a 256-bit
+          *     vertex element."
+          */
+         if (input->glarray->Doubles && !input->is_dual_slot) {
+            /* Store vertex elements which correspond to double and dvec2 vertex
+             * shader inputs as 128-bit vertex elements, instead of 256-bits.
+             */
+            comp2 = VFCOMP_NOSTORE;
+            comp3 = VFCOMP_NOSTORE;
+         }
+#endif
+
+         struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+            .VertexBufferIndex = input->buffer,
+            .Valid = true,
+#if GEN_GEN < 8
+            .SourceElementFormat = upload_format,
+#else
+            .SourceElementFormat = format,
+#endif
+            .SourceElementOffset = offset,
+            .Component0Control = comp0,
+            .Component1Control = comp1,
+            .Component2Control = comp2,
+            .Component3Control = comp3,
+         };
+
+         GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+         dw += GENX(VERTEX_ELEMENT_STATE_length);
+      }
+   }
+
+   if (needs_sgvs_element) {
+      struct GENX(VERTEX_ELEMENT_STATE) elem_state = { 0 };
+
+      elem_state.Valid = true;
+      elem_state.Component0Control = VFCOMP_STORE_0;
+      elem_state.Component1Control = VFCOMP_STORE_0;
+      elem_state.Component2Control = VFCOMP_STORE_0;
+      elem_state.Component3Control = VFCOMP_STORE_0;
+
+#if GEN_GEN >= 8
+      if (vs_prog_data->uses_basevertex ||
+          vs_prog_data->uses_baseinstance) {
+         elem_state.VertexBufferIndex = brw->vb.nr_buffers;
+         elem_state.SourceElementFormat = SF_R32G32_UINT;
+         elem_state.Component0Control = VFCOMP_STORE_SRC;
+         elem_state.Component1Control = VFCOMP_STORE_SRC;
+      }
+#else
+      elem_state.VertexBufferIndex = brw->vb.nr_buffers;
+      elem_state.SourceElementFormat = SF_R32G32_UINT;
+      if (vs_prog_data->uses_basevertex)
+         elem_state.Component0Control = VFCOMP_STORE_SRC;
+
+      if (vs_prog_data->uses_baseinstance)
+         elem_state.Component1Control = VFCOMP_STORE_SRC;
+
+      if (vs_prog_data->uses_vertexid)
+         elem_state.Component2Control = VFCOMP_STORE_VID;
+
+      if (vs_prog_data->uses_instanceid)
+         elem_state.Component3Control = VFCOMP_STORE_IID;
+#endif
+
+      GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+      dw += GENX(VERTEX_ELEMENT_STATE_length);
+   }
+
+   if (vs_prog_data->uses_drawid) {
+      struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+         .Valid = true,
+         .VertexBufferIndex = brw->vb.nr_buffers + 1,
+         .SourceElementFormat = SF_R32_UINT,
+         .Component0Control = VFCOMP_STORE_SRC,
+         .Component1Control = VFCOMP_STORE_0,
+         .Component2Control = VFCOMP_STORE_0,
+         .Component3Control = VFCOMP_STORE_0,
+      };
+
+      GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+      dw += GENX(VERTEX_ELEMENT_STATE_length);
+   }
+
+   if (gen6_edgeflag_input) {
+      uint32_t format =
+         brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
+
+      struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
+         .Valid = true,
+         .VertexBufferIndex = gen6_edgeflag_input->buffer,
+         .EdgeFlagEnable = true,
+         .SourceElementFormat = format,
+         .SourceElementOffset = gen6_edgeflag_input->offset,
+         .Component0Control = VFCOMP_STORE_SRC,
+         .Component1Control = VFCOMP_STORE_0,
+         .Component2Control = VFCOMP_STORE_0,
+         .Component3Control = VFCOMP_STORE_0,
+      };
+
+      GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
+      dw += GENX(VERTEX_ELEMENT_STATE_length);
+   }
+
+#if GEN_GEN >= 8
+   for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
+      const struct brw_vertex_element *input = brw->vb.enabled[i];
+      const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
+      unsigned element_index;
+
+      /* The edge flag element is reordered to be the last one in the code
+       * above so we need to compensate for that in the element indices used
+       * below.
+       */
+      if (input == gen6_edgeflag_input)
+         element_index = nr_elements - 1;
+      else
+         element_index = j++;
+
+      brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
+         vfi.VertexElementIndex = element_index;
+         vfi.InstancingEnable = buffer->step_rate ? true : false;
+         vfi.InstanceDataStepRate = buffer->step_rate;
+      }
+   }
+
+   if (vs_prog_data->uses_drawid) {
+      const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
+
+      brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
+         vfi.VertexElementIndex = element;
+      }
+   }
+#endif
+}
+
+static const struct brw_tracked_state genX(vertices) = {
+   .dirty = {
+      .mesa = _NEW_POLYGON,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
+             BRW_NEW_VERTICES |
+             BRW_NEW_VS_PROG_DATA,
+   },
+   .emit = genX(emit_vertices),
+};
+
+/* ---------------------------------------------------------------------- */
+
 void
 genX(init_atoms)(struct brw_context *brw)
 {
@@ -3010,7 +3551,7 @@ genX(init_atoms)(struct brw_context *brw)
 
       &brw_indices, /* must come before brw_vertices */
       &brw_index_buffer,
-      &brw_vertices,
+      &genX(vertices),
    };
 #elif GEN_GEN == 7
    static const struct brw_tracked_state *render_atoms[] =
@@ -3098,7 +3639,7 @@ genX(init_atoms)(struct brw_context *brw)
 
       &brw_indices, /* must come before brw_vertices */
       &brw_index_buffer,
-      &brw_vertices,
+      &genX(vertices),
 
       &haswell_cut_index,
    };
@@ -3191,7 +3732,7 @@ genX(init_atoms)(struct brw_context *brw)
 
       &brw_indices,
       &gen8_index_buffer,
-      &gen8_vertices,
+      &genX(vertices),
 
       &haswell_cut_index,
       &gen8_pma_fix,
-- 
git-series 0.9.1


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