[Mesa-dev] [PATCH 3/3] mesa: optimize _mesa_attr_zero_aliases_vertex()

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Aug 21 19:09:36 UTC 2017



On 08/21/2017 08:56 PM, Brian Paul wrote:
> After the context is initialized, the API and context flags won't
> change.  So, we can compute whether vertex attribute 0 aliases
> vertex position just once.
> 
> This should make the glVertexAttrib*() functions a little quicker.
> 
> No Piglit regressions with llvmpipe.
> ---
>   src/mesa/main/context.c | 17 +++++++++++++++++
>   src/mesa/main/mtypes.h  |  3 +++
>   src/mesa/main/varray.h  | 14 ++------------
>   3 files changed, 22 insertions(+), 12 deletions(-)
> 
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index b4b7b6e..842edf0 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1607,6 +1607,23 @@ handle_first_current(struct gl_context *ctx)
>         }
>      }
>   
> +   /* Determine if generic vertex attribute 0 alias the conventional
> +    * glVertex position.
> +    */
> +   {
> +      const bool is_forward_compatible_context =
> +         ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
> +
> +      /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
> +       * 2.0.  Note that we cannot just check for API_OPENGL_COMPAT here because
> +       * that will erroneously allow this usage in a 3.0 forward-compatible
> +       * context too.
> +       */
> +      ctx->AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
> +                                      || (ctx->API == API_OPENGL_COMPAT
> +                                          && !is_forward_compatible_context));
> +   }
> +
>      /* We can use this to help debug user's problems.  Tell them to set
>       * the MESA_INFO env variable before running their app.  Then the
>       * first time each context is made current we'll print some useful
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 49eb7d5..a8fa045 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -4972,6 +4972,9 @@ struct gl_context
>      GLboolean RasterDiscard;  /**< GL_RASTERIZER_DISCARD */
>      GLboolean IntelConservativeRasterization; /**< GL_INTEL_CONSERVATIVE_RASTERIZATION */
>   
> +   /** Does glVertexAttrib(0) alias glVertex()? */
> +   bool AttribZeroAliasesVertex;

Usually, internal variables are prefixed with '_', no?

With that fixed, series is:

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

> +
>      /**
>       * \name Hooks for module contexts.
>       *
> diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
> index 730f7cf..ba74ae6 100644
> --- a/src/mesa/main/varray.h
> +++ b/src/mesa/main/varray.h
> @@ -73,19 +73,9 @@ _mesa_update_client_array(struct gl_context *ctx,
>   }
>   
>   static inline bool
> -_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
> +_mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
>   {
> -   const bool is_forward_compatible_context =
> -      ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
> -
> -   /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
> -    * 2.0.  Note that we cannot just check for API_OPENGL_COMPAT here because
> -    * that will erroneously allow this usage in a 3.0 forward-compatible
> -    * context too.
> -    */
> -   return (ctx->API == API_OPENGLES
> -           || (ctx->API == API_OPENGL_COMPAT
> -               && !is_forward_compatible_context));
> +   return ctx->AttribZeroAliasesVertex;
>   }
>   
>   extern void
> 


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