[Mesa-dev] [PATCH v2 23/25] mesa/glspirv: Add a _mesa_spirv_to_nir() function

Eduardo Lima Mitev elima at igalia.com
Wed Dec 6 09:16:40 UTC 2017


On 12/06/2017 10:13 AM, Timothy Arceri wrote:
>
>
> On 01/12/17 04:28, Eduardo Lima Mitev wrote:
>> This is basically a wrapper around spirv_to_nir() that includes
>> arguments setup and post-conversion validation.
>>
>> v2: Rebase update (SpirVCapabilities not a pointer anymore)
>> ---
>>   src/mesa/main/glspirv.c | 60
>> +++++++++++++++++++++++++++++++++++++++++++++++++
>>   src/mesa/main/glspirv.h |  7 ++++++
>>   2 files changed, 67 insertions(+)
>>
>> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
>> index e5dc8b26ea9..2a20e4b5cc7 100644
>> --- a/src/mesa/main/glspirv.c
>> +++ b/src/mesa/main/glspirv.c
>> @@ -159,6 +159,66 @@ _mesa_spirv_link_shaders(struct gl_context *ctx,
>> struct gl_shader_program *prog)
>>      }
>>   }
>>   +nir_shader *
>> +_mesa_spirv_to_nir(struct gl_context *ctx,
>> +                   const struct gl_shader_program *prog,
>> +                   gl_shader_stage stage,
>> +                   const nir_shader_compiler_options *options)
>> +{
>> +   nir_shader *nir = NULL;
>> +
>> +   struct gl_linked_shader *linked_shader =
>> prog->_LinkedShaders[stage];
>> +   assert (linked_shader);
>> +
>> +   struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
>> +   assert(spirv_data);
>> +
>> +   struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
>> +   assert (spirv_module != NULL);
>> +
>> +   const char *entry_point_name = spirv_data->SpirVEntryPoint;
>> +   assert(entry_point_name);
>> +
>> +   struct nir_spirv_specialization *spec_entries = NULL;
>> +   spec_entries = calloc(sizeof(*spec_entries),
>> +                         spirv_data->NumSpecializationConstants);
>
> Can we just make this:
>
>    struct nir_spirv_specialization *spec_entries =
>       calloc(sizeof(*spec_entries),
>              spirv_data->NumSpecializationConstants);
>

Sure, will fix it locally.

>
>> +
>> +   for (unsigned i = 0; i < spirv_data->NumSpecializationConstants;
>> ++i) {
>> +      spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
>> +      spec_entries[i].data32 =
>> spirv_data->SpecializationConstantsValue[i];
>> +      spec_entries[i].defined_on_module = false;
>> +   }
>> +
>> +   nir_function *entry_point =
>> +      spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
>> +                   spirv_module->Length / 4,
>> +                   spec_entries,
>> spirv_data->NumSpecializationConstants,
>> +                   stage, entry_point_name,
>> +                   &ctx->Const.SpirVCapabilities,
>> +                   options);
>> +   free(spec_entries);
>> +
>> +   assert (entry_point);
>> +   nir = entry_point->shader;
>> +   assert(nir->info.stage == stage);
>> +
>> +   nir->options = options;
>> +
>> +   nir->info.name =
>> +      ralloc_asprintf(nir, "SPIRV:%s:%d",
>> +                      _mesa_shader_stage_to_abbrev(nir->info.stage),
>> +                      prog->Name);
>> +   nir_validate_shader(nir);
>> +
>> +   if (false) {
>> +      /* @FIXME: Only for debugging purposes */
>> +      nir_print_shader(nir, stdout);
>> +      fflush(stdout);
>> +   }
>
> I'd rather we not commit this debug code, if you want this for
> development please carry a patch around in your dev branch.
>

Agree. Will remove it locally.


> With those two things addressed:
>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>

Thanks!

>> +
>> +   return nir;
>> +}
>> +
>>   void GLAPIENTRY
>>   _mesa_SpecializeShaderARB(GLuint shader,
>>                             const GLchar *pEntryPoint,
>> diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
>> index 0f03b75c111..81626ce75b5 100644
>> --- a/src/mesa/main/glspirv.h
>> +++ b/src/mesa/main/glspirv.h
>> @@ -24,6 +24,7 @@
>>   #ifndef GLSPIRV_H
>>   #define GLSPIRV_H
>>   +#include "compiler/nir/nir.h"
>>   #include "mtypes.h"
>>     #ifdef __cplusplus
>> @@ -80,6 +81,12 @@ void
>>   _mesa_spirv_link_shaders(struct gl_context *ctx,
>>                            struct gl_shader_program *prog);
>>   +nir_shader *
>> +_mesa_spirv_to_nir(struct gl_context *ctx,
>> +                   const struct gl_shader_program *prog,
>> +                   gl_shader_stage stage,
>> +                   const nir_shader_compiler_options *options);
>> +
>>   /**
>>    * \name API functions
>>    */
>>
>



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