[Mesa-dev] [PATCH 7/8] spirv: Restructure the case loop in OpSwitch handling

Jason Ekstrand jason at jlekstrand.net
Mon Dec 11 22:50:59 UTC 2017


On Mon, Dec 11, 2017 at 10:08 AM, Ian Romanick <idr at freedesktop.org> wrote:

> On 12/07/2017 08:12 AM, Jason Ekstrand wrote:
> > Instead of calling vtn_add_case for the default case and then looping,
> > add an is_default variable and do everything inside the loop.  This will
> > make the next commit easier.
> > ---
> >  src/compiler/spirv/vtn_cfg.c | 17 ++++++++++++++---
> >  1 file changed, 14 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/compiler/spirv/vtn_cfg.c b/src/compiler/spirv/vtn_cfg.c
> > index 25140ff..9d1ca84 100644
> > --- a/src/compiler/spirv/vtn_cfg.c
> > +++ b/src/compiler/spirv/vtn_cfg.c
> > @@ -425,9 +425,20 @@ vtn_cfg_walk_blocks(struct vtn_builder *b, struct
> list_head *cf_list,
> >           const uint32_t *branch_end =
> >              block->branch + (block->branch[0] >> SpvWordCountShift);
> >
> > -         vtn_add_case(b, swtch, break_block, block->branch[2], 0, true);
> > -         for (const uint32_t *w = block->branch + 3; w < branch_end; w
> += 2)
> > -            vtn_add_case(b, swtch, break_block, w[1], w[0], false);
> > +         bool is_default = true;
> > +         for (const uint32_t *w = block->branch + 2; w < branch_end;) {
> > +            uint32_t literal = 0;
> > +            if (!is_default) {
> > +               literal = *w;
> > +               w++;
> > +            }
> > +
> > +            uint32_t block_id = *w;
> > +            w++;
>
> In other parts of Mesa, this would be
>
>             const uint32_t block_id = *(w++);
>
> Is that not the preferred style here too?  Having looked ahead at the
> next patch, I can see why the other dereference of w is not like this.
>

Yeah, that's cleaner.  I've switched to that and rebased patch 8 on it.


> > +
> > +            vtn_add_case(b, swtch, break_block, block_id, literal,
> is_default);
> > +            is_default = false;
> > +         }
> >
> >           /* Now, we go through and walk the blocks.  While we walk
> through
> >            * the blocks, we also gather the much-needed fall-through
> >
>
>
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