[Mesa-dev] [PATCH 07/40] glsl: make use of on disk shader cache

Timothy Arceri tarceri at itsqueeze.com
Fri Feb 10 12:35:01 UTC 2017



On 10/02/17 22:41, Nicolai Hähnle wrote:
> On 07.02.2017 04:42, Timothy Arceri wrote:
>> From: Timothy Arceri <timothy.arceri at collabora.com>
>>
>> The hash key for glsl metadata is a hash of the hashes of each GLSL
>> source string.
>>
>> This commit uses the put_key/get_key support in the cache put the SHA-1
>> hash of the source string for each successfully compiled shader into the
>> cache. This allows for early, optimistic returns from glCompileShader
>> (if the identical source string had been successfully compiled in the 
>> past),
>> in the hope that the final, linked shader will be found in the cache.
>>
>> This is based on the intial patch by Carl.
>
> Okay, here I actually think you may need some fallback handling around 
> the shader source. I'm thinking of the following sequence:
>
> glShaderSource
> glCompileShader <-- deferred due to cache hit of shader
>
> glShaderSource
>
> glAttachShader
> glLinkProgram <-- no cache hit for program
>
> At that point, we have to actually compile the shader, but the true 
> shader source has been thrown away.
>
> Or maybe I'm reading all of this code wrong?

Patch 22 should take care of this I think. Sorry for the patch ordering, 
this patch should probably be at the end.

>
> Thanks,
> Nicolai
>
>> ---
>>  src/compiler/glsl/glsl_parser_extras.cpp | 16 ++++++++++++++++
>>  src/compiler/glsl/linker.cpp             |  5 +++++
>>  src/mesa/program/ir_to_mesa.cpp          |  8 ++++++++
>>  3 files changed, 29 insertions(+)
>>
>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp 
>> b/src/compiler/glsl/glsl_parser_extras.cpp
>> index 6fe1dd9..e16d543 100644
>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>> @@ -33,6 +33,8 @@
>>  #include "main/shaderobj.h"
>>  #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
>>  #include "util/ralloc.h"
>> +#include "util/disk_cache.h"
>> +#include "util/mesa-sha1.h"
>>  #include "ast.h"
>>  #include "glsl_parser_extras.h"
>>  #include "glsl_parser.h"
>> @@ -1924,6 +1926,20 @@ _mesa_glsl_compile_shader(struct gl_context 
>> *ctx, struct gl_shader *shader,
>>     state->error = glcpp_preprocess(state, &source, &state->info_log,
>>                               add_builtin_defines, state, ctx);
>>
>> +   if (!force_recompile) {
>> +      char buf[41];
>> +      _mesa_sha1_compute(source, strlen(source), shader->sha1);
>> +      if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
>> +         /* We've seen this shader before and know it compiles */
>> +         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
>> +            fprintf(stderr, "deferring compile of shader: %s\n",
>> +                    _mesa_sha1_format(buf, shader->sha1));
>> +         }
>> +         shader->CompileStatus = true;
>> +         return;
>> +      }
>> +   }
>> +
>>     if (!state->error) {
>>       _mesa_glsl_lexer_ctor(state, source);
>>       _mesa_glsl_parse(state);
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index 720c22b..b5745ba 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -73,6 +73,7 @@
>>  #include "program.h"
>>  #include "program/prog_instruction.h"
>>  #include "program/program.h"
>> +#include "util/mesa-sha1.h"
>>  #include "util/set.h"
>>  #include "util/string_to_uint_map.h"
>>  #include "linker.h"
>> @@ -81,6 +82,7 @@
>>  #include "ir_rvalue_visitor.h"
>>  #include "ir_uniform.h"
>>  #include "builtin_functions.h"
>> +#include "shader_cache.h"
>>
>>  #include "main/shaderobj.h"
>>  #include "main/enums.h"
>> @@ -4651,6 +4653,9 @@ link_shaders(struct gl_context *ctx, struct 
>> gl_shader_program *prog)
>>        return;
>>     }
>>
>> +   if (shader_cache_read_program_metadata(ctx, prog))
>> +      return;
>> +
>>     void *mem_ctx = ralloc_context(NULL); // temporary linker context
>>
>>     prog->ARB_fragment_coord_conventions_enable = false;
>> diff --git a/src/mesa/program/ir_to_mesa.cpp 
>> b/src/mesa/program/ir_to_mesa.cpp
>> index ce58fbb..67c9267 100644
>> --- a/src/mesa/program/ir_to_mesa.cpp
>> +++ b/src/mesa/program/ir_to_mesa.cpp
>> @@ -46,6 +46,7 @@
>>  #include "compiler/glsl_types.h"
>>  #include "compiler/glsl/linker.h"
>>  #include "compiler/glsl/program.h"
>> +#include "compiler/glsl/shader_cache.h"
>>  #include "program/prog_instruction.h"
>>  #include "program/prog_optimize.h"
>>  #include "program/prog_print.h"
>> @@ -3114,6 +3115,10 @@ _mesa_glsl_link_shader(struct gl_context *ctx, 
>> struct gl_shader_program *prog)
>>        }
>>     }
>>
>> +   /* Return early if we are loading the shader from on-disk cache */
>> +   if (prog->data->LinkStatus == linking_skipped)
>> +      return;
>> +
>>     if (ctx->_Shader->Flags & GLSL_DUMP) {
>>        if (!prog->data->LinkStatus) {
>>       fprintf(stderr, "GLSL shader program %d failed to link\n", 
>> prog->Name);
>> @@ -3124,6 +3129,9 @@ _mesa_glsl_link_shader(struct gl_context *ctx, 
>> struct gl_shader_program *prog)
>>           fprintf(stderr, "%s\n", prog->data->InfoLog);
>>        }
>>     }
>> +
>> +   if (prog->data->LinkStatus)
>> +      shader_cache_write_program_metadata(ctx, prog);
>>  }
>>
>>  } /* extern "C" */
>>
>
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