[Mesa-dev] [PATCH 08/53] st/mesa/glsl/i965: set num_ssbos directly in shader_info

Lionel Landwerlin lionel.g.landwerlin at intel.com
Tue Jan 3 17:39:22 UTC 2017


Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

On 03/01/17 02:43, Timothy Arceri wrote:
> Here we also remove the duplicate field in gl_linked_shader and always
> get the value from shader_info instead.
> ---
>   src/compiler/glsl/glsl_to_nir.cpp                |  1 -
>   src/compiler/glsl/link_uniforms.cpp              |  2 +-
>   src/compiler/glsl/linker.cpp                     | 14 +++++++-------
>   src/compiler/glsl/lower_ubo_reference.cpp        |  2 +-
>   src/mesa/drivers/dri/i965/brw_shader.cpp         | 11 +++++++----
>   src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  4 ++--
>   src/mesa/main/mtypes.h                           |  1 -
>   src/mesa/state_tracker/st_atom_storagebuf.c      | 10 +++++-----
>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp       |  2 +-
>   9 files changed, 24 insertions(+), 23 deletions(-)
>
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
> index 2620b41..cf3511e 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -150,7 +150,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
>      if (shader_prog->Label)
>         shader->info->label = ralloc_strdup(shader, shader_prog->Label);
>      shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
> -   shader->info->num_ssbos = sh->NumShaderStorageBlocks;
>      shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
>      shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
>      shader->info->has_transform_feedback_varyings =
> diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
> index f614b9a..dba4677 100644
> --- a/src/compiler/glsl/link_uniforms.cpp
> +++ b/src/compiler/glsl/link_uniforms.cpp
> @@ -901,7 +901,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
>                var->data.mode == ir_var_shader_storage);
>   
>         unsigned num_blocks = var->data.mode == ir_var_uniform ?
> -         shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
> +         shader->Program->info.num_ubos : shader->Program->info.num_ssbos;
>         struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
>            shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks;
>   
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 1c06034..f8cdffd 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1137,7 +1137,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
>         if (prog->_LinkedShaders[i]) {
>            if (validate_ssbo) {
>               max_num_buffer_blocks +=
> -               prog->_LinkedShaders[i]->NumShaderStorageBlocks;
> +               prog->_LinkedShaders[i]->Program->info.num_ssbos;
>            } else {
>               max_num_buffer_blocks +=
>                  prog->_LinkedShaders[i]->Program->info.num_ubos;
> @@ -1158,7 +1158,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
>         unsigned sh_num_blocks;
>         struct gl_uniform_block **sh_blks;
>         if (validate_ssbo) {
> -         sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks;
> +         sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos;
>            sh_blks = sh->ShaderStorageBlocks;
>         } else {
>            sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos;
> @@ -2287,7 +2287,7 @@ link_intrastage_shaders(void *mem_ctx,
>      for (unsigned i = 0; i < num_ssbo_blocks; i++) {
>         linked->ShaderStorageBlocks[i] = &ssbo_blocks[i];
>      }
> -   linked->NumShaderStorageBlocks = num_ssbo_blocks;
> +   linked->Program->info.num_ssbos = num_ssbo_blocks;
>   
>      /* At this point linked should contain all of the linked IR, so
>       * validate it to make sure nothing went wrong.
> @@ -3099,7 +3099,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>            }
>         }
>   
> -      total_shader_storage_blocks += sh->NumShaderStorageBlocks;
> +      total_shader_storage_blocks += sh->Program->info.num_ssbos;
>         total_uniform_blocks += sh->Program->info.num_ubos;
>   
>         const unsigned max_uniform_blocks =
> @@ -3112,10 +3112,10 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>   
>         const unsigned max_shader_storage_blocks =
>            ctx->Const.Program[i].MaxShaderStorageBlocks;
> -      if (max_shader_storage_blocks < sh->NumShaderStorageBlocks) {
> +      if (max_shader_storage_blocks < sh->Program->info.num_ssbos) {
>            linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n",
>                         _mesa_shader_stage_to_string(i),
> -                      sh->NumShaderStorageBlocks, max_shader_storage_blocks);
> +                      sh->Program->info.num_ssbos, max_shader_storage_blocks);
>         }
>      }
>   
> @@ -3224,7 +3224,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
>                            ctx->Const.Program[i].MaxImageUniforms);
>   
>            total_image_units += sh->NumImages;
> -         total_shader_storage_blocks += sh->NumShaderStorageBlocks;
> +         total_shader_storage_blocks += sh->Program->info.num_ssbos;
>   
>            if (i == MESA_SHADER_FRAGMENT) {
>               foreach_in_list(ir_instruction, node, sh->ir) {
> diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
> index 5beda45..02a97bd 100644
> --- a/src/compiler/glsl/lower_ubo_reference.cpp
> +++ b/src/compiler/glsl/lower_ubo_reference.cpp
> @@ -289,7 +289,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
>      unsigned num_blocks;
>      struct gl_uniform_block **blocks;
>      if (this->buffer_access_type != ubo_load_access) {
> -      num_blocks = shader->NumShaderStorageBlocks;
> +      num_blocks = shader->Program->info.num_ssbos;
>         blocks = shader->ShaderStorageBlocks;
>      } else {
>         num_blocks = shader->Program->info.num_ubos;
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 70119a2..267f5fb 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -1195,16 +1195,19 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
>      stage_prog_data->binding_table.texture_start = next_binding_table_offset;
>      next_binding_table_offset += num_textures;
>   
> -   if (shader) {
> +   if (prog->info.num_ubos) {
>         assert(prog->info.num_ubos <= BRW_MAX_UBO);
>         stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
>         next_binding_table_offset += prog->info.num_ubos;
> +   } else {
> +      stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
> +   }
>   
> -      assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
> +   if (prog->info.num_ssbos) {
> +      assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
>         stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
> -      next_binding_table_offset += shader->NumShaderStorageBlocks;
> +      next_binding_table_offset += prog->info.num_ssbos;
>      } else {
> -      stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
>         stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
>      }
>   
> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> index 2140312..28cb2ca 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> @@ -1408,7 +1408,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
>      uint32_t *ssbo_surf_offsets =
>         &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
>   
> -   for (int i = 0; i < shader->NumShaderStorageBlocks; i++) {
> +   for (int i = 0; i < shader->Program->info.num_ssbos; i++) {
>         struct gl_shader_storage_buffer_binding *binding =
>            &ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding];
>   
> @@ -1430,7 +1430,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
>         }
>      }
>   
> -   if (shader->Program->info.num_ubos || shader->NumShaderStorageBlocks)
> +   if (shader->Program->info.num_ubos || shader->Program->info.num_ssbos)
>         brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
>   }
>   
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 6ddd695..595272b 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2384,7 +2384,6 @@ struct gl_linked_shader
>       */
>      unsigned num_combined_uniform_components;
>   
> -   unsigned NumShaderStorageBlocks;
>      struct gl_uniform_block **ShaderStorageBlocks;
>   
>      struct exec_list *ir;
> diff --git a/src/mesa/state_tracker/st_atom_storagebuf.c b/src/mesa/state_tracker/st_atom_storagebuf.c
> index 1b6ed99..d01688c 100644
> --- a/src/mesa/state_tracker/st_atom_storagebuf.c
> +++ b/src/mesa/state_tracker/st_atom_storagebuf.c
> @@ -53,7 +53,7 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader,
>   
>      c = &st->ctx->Const.Program[shader->Stage];
>   
> -   for (i = 0; i < shader->NumShaderStorageBlocks; i++) {
> +   for (i = 0; i < shader->Program->info.num_ssbos; i++) {
>         struct gl_shader_storage_buffer_binding *binding;
>         struct st_buffer_object *st_obj;
>         struct pipe_shader_buffer *sb = &buffers[i];
> @@ -80,13 +80,13 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader,
>         }
>      }
>      st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers,
> -                                shader->NumShaderStorageBlocks, buffers);
> +                                shader->Program->info.num_ssbos, buffers);
>      /* clear out any stale shader buffers */
> -   if (shader->NumShaderStorageBlocks < c->MaxShaderStorageBlocks)
> +   if (shader->Program->info.num_ssbos < c->MaxShaderStorageBlocks)
>         st->pipe->set_shader_buffers(
>               st->pipe, shader_type,
> -            c->MaxAtomicBuffers + shader->NumShaderStorageBlocks,
> -            c->MaxShaderStorageBlocks - shader->NumShaderStorageBlocks,
> +            c->MaxAtomicBuffers + shader->Program->info.num_ssbos,
> +            c->MaxShaderStorageBlocks - shader->Program->info.num_ssbos,
>               NULL);
>   }
>   
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index e06c958..d0bc3cc 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6621,7 +6621,7 @@ set_affected_state_flags(uint64_t *states,
>      if (prog->info.num_ubos)
>         *states |= new_ubos;
>   
> -   if (shader->NumShaderStorageBlocks)
> +   if (prog->info.num_ssbos)
>         *states |= new_ssbos;
>   
>      if (prog->info.num_abos)




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