[Mesa-dev] [PATCH 10/11] anv: Initialize physical device limits for tessellation

Kenneth Graunke kenneth at whitecape.org
Mon Jan 9 05:26:49 UTC 2017


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/intel/vulkan/anv_device.c | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 062fab6fabe..a0240d289ba 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -544,14 +544,14 @@ void anv_GetPhysicalDeviceProperties(
       .maxVertexInputAttributeOffset            = 2047,
       .maxVertexInputBindingStride              = 2048,
       .maxVertexOutputComponents                = 128,
-      .maxTessellationGenerationLevel           = 0,
-      .maxTessellationPatchSize                 = 0,
-      .maxTessellationControlPerVertexInputComponents = 0,
-      .maxTessellationControlPerVertexOutputComponents = 0,
-      .maxTessellationControlPerPatchOutputComponents = 0,
-      .maxTessellationControlTotalOutputComponents = 0,
-      .maxTessellationEvaluationInputComponents = 0,
-      .maxTessellationEvaluationOutputComponents = 0,
+      .maxTessellationGenerationLevel           = 64,
+      .maxTessellationPatchSize                 = 32,
+      .maxTessellationControlPerVertexInputComponents = 128,
+      .maxTessellationControlPerVertexOutputComponents = 128,
+      .maxTessellationControlPerPatchOutputComponents = 128,
+      .maxTessellationControlTotalOutputComponents = 2048,
+      .maxTessellationEvaluationInputComponents = 128,
+      .maxTessellationEvaluationOutputComponents = 128,
       .maxGeometryShaderInvocations             = 32,
       .maxGeometryInputComponents               = 64,
       .maxGeometryOutputComponents              = 128,
-- 
2.11.0



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