[Mesa-dev] [PATCH 02/11] radeonsi: move shader pipe context state into a separate structure

Marek Olšák maraeo at gmail.com
Tue Jan 17 22:47:52 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/drivers/radeonsi/si_shader.h        | 20 ++++++++++++++------
 src/gallium/drivers/radeonsi/si_state_shaders.c | 16 ++++++++--------
 2 files changed, 22 insertions(+), 14 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 7584035..5a24318 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -244,32 +244,40 @@ enum {
 	SI_FIX_FETCH_RGBA_32_SNORM,
 	SI_FIX_FETCH_RGBX_32_SNORM,
 	SI_FIX_FETCH_RGBA_32_USCALED,
 	SI_FIX_FETCH_RGBA_32_SSCALED,
 	SI_FIX_FETCH_RGBA_32_FIXED,
 	SI_FIX_FETCH_RGBX_32_FIXED,
 };
 
 struct si_shader;
 
+/* State of the context creating the shader object. */
+struct si_compiler_ctx_state {
+	/* Should only be used by si_init_shader_selector_async and
+	 * si_build_shader_variant if thread_index == -1 (non-threaded). */
+	LLVMTargetMachineRef		tm;
+
+	/* Used if thread_index == -1 or if debug.async is true. */
+	struct pipe_debug_callback	debug;
+
+	/* Used for creating the log string for gallium/ddebug. */
+	bool				is_debug_context;
+};
+
 /* A shader selector is a gallium CSO and contains shader variants and
  * binaries for one TGSI program. This can be shared by multiple contexts.
  */
 struct si_shader_selector {
 	struct si_screen	*screen;
 	struct util_queue_fence ready;
-
-	/* Should only be used by si_init_shader_selector_async
-	 * if thread_index == -1 (non-threaded). */
-	LLVMTargetMachineRef	tm;
-	struct pipe_debug_callback debug;
-	bool			is_debug_context;
+	struct si_compiler_ctx_state compiler_ctx_state;
 
 	pipe_mutex		mutex;
 	struct si_shader	*first_variant; /* immutable after the first variant */
 	struct si_shader	*last_variant; /* mutable */
 
 	/* The compiled TGSI shader expecting a prolog and/or epilog (not
 	 * uploaded to a buffer).
 	 */
 	struct si_shader	*main_shader_part;
 
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 1ae344a..eaba19a 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1079,41 +1079,41 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
 		assert(0);
 	}
 }
 
 static void si_build_shader_variant(void *job, int thread_index)
 {
 	struct si_shader *shader = (struct si_shader *)job;
 	struct si_shader_selector *sel = shader->selector;
 	struct si_screen *sscreen = sel->screen;
 	LLVMTargetMachineRef tm;
-	struct pipe_debug_callback *debug = &sel->debug;
+	struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
 	int r;
 
 	if (thread_index >= 0) {
 		assert(thread_index < ARRAY_SIZE(sscreen->tm));
 		tm = sscreen->tm[thread_index];
 		if (!debug->async)
 			debug = NULL;
 	} else {
-		tm = sel->tm;
+		tm = sel->compiler_ctx_state.tm;
 	}
 
 	r = si_shader_create(sscreen, tm, shader, debug);
 	if (unlikely(r)) {
 		R600_ERR("Failed to build shader variant (type=%u) %d\n",
 			 sel->type, r);
 		shader->compilation_failed = true;
 		return;
 	}
 
-	if (sel->is_debug_context) {
+	if (sel->compiler_ctx_state.is_debug_context) {
 		FILE *f = open_memstream(&shader->shader_log,
 					 &shader->shader_log_size);
 		if (f) {
 			si_shader_dump(sscreen, shader, NULL, sel->type, f, false);
 			fclose(f);
 		}
 	}
 
 	si_shader_init_pm4_state(sscreen, shader);
 }
@@ -1285,30 +1285,30 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
 /**
  * Compile the main shader part or the monolithic shader as part of
  * si_shader_selector initialization. Since it can be done asynchronously,
  * there is no way to report compile failures to applications.
  */
 void si_init_shader_selector_async(void *job, int thread_index)
 {
 	struct si_shader_selector *sel = (struct si_shader_selector *)job;
 	struct si_screen *sscreen = sel->screen;
 	LLVMTargetMachineRef tm;
-	struct pipe_debug_callback *debug = &sel->debug;
+	struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
 	unsigned i;
 
 	if (thread_index >= 0) {
 		assert(thread_index < ARRAY_SIZE(sscreen->tm));
 		tm = sscreen->tm[thread_index];
 		if (!debug->async)
 			debug = NULL;
 	} else {
-		tm = sel->tm;
+		tm = sel->compiler_ctx_state.tm;
 	}
 
 	/* Compile the main shader part for use with a prolog and/or epilog.
 	 * If this fails, the driver will try to compile a monolithic shader
 	 * on demand.
 	 */
 	if (!sscreen->use_monolithic_shaders) {
 		struct si_shader *shader = CALLOC_STRUCT(si_shader);
 		void *tgsi_binary;
 
@@ -1448,23 +1448,23 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
 {
 	struct si_screen *sscreen = (struct si_screen *)ctx->screen;
 	struct si_context *sctx = (struct si_context*)ctx;
 	struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
 	int i;
 
 	if (!sel)
 		return NULL;
 
 	sel->screen = sscreen;
-	sel->tm = sctx->tm;
-	sel->debug = sctx->b.debug;
-	sel->is_debug_context = sctx->is_debug;
+	sel->compiler_ctx_state.tm = sctx->tm;
+	sel->compiler_ctx_state.debug = sctx->b.debug;
+	sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
 	sel->tokens = tgsi_dup_tokens(state->tokens);
 	if (!sel->tokens) {
 		FREE(sel);
 		return NULL;
 	}
 
 	sel->so = state->stream_output;
 	tgsi_scan_shader(state->tokens, &sel->info);
 	sel->type = sel->info.processor;
 	p_atomic_inc(&sscreen->b.num_shaders_created);
-- 
2.7.4



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