[Mesa-dev] [PATCH] mesa: init more msaa fields

Brian Paul brianp at vmware.com
Thu Jul 27 17:12:17 UTC 2017


The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE
are missing from the state tables in the GL spec, but they're supposed
to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec.

Add code for that, just to be explicit.
---
 src/mesa/main/multisample.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index 38d91f7..7821596 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -67,6 +67,8 @@ _mesa_init_multisample(struct gl_context *ctx)
    ctx->Multisample.SampleCoverage = GL_FALSE;
    ctx->Multisample.SampleCoverageValue = 1.0;
    ctx->Multisample.SampleCoverageInvert = GL_FALSE;
+   ctx->Multisample.SampleShading = GL_FALSE;
+   ctx->Multisample.MinSampleShadingValue = 0.0f;
 
    /* ARB_texture_multisample / GL3.2 additions */
    ctx->Multisample.SampleMask = GL_FALSE;
-- 
1.9.1



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