[Mesa-dev] [PATCH 1/8] radeonsi: remove 8 bytes from si_shader_key

Marek Olšák maraeo at gmail.com
Mon Jun 5 16:50:54 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

We can use a union in si_shader_key::mono.
---
 src/gallium/drivers/radeonsi/si_shader.c        | 14 +++++++-------
 src/gallium/drivers/radeonsi/si_shader.h        |  9 ++++++---
 src/gallium/drivers/radeonsi/si_state_shaders.c |  8 ++++----
 3 files changed, 17 insertions(+), 14 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 5c7deeb..2c92269 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2485,21 +2485,21 @@ static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
 	invocation_id = unpack_param(ctx, ctx->param_tcs_rel_ids, 8, 5);
 	buffer = desc_from_addr_base64k(ctx, ctx->param_tcs_offchip_addr_base64k);
 	buffer_offset = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
 
 	lds_vertex_stride = unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
 	lds_vertex_offset = LLVMBuildMul(gallivm->builder, invocation_id,
 	                                 lds_vertex_stride, "");
 	lds_base = get_tcs_in_current_patch_offset(ctx);
 	lds_base = LLVMBuildAdd(gallivm->builder, lds_base, lds_vertex_offset, "");
 
-	inputs = ctx->shader->key.mono.ff_tcs_inputs_to_copy;
+	inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
 	while (inputs) {
 		unsigned i = u_bit_scan64(&inputs);
 
 		LLVMValueRef lds_ptr = LLVMBuildAdd(gallivm->builder, lds_base,
 		                            LLVMConstInt(ctx->i32, 4 * i, 0),
 		                             "");
 
 		LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx,
 					      get_rel_patch_id(ctx),
 		                              invocation_id,
@@ -3012,21 +3012,21 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
 					      "");
 			outputs[i].vertex_stream[j] =
 				(info->output_streams[i] >> (2 * j)) & 3;
 		}
 	}
 
 	if (ctx->shader->selector->so.num_outputs)
 		si_llvm_emit_streamout(ctx, outputs, i, 0);
 
 	/* Export PrimitiveID. */
-	if (ctx->shader->key.mono.vs_export_prim_id) {
+	if (ctx->shader->key.mono.u.vs_export_prim_id) {
 		outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
 		outputs[i].semantic_index = 0;
 		outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
 					       get_primitive_id(bld_base, 0));
 		for (j = 1; j < 4; j++)
 			outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
 
 		memset(outputs[i].vertex_stream, 0,
 		       sizeof(outputs[i].vertex_stream));
 		i++;
@@ -5266,37 +5266,37 @@ static void si_dump_shader_key(unsigned processor, const struct si_shader *shade
 	const struct si_shader_key *key = &shader->key;
 
 	fprintf(f, "SHADER KEY\n");
 
 	switch (processor) {
 	case PIPE_SHADER_VERTEX:
 		si_dump_shader_key_vs(key, &key->part.vs.prolog,
 				      "part.vs.prolog", f);
 		fprintf(f, "  as_es = %u\n", key->as_es);
 		fprintf(f, "  as_ls = %u\n", key->as_ls);
-		fprintf(f, "  mono.vs_export_prim_id = %u\n",
-			key->mono.vs_export_prim_id);
+		fprintf(f, "  mono.u.vs_export_prim_id = %u\n",
+			key->mono.u.vs_export_prim_id);
 		break;
 
 	case PIPE_SHADER_TESS_CTRL:
 		if (shader->selector->screen->b.chip_class >= GFX9) {
 			si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
 					      "part.tcs.ls_prolog", f);
 		}
 		fprintf(f, "  part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
-		fprintf(f, "  mono.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.ff_tcs_inputs_to_copy);
+		fprintf(f, "  mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
 		break;
 
 	case PIPE_SHADER_TESS_EVAL:
 		fprintf(f, "  as_es = %u\n", key->as_es);
-		fprintf(f, "  mono.vs_export_prim_id = %u\n",
-			key->mono.vs_export_prim_id);
+		fprintf(f, "  mono.u.vs_export_prim_id = %u\n",
+			key->mono.u.vs_export_prim_id);
 		break;
 
 	case PIPE_SHADER_GEOMETRY:
 		if (shader->is_gs_copy_shader)
 			break;
 
 		if (shader->selector->screen->b.chip_class >= GFX9 &&
 		    key->part.gs.es->type == PIPE_SHADER_VERTEX) {
 			si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
 					      "part.gs.vs_prolog", f);
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 7112621..f739769 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -480,23 +480,26 @@ struct si_shader_key {
 	/* These two are initially set according to the NEXT_SHADER property,
 	 * or guessed if the property doesn't seem correct.
 	 */
 	unsigned as_es:1; /* export shader, which precedes GS */
 	unsigned as_ls:1; /* local shader, which precedes TCS */
 
 	/* Flags for monolithic compilation only. */
 	struct {
 		/* One byte for every input: SI_FIX_FETCH_* enums. */
 		uint8_t		vs_fix_fetch[SI_MAX_ATTRIBS];
-		uint64_t	ff_tcs_inputs_to_copy; /* for fixed-func TCS */
-		/* When PS needs PrimID and GS is disabled. */
-		unsigned	vs_export_prim_id:1;
+
+		union {
+			uint64_t	ff_tcs_inputs_to_copy; /* for fixed-func TCS */
+			/* When PS needs PrimID and GS is disabled. */
+			unsigned	vs_export_prim_id:1;
+		} u;
 	} mono;
 
 	/* Optimization flags for asynchronous compilation only. */
 	struct {
 		struct {
 			uint64_t	kill_outputs; /* "get_unique_index" bits */
 			unsigned	clip_disable:1;
 		} hw_vs; /* HW VS (it can be VS, TES, GS) */
 
 		/* For shaders where monolithic variants have better code.
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 41f8bdf..7ed6722 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -836,21 +836,21 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
 static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
                          struct si_shader_selector *gs)
 {
 	struct si_pm4_state *pm4;
 	unsigned num_user_sgprs;
 	unsigned nparams, vgpr_comp_cnt;
 	uint64_t va;
 	unsigned oc_lds_en;
 	unsigned window_space =
 	   shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
-	bool enable_prim_id = shader->key.mono.vs_export_prim_id || shader->selector->info.uses_primid;
+	bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || shader->selector->info.uses_primid;
 
 	pm4 = si_get_shader_pm4_state(shader);
 	if (!pm4)
 		return;
 
 	/* We always write VGT_GS_MODE in the VS state, because every switch
 	 * between different shader pipelines involving a different GS or no
 	 * GS at all involves a switch of the VS (different GS use different
 	 * copy shaders). On the other hand, when the API switches from a GS to
 	 * no GS and then back to the same GS used originally, the GS state is
@@ -1260,46 +1260,46 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
 		si_shader_selector_key_vs(sctx, sel, key, &key->part.vs.prolog);
 
 		if (sctx->tes_shader.cso)
 			key->as_ls = 1;
 		else if (sctx->gs_shader.cso)
 			key->as_es = 1;
 		else {
 			si_shader_selector_key_hw_vs(sctx, sel, key);
 
 			if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
-				key->mono.vs_export_prim_id = 1;
+				key->mono.u.vs_export_prim_id = 1;
 		}
 		break;
 	case PIPE_SHADER_TESS_CTRL:
 		if (sctx->b.chip_class >= GFX9) {
 			si_shader_selector_key_vs(sctx, sctx->vs_shader.cso,
 						  key, &key->part.tcs.ls_prolog);
 			key->part.tcs.ls = sctx->vs_shader.cso;
 		}
 
 		key->part.tcs.epilog.prim_mode =
 			sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
 		key->part.tcs.epilog.tes_reads_tess_factors =
 			sctx->tes_shader.cso->info.reads_tess_factors;
 
 		if (sel == sctx->fixed_func_tcs_shader.cso)
-			key->mono.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
+			key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written;
 		break;
 	case PIPE_SHADER_TESS_EVAL:
 		if (sctx->gs_shader.cso)
 			key->as_es = 1;
 		else {
 			si_shader_selector_key_hw_vs(sctx, sel, key);
 
 			if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
-				key->mono.vs_export_prim_id = 1;
+				key->mono.u.vs_export_prim_id = 1;
 		}
 		break;
 	case PIPE_SHADER_GEOMETRY:
 		if (sctx->b.chip_class >= GFX9) {
 			if (sctx->tes_shader.cso) {
 				key->part.gs.es = sctx->tes_shader.cso;
 			} else {
 				si_shader_selector_key_vs(sctx, sctx->vs_shader.cso,
 							  key, &key->part.gs.vs_prolog);
 				key->part.gs.es = sctx->vs_shader.cso;
-- 
2.7.4



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