[Mesa-dev] [PATCH 3/5] st/mesa: simplify st_update_viewport

Marek Olšák maraeo at gmail.com
Wed Jun 14 21:45:31 UTC 2017


Also adding this:

diff --git a/src/mesa/state_tracker/st_atom_viewport.c
b/src/mesa/state_tracker/st_atom_viewport.c
index b434f0d..d01836f 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -54,9 +54,10 @@ st_update_viewport( struct st_context *st )
       _mesa_get_viewport_xform(ctx, i, scale, translate);

       /* _NEW_BUFFERS */
+      /* Drawing to a window where the coordinate system is upside down. */
       if (st->state.fb_orientation == Y_0_TOP) {
          scale[1] *= -1;
-         translate[1] = translate[1] * -1 + st->state.fb_height;
+         translate[1] = st->state.fb_height - translate[1];
       }
    }


Marek

On Wed, Jun 14, 2017 at 11:41 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
>  src/mesa/state_tracker/st_atom_viewport.c | 34 ++++++++-----------------------
>  1 file changed, 9 insertions(+), 25 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
> index 1fc8908..9a9d570 100644
> --- a/src/mesa/state_tracker/st_atom_viewport.c
> +++ b/src/mesa/state_tracker/st_atom_viewport.c
> @@ -36,47 +36,31 @@
>  /**
>   * Update the viewport transformation matrix.  Depends on:
>   *  - viewport pos/size
>   *  - depthrange
>   *  - window pos/size or FBO size
>   */
>  void
>  st_update_viewport( struct st_context *st )
>  {
>     struct gl_context *ctx = st->ctx;
> -   GLfloat yScale, yBias;
>     unsigned i;
> -   /* _NEW_BUFFERS
> -    */
> -   if (st->state.fb_orientation == Y_0_TOP) {
> -      /* Drawing to a window.  The corresponding gallium surface uses
> -       * Y=0=TOP but OpenGL is Y=0=BOTTOM.  So we need to invert the viewport.
> -       */
> -      yScale = -1;
> -      yBias = (GLfloat)ctx->DrawBuffer->Height;
> -   }
> -   else {
> -      /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
> -      yScale = 1.0;
> -      yBias = 0.0;
> -   }
>
>     /* _NEW_VIEWPORT
>      */
> -   for (i = 0; i < ctx->Const.MaxViewports; i++)
> -   {
> -      float scale[3], translate[3];
> -      _mesa_get_viewport_xform(ctx, i, scale, translate);
> +   for (i = 0; i < ctx->Const.MaxViewports; i++) {
> +      float *scale = st->state.viewport[i].scale;
> +      float *translate = st->state.viewport[i].translate;
>
> -      st->state.viewport[i].scale[0] = scale[0];
> -      st->state.viewport[i].scale[1] = scale[1] * yScale;
> -      st->state.viewport[i].scale[2] = scale[2];
> +      _mesa_get_viewport_xform(ctx, i, scale, translate);
>
> -      st->state.viewport[i].translate[0] = translate[0];
> -      st->state.viewport[i].translate[1] = translate[1] * yScale + yBias;
> -      st->state.viewport[i].translate[2] = translate[2];
> +      /* _NEW_BUFFERS */
> +      if (st->state.fb_orientation == Y_0_TOP) {
> +         scale[1] *= -1;
> +         translate[1] = translate[1] * -1 + st->state.fb_height;
> +      }
>     }
>
>     cso_set_viewport(st->cso_context, &st->state.viewport[0]);
>     if (ctx->Const.MaxViewports > 1)
>        st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]);
>  }
> --
> 2.7.4
>


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