[Mesa-dev] [PATCH 0/5] Gallium: Passing drirc options to create_screen() and fixing Rocket League

Edmondo Tommasina edmondo.tommasina at gmail.com
Wed Jun 21 20:15:17 UTC 2017


Hi Marek

In patch 5 you say the words KILL and WQM and I automatically
think at Witcher 2.

This series with a the drirc option set for Witcher 2 fixes the
longstanding black transition bug.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238

It's quite probable that VP will not update TW2, so a drirc driven fix like
this would be great to have.

I'll will send the drirc patch on your series for TW2 later after some
more testing.

Thanks
edmondo



On Wed, Jun 21, 2017 at 12:54 AM, Marek Olšák <maraeo at gmail.com> wrote:
> Hi,
>
> This series updates pipe loaders so that flags such as drirc options
> can be passed to create_screen(). I have compile-tested everything
> except clover.
>
> The first pipe_screen flag is a drirc option to fix incorrect grass
> rendering in Rocket League for radeonsi. Rocket League expects DirectX
> behavior for partial derivative computations after discard/kill, but
> radeonsi implements the more efficient but stricter OpenGL behavior
> and that will remain our default behavior. The new screen flag forces
> radeonsi to use the DX behavior for that game.
>
> Please review.
>
> Thanks,
> Marek
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list