[Mesa-dev] [PATCH 02/11] mesa/glthread: remove HAVE_PTHREAD guards

Kyriazis, George george.kyriazis at intel.com
Mon Jun 26 20:01:34 UTC 2017


Marek

Our windows mesa build broke with your checkin: "mesa/glthread: remove HAVE_PTHREAD guards”.

Namely:

  Compiling src\mesa\main\context.c ...
context.c
c:\users\gkyriazi\src\mesa\src\mesa\main\glthread.h(34): fatal error C1083: Cannot open include file: 'pthread.h': No such file or directory
scons: *** [build\windows-x86_64-debug\mesa\main\context.obj] Error 2
scons: building terminated because of errors.

Ideas?

George

> On Jun 21, 2017, at 8:02 PM, Marek Olšák <maraeo at gmail.com> wrote:
> 
> From: Marek Olšák <marek.olsak at amd.com>
> 
> we are switching to util_queue.
> ---
> src/mapi/glapi/gen/gl_marshal.py |  5 +----
> src/mesa/main/glthread.c         |  4 ----
> src/mesa/main/glthread.h         | 30 ------------------------------
> src/mesa/main/marshal.c          |  4 ----
> src/mesa/main/marshal.h          | 27 ---------------------------
> 5 files changed, 1 insertion(+), 69 deletions(-)
> 
> diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py
> index f52b9b7..062afe5 100644
> --- a/src/mapi/glapi/gen/gl_marshal.py
> +++ b/src/mapi/glapi/gen/gl_marshal.py
> @@ -59,34 +59,31 @@ def indent(delta = 3):
> class PrintCode(gl_XML.gl_print_base):
>     def __init__(self):
>         super(PrintCode, self).__init__()
> 
>         self.name = 'gl_marshal.py'
>         self.license = license.bsd_license_template % (
>             'Copyright (C) 2012 Intel Corporation', 'INTEL CORPORATION')
> 
>     def printRealHeader(self):
>         print header
> -        print '#ifdef HAVE_PTHREAD'
> -        print
>         print 'static inline int safe_mul(int a, int b)'
>         print '{'
>         print '    if (a < 0 || b < 0) return -1;'
>         print '    if (a == 0 || b == 0) return 0;'
>         print '    if (a > INT_MAX / b) return -1;'
>         print '    return a * b;'
>         print '}'
>         print
> 
>     def printRealFooter(self):
> -        print
> -        print '#endif'
> +        pass
> 
>     def print_sync_call(self, func):
>         call = 'CALL_{0}(ctx->CurrentServerDispatch, ({1}))'.format(
>             func.name, func.get_called_parameter_string())
>         if func.return_type == 'void':
>             out('{0};'.format(call))
>         else:
>             out('return {0};'.format(call))
> 
>     def print_sync_dispatch(self, func):
> diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
> index 455b829..e90709c 100644
> --- a/src/mesa/main/glthread.c
> +++ b/src/mesa/main/glthread.c
> @@ -31,22 +31,20 @@
>  * quickly logs the GL commands to a buffer to be processed by a worker
>  * thread.
>  */
> 
> #include "main/mtypes.h"
> #include "main/glthread.h"
> #include "main/marshal.h"
> #include "main/marshal_generated.h"
> #include "util/u_thread.h"
> 
> -#ifdef HAVE_PTHREAD
> -
> static void
> glthread_allocate_batch(struct gl_context *ctx)
> {
>    struct glthread_state *glthread = ctx->GLThread;
> 
>    /* TODO: handle memory allocation failure. */
>    glthread->batch = malloc(sizeof(*glthread->batch));
>    if (!glthread->batch)
>       return;
>    memset(glthread->batch, 0, offsetof(struct glthread_batch, buffer));
> @@ -277,12 +275,10 @@ _mesa_glthread_finish(struct gl_context *ctx)
>          _glapi_set_dispatch(dispatch);
>       }
>    } else {
>       _mesa_glthread_flush_batch_locked(ctx);
>       while (glthread->batch_queue || glthread->busy)
>          pthread_cond_wait(&glthread->work_done, &glthread->mutex);
>    }
> 
>    pthread_mutex_unlock(&glthread->mutex);
> }
> -
> -#endif
> diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
> index 50c1db2..07bed38 100644
> --- a/src/mesa/main/glthread.h
> +++ b/src/mesa/main/glthread.h
> @@ -22,22 +22,20 @@
>  */
> 
> #ifndef _GLTHREAD_H
> #define _GLTHREAD_H
> 
> #include "main/mtypes.h"
> 
> /* Command size is a number of bytes stored in a short. */
> #define MARSHAL_MAX_CMD_SIZE 65535
> 
> -#ifdef HAVE_PTHREAD
> -
> #include <inttypes.h>
> #include <stdbool.h>
> #include <pthread.h>
> 
> enum marshal_dispatch_cmd_id;
> 
> struct glthread_state
> {
>    /** The worker thread that asynchronously processes our GL commands. */
>    pthread_t thread;
> @@ -117,39 +115,11 @@ struct glthread_batch
>    uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
> };
> 
> void _mesa_glthread_init(struct gl_context *ctx);
> void _mesa_glthread_destroy(struct gl_context *ctx);
> 
> void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
> void _mesa_glthread_flush_batch(struct gl_context *ctx);
> void _mesa_glthread_finish(struct gl_context *ctx);
> 
> -#else /* HAVE_PTHREAD */
> -
> -static inline void
> -_mesa_glthread_init(struct gl_context *ctx)
> -{
> -}
> -
> -static inline void
> -_mesa_glthread_destroy(struct gl_context *ctx)
> -{
> -}
> -
> -static inline void
> -_mesa_glthread_finish(struct gl_context *ctx)
> -{
> -}
> -
> -static inline void
> -_mesa_glthread_restore_dispatch(struct gl_context *ctx)
> -{
> -}
> -
> -static inline void
> -_mesa_glthread_flush_batch(struct gl_context *ctx)
> -{
> -}
> -
> -#endif /* !HAVE_PTHREAD */
> #endif /* _GLTHREAD_H*/
> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
> index ae4efb5..4840f32 100644
> --- a/src/mesa/main/marshal.c
> +++ b/src/mesa/main/marshal.c
> @@ -26,22 +26,20 @@
>  * Custom functions for marshalling GL calls from the main thread to a worker
>  * thread when automatic code generation isn't appropriate.
>  */
> 
> #include "main/enums.h"
> #include "main/macros.h"
> #include "marshal.h"
> #include "dispatch.h"
> #include "marshal_generated.h"
> 
> -#ifdef HAVE_PTHREAD
> -
> struct marshal_cmd_Flush
> {
>    struct marshal_cmd_base cmd_base;
> };
> 
> 
> void
> _mesa_unmarshal_Flush(struct gl_context *ctx,
>                       const struct marshal_cmd_Flush *cmd)
> {
> @@ -474,12 +472,10 @@ _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
>          *variable_data = *value;
> 
>       _mesa_post_marshal_hook(ctx);
>    } else {
>       debug_print_sync("ClearBufferfv");
>       _mesa_glthread_finish(ctx);
>       CALL_ClearBufferfv(ctx->CurrentServerDispatch,
>                          (buffer, drawbuffer, value));
>    }
> }
> -
> -#endif
> diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
> index 4842d27..e9ecaf9 100644
> --- a/src/mesa/main/marshal.h
> +++ b/src/mesa/main/marshal.h
> @@ -40,22 +40,20 @@ struct marshal_cmd_base
>     * Type of command.  See enum marshal_dispatch_cmd_id.
>     */
>    uint16_t cmd_id;
> 
>    /**
>     * Size of command, in multiples of 4 bytes, including cmd_base.
>     */
>    uint16_t cmd_size;
> };
> 
> -#ifdef HAVE_PTHREAD
> -
> static inline void *
> _mesa_glthread_allocate_command(struct gl_context *ctx,
>                                 uint16_t cmd_id,
>                                 size_t size)
> {
>    struct glthread_state *glthread = ctx->GLThread;
>    struct marshal_cmd_base *cmd_base;
>    const size_t aligned_size = ALIGN(size, 8);
> 
>    if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
> @@ -87,45 +85,20 @@ _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
>  * calls (deprecated and removed in GL core), we just disable threading.
>  */
> static inline bool
> _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
> {
>    struct glthread_state *glthread = ctx->GLThread;
> 
>    return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
> }
> 
> -#else
> -
> -/* FIXME: dummy functions for non PTHREAD platforms */
> -static inline void *
> -_mesa_glthread_allocate_command(struct gl_context *ctx,
> -                                uint16_t cmd_id,
> -                                size_t size)
> -{
> -   return NULL;
> -}
> -
> -static inline bool
> -_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
> -{
> -   return false;
> -}
> -
> -static inline bool
> -_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
> -{
> -   return false;
> -}
> -
> -#endif
> -
> #define DEBUG_MARSHAL_PRINT_CALLS 0
> 
> /**
>  * This is printed when we have fallen back to a sync. This can happen when
>  * MARSHAL_MAX_CMD_SIZE is exceeded.
>  */
> static inline void
> debug_print_sync_fallback(const char *func)
> {
> #if DEBUG_MARSHAL_PRINT_CALLS
> -- 
> 2.7.4
> 
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